Make InputDrum handle all Normals/Claps, hitobjects all others

This commit is contained in:
smoogipoo
2017-12-26 14:18:23 +09:00
parent 58c35b8ba5
commit 14162b5d46
7 changed files with 72 additions and 94 deletions

View File

@ -2,14 +2,20 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Audio;
namespace osu.Game.Rulesets.Taiko.UI
{
@ -18,16 +24,26 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
internal class InputDrum : Container
{
public InputDrum()
private const float middle_split = 0.025f;
private readonly ControlPointInfo controlPoints;
public InputDrum(ControlPointInfo controlPoints)
{
this.controlPoints = controlPoints;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
}
const float middle_split = 0.025f;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
var sampleMappings = new DrumSampleMapping(controlPoints, audio);
Children = new Drawable[]
{
new TaikoHalfDrum(false)
new TaikoHalfDrum(false, sampleMappings)
{
Name = "Left Half",
Anchor = Anchor.Centre,
@ -38,7 +54,7 @@ namespace osu.Game.Rulesets.Taiko.UI
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true)
new TaikoHalfDrum(true, sampleMappings)
{
Name = "Right Half",
Anchor = Anchor.Centre,
@ -72,8 +88,12 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Sprite centre;
private readonly Sprite centreHit;
public TaikoHalfDrum(bool flipped)
private readonly DrumSampleMapping sampleMappings;
public TaikoHalfDrum(bool flipped, DrumSampleMapping sampleMappings)
{
this.sampleMappings = sampleMappings;
Masking = true;
Children = new Drawable[]
@ -128,15 +148,21 @@ namespace osu.Game.Rulesets.Taiko.UI
Drawable target = null;
Drawable back = null;
var drumSample = sampleMappings.SampleAt(Time.Current);
if (action == CentreAction)
{
target = centreHit;
back = centre;
drumSample.Centre.Play();
}
else if (action == RimAction)
{
target = rimHit;
back = rim;
drumSample.Rim.Play();
}
if (target != null)