Merge branch 'master' into sudden-death

This commit is contained in:
Dan Balasescu
2017-11-21 17:32:31 +09:00
committed by GitHub
77 changed files with 574 additions and 173 deletions

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@ -3,7 +3,6 @@
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Net.Http;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Development; using osu.Framework.Development;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -198,10 +197,9 @@ namespace osu.Desktop.Overlays
} }
} }
} }
catch (HttpRequestException) catch (Exception)
{ {
//likely have no internet connection. // we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
//we'll ignore this and retry later.
} }
finally finally
{ {

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@ -36,7 +36,8 @@ namespace osu.Game.Tests.Visual
Username = @"peppy", Username = @"peppy",
Id = 2, Id = 2,
Country = new Country { FlagName = @"AU" }, Country = new Country { FlagName = @"AU" },
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg" CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
IsSupporter = true,
}) { Width = 300 }, }) { Width = 300 },
}, },
}); });

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@ -483,7 +483,8 @@ namespace osu.Game.Beatmaps
using (var stream = new StreamReader(reader.GetStream(mapName))) using (var stream = new StreamReader(reader.GetStream(mapName)))
metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata; metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
beatmapSet = new BeatmapSetInfo // check if a set already exists with the same online id.
beatmapSet = beatmaps.BeatmapSets.FirstOrDefault(b => b.OnlineBeatmapSetID == metadata.OnlineBeatmapSetID) ?? new BeatmapSetInfo
{ {
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID, OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
Beatmaps = new List<BeatmapInfo>(), Beatmaps = new List<BeatmapInfo>(),
@ -510,16 +511,21 @@ namespace osu.Game.Beatmaps
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash(); beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash(); beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary var existing = beatmaps.Beatmaps.FirstOrDefault(b => b.Hash == beatmap.BeatmapInfo.Hash || b.OnlineBeatmapID == beatmap.BeatmapInfo.OnlineBeatmapID);
beatmap.BeatmapInfo.Metadata = null;
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID); if (existing == null)
{
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
beatmap.BeatmapInfo.Metadata = null;
// TODO: this should be done in a better place once we actually need to dynamically update it. RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
beatmap.BeatmapInfo.Ruleset = ruleset;
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo); // TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.Ruleset = ruleset;
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
}
} }
} }

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@ -7,7 +7,7 @@ using osu.Framework.Graphics.Sprites;
namespace osu.Game.Beatmaps.Drawables namespace osu.Game.Beatmaps.Drawables
{ {
internal class BeatmapBackgroundSprite : Sprite public class BeatmapBackgroundSprite : Sprite
{ {
private readonly WorkingBeatmap working; private readonly WorkingBeatmap working;

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@ -11,7 +11,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
{ {
internal class DummyWorkingBeatmap : WorkingBeatmap public class DummyWorkingBeatmap : WorkingBeatmap
{ {
private readonly OsuGameBase game; private readonly OsuGameBase game;

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@ -78,6 +78,7 @@ namespace osu.Game.Database
{ {
base.OnModelCreating(modelBuilder); base.OnModelCreating(modelBuilder);
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.OnlineBeatmapID).IsUnique();
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.MD5Hash).IsUnique(); modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.MD5Hash).IsUnique();
modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.Hash).IsUnique(); modelBuilder.Entity<BeatmapInfo>().HasIndex(b => b.Hash).IsUnique();

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@ -66,7 +66,7 @@ namespace osu.Game.Graphics.UserInterface
} }
private float textSize = 28; private float textSize = 28;
internal float TextSize public float TextSize
{ {
get get
{ {

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@ -38,7 +38,7 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{ {
if (args.Key == Key.Escape) if (!args.Repeat && args.Key == Key.Escape)
{ {
if (Text.Length > 0) if (Text.Length > 0)
Text = string.Empty; Text = string.Empty;

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@ -11,7 +11,7 @@ using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface.Volume namespace osu.Game.Graphics.UserInterface.Volume
{ {
internal class VolumeControl : OverlayContainer public class VolumeControl : OverlayContainer
{ {
private readonly VolumeMeter volumeMeterMaster; private readonly VolumeMeter volumeMeterMaster;
@ -119,4 +119,4 @@ namespace osu.Game.Graphics.UserInterface.Volume
this.Delay(1000).Schedule(Hide, out popOutDelegate); this.Delay(1000).Schedule(Hide, out popOutDelegate);
} }
} }
} }

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@ -8,7 +8,7 @@ using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface.Volume namespace osu.Game.Graphics.UserInterface.Volume
{ {
internal class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction> public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>
{ {
public Func<GlobalAction, bool> ActionRequested; public Func<GlobalAction, bool> ActionRequested;

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@ -13,7 +13,7 @@ using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface.Volume namespace osu.Game.Graphics.UserInterface.Volume
{ {
internal class VolumeMeter : Container, IKeyBindingHandler<GlobalAction> public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
{ {
private readonly Box meterFill; private readonly Box meterFill;
public BindableDouble Bindable { get; } = new BindableDouble(); public BindableDouble Bindable { get; } = new BindableDouble();
@ -108,4 +108,4 @@ namespace osu.Game.Graphics.UserInterface.Volume
public bool OnReleased(GlobalAction action) => false; public bool OnReleased(GlobalAction action) => false;
} }
} }

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@ -0,0 +1,302 @@
// <auto-generated />
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage;
using osu.Game.Database;
using System;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20171119065731_AddBeatmapOnlineIDUniqueConstraint")]
partial class AddBeatmapOnlineIDUniqueConstraint
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.0.0-rtm-26452");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<float>("SliderMultiplier");
b.Property<float>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("AudioLeadIn");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MD5Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapSetID")
.IsUnique();
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.HasKey("ID");
b.HasIndex("Available");
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
#pragma warning restore 612, 618
}
}
}

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@ -0,0 +1,25 @@
using Microsoft.EntityFrameworkCore.Migrations;
using System;
using System.Collections.Generic;
namespace osu.Game.Migrations
{
public partial class AddBeatmapOnlineIDUniqueConstraint : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateIndex(
name: "IX_BeatmapInfo_OnlineBeatmapID",
table: "BeatmapInfo",
column: "OnlineBeatmapID",
unique: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropIndex(
name: "IX_BeatmapInfo_OnlineBeatmapID",
table: "BeatmapInfo");
}
}
}

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@ -103,6 +103,9 @@ namespace osu.Game.Migrations
b.HasIndex("MetadataID"); b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapID")
.IsUnique();
b.HasIndex("RulesetID"); b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo"); b.ToTable("BeatmapInfo");

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@ -6,7 +6,7 @@ using osu.Framework.IO.Network;
namespace osu.Game.Online.API namespace osu.Game.Online.API
{ {
internal class OAuth public class OAuth
{ {
private readonly string clientId; private readonly string clientId;
private readonly string clientSecret; private readonly string clientSecret;

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@ -8,7 +8,7 @@ using Newtonsoft.Json;
namespace osu.Game.Online.API namespace osu.Game.Online.API
{ {
[Serializable] [Serializable]
internal class OAuthToken public class OAuthToken
{ {
/// <summary> /// <summary>
/// OAuth 2.0 access token. /// OAuth 2.0 access token.

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@ -100,7 +100,7 @@ namespace osu.Game.Online.Multiplayer
} }
} }
internal class VersusRow : FillFlowContainer public class VersusRow : FillFlowContainer
{ {
public VersusRow(Color4 first, Color4 second, float size) public VersusRow(Color4 first, Color4 second, float size)
{ {

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@ -58,7 +58,7 @@ namespace osu.Game.Overlays
private readonly Box chatBackground; private readonly Box chatBackground;
private readonly Box tabBackground; private readonly Box tabBackground;
public Bindable<double> ChatHeight { get; internal set; } public Bindable<double> ChatHeight { get; set; }
private readonly Container channelSelectionContainer; private readonly Container channelSelectionContainer;
private readonly ChannelSelectionOverlay channelSelection; private readonly ChannelSelectionOverlay channelSelection;

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@ -19,7 +19,7 @@ using OpenTK.Input;
namespace osu.Game.Overlays.KeyBinding namespace osu.Game.Overlays.KeyBinding
{ {
internal class KeyBindingRow : Container, IFilterable public class KeyBindingRow : Container, IFilterable
{ {
private readonly object action; private readonly object action;
private readonly IEnumerable<Framework.Input.Bindings.KeyBinding> bindings; private readonly IEnumerable<Framework.Input.Bindings.KeyBinding> bindings;

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@ -55,7 +55,7 @@ namespace osu.Game.Overlays.KeyBinding
} }
} }
internal class ResetButton : OsuButton public class ResetButton : OsuButton
{ {
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)

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@ -13,7 +13,7 @@ using osu.Game.Graphics.Cursor;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
internal class LoginOverlay : OsuFocusedOverlayContainer public class LoginOverlay : OsuFocusedOverlayContainer
{ {
private LoginSettings settingsSection; private LoginSettings settingsSection;

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@ -13,7 +13,7 @@ using System;
namespace osu.Game.Overlays.Music namespace osu.Game.Overlays.Music
{ {
internal class FilterControl : Container public class FilterControl : Container
{ {
public readonly FilterTextBox Search; public readonly FilterTextBox Search;

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@ -17,7 +17,7 @@ using OpenTK;
namespace osu.Game.Overlays.Music namespace osu.Game.Overlays.Music
{ {
internal class PlaylistItem : Container, IFilterable, IDraggable public class PlaylistItem : Container, IFilterable, IDraggable
{ {
private const float fade_duration = 100; private const float fade_duration = 100;

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@ -14,7 +14,7 @@ using OpenTK;
namespace osu.Game.Overlays.Music namespace osu.Game.Overlays.Music
{ {
internal class PlaylistList : CompositeDrawable public class PlaylistList : CompositeDrawable
{ {
public Action<BeatmapSetInfo> OnSelect; public Action<BeatmapSetInfo> OnSelect;

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@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
ShowMoreButton.FadeTo(sets.Count == ItemsPerPage ? 1 : 0); ShowMoreButton.FadeTo(sets.Count == ItemsPerPage ? 1 : 0);
ShowMoreLoading.Hide(); ShowMoreLoading.Hide();
if (!sets.Any()) if (!sets.Any() && VisiblePages == 1)
{ {
MissingText.Show(); MissingText.Show();
return; return;

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@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
ShowMoreButton.FadeTo(scores.Count == ItemsPerPage ? 1 : 0); ShowMoreButton.FadeTo(scores.Count == ItemsPerPage ? 1 : 0);
ShowMoreLoading.Hide(); ShowMoreLoading.Hide();
if (!scores.Any()) if (!scores.Any() && VisiblePages == 1)
{ {
MissingText.Show(); MissingText.Show();
return; return;

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@ -135,7 +135,7 @@ namespace osu.Game.Overlays.Settings
private class RestoreDefaultValueButton : Box, IHasTooltip private class RestoreDefaultValueButton : Box, IHasTooltip
{ {
private Bindable<T> bindable; private Bindable<T> bindable;
internal Bindable<T> Bindable public Bindable<T> Bindable
{ {
get { return bindable; } get { return bindable; }
set set
@ -185,13 +185,13 @@ namespace osu.Game.Overlays.Settings
UpdateState(); UpdateState();
} }
internal void SetButtonColour(Color4 buttonColour) public void SetButtonColour(Color4 buttonColour)
{ {
this.buttonColour = buttonColour; this.buttonColour = buttonColour;
UpdateState(); UpdateState();
} }
internal void UpdateState() public void UpdateState()
{ {
if (bindable == null) if (bindable == null)
return; return;

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@ -7,7 +7,7 @@ using osu.Game.Graphics;
namespace osu.Game.Overlays.Settings namespace osu.Game.Overlays.Settings
{ {
internal class SettingsLabel : SettingsItem<string> public class SettingsLabel : SettingsItem<string>
{ {
protected override Drawable CreateControl() => null; protected override Drawable CreateControl() => null;

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@ -18,8 +18,8 @@ namespace osu.Game.Overlays.Settings
public class Sidebar : Container<SidebarButton>, IStateful<ExpandedState> public class Sidebar : Container<SidebarButton>, IStateful<ExpandedState>
{ {
private readonly FillFlowContainer<SidebarButton> content; private readonly FillFlowContainer<SidebarButton> content;
internal const float DEFAULT_WIDTH = ToolbarButton.WIDTH; public const float DEFAULT_WIDTH = ToolbarButton.WIDTH;
internal const int EXPANDED_WIDTH = 200; public const int EXPANDED_WIDTH = 200;
public event Action<ExpandedState> StateChanged; public event Action<ExpandedState> StateChanged;
@ -137,4 +137,4 @@ namespace osu.Game.Overlays.Settings
Contracted, Contracted,
Expanded, Expanded,
} }
} }

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@ -20,7 +20,7 @@ namespace osu.Game.Overlays
{ {
public abstract class SettingsOverlay : OsuFocusedOverlayContainer public abstract class SettingsOverlay : OsuFocusedOverlayContainer
{ {
internal const float CONTENT_MARGINS = 10; public const float CONTENT_MARGINS = 10;
public const float TRANSITION_LENGTH = 600; public const float TRANSITION_LENGTH = 600;

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@ -6,7 +6,7 @@ using osu.Game.Graphics;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
internal class ToolbarChatButton : ToolbarOverlayToggleButton public class ToolbarChatButton : ToolbarOverlayToggleButton
{ {
public ToolbarChatButton() public ToolbarChatButton()
{ {
@ -19,4 +19,4 @@ namespace osu.Game.Overlays.Toolbar
StateContainer = chat; StateContainer = chat;
} }
} }
} }

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@ -6,7 +6,7 @@ using osu.Game.Graphics;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
internal class ToolbarDirectButton : ToolbarOverlayToggleButton public class ToolbarDirectButton : ToolbarOverlayToggleButton
{ {
public ToolbarDirectButton() public ToolbarDirectButton()
{ {
@ -19,4 +19,4 @@ namespace osu.Game.Overlays.Toolbar
StateContainer = direct; StateContainer = direct;
} }
} }
} }

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@ -5,7 +5,7 @@ using osu.Game.Graphics;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
internal class ToolbarHomeButton : ToolbarButton public class ToolbarHomeButton : ToolbarButton
{ {
public ToolbarHomeButton() public ToolbarHomeButton()
{ {
@ -14,4 +14,4 @@ namespace osu.Game.Overlays.Toolbar
TooltipSub = "Return to the main menu"; TooltipSub = "Return to the main menu";
} }
} }
} }

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@ -14,7 +14,7 @@ using osu.Game.Rulesets;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
internal class ToolbarModeSelector : Container public class ToolbarModeSelector : Container
{ {
private const float padding = 10; private const float padding = 10;

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@ -6,7 +6,7 @@ using osu.Game.Graphics;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
internal class ToolbarMusicButton : ToolbarOverlayToggleButton public class ToolbarMusicButton : ToolbarOverlayToggleButton
{ {
public ToolbarMusicButton() public ToolbarMusicButton()
{ {
@ -19,4 +19,4 @@ namespace osu.Game.Overlays.Toolbar
StateContainer = music; StateContainer = music;
} }
} }
} }

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@ -7,7 +7,7 @@ using osu.Game.Graphics;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
internal class ToolbarNotificationButton : ToolbarOverlayToggleButton public class ToolbarNotificationButton : ToolbarOverlayToggleButton
{ {
protected override Anchor TooltipAnchor => Anchor.TopRight; protected override Anchor TooltipAnchor => Anchor.TopRight;
@ -24,4 +24,4 @@ namespace osu.Game.Overlays.Toolbar
StateContainer = notificationOverlay; StateContainer = notificationOverlay;
} }
} }
} }

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@ -9,7 +9,7 @@ using osu.Game.Graphics;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
internal class ToolbarOverlayToggleButton : ToolbarButton public class ToolbarOverlayToggleButton : ToolbarButton
{ {
private readonly Box stateBackground; private readonly Box stateBackground;

View File

@ -6,7 +6,7 @@ using osu.Game.Graphics;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
internal class ToolbarSettingsButton : ToolbarOverlayToggleButton public class ToolbarSettingsButton : ToolbarOverlayToggleButton
{ {
public ToolbarSettingsButton() public ToolbarSettingsButton()
{ {
@ -21,4 +21,4 @@ namespace osu.Game.Overlays.Toolbar
StateContainer = settings; StateContainer = settings;
} }
} }
} }

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@ -6,7 +6,7 @@ using osu.Game.Graphics;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
internal class ToolbarSocialButton : ToolbarOverlayToggleButton public class ToolbarSocialButton : ToolbarOverlayToggleButton
{ {
public ToolbarSocialButton() public ToolbarSocialButton()
{ {
@ -19,4 +19,4 @@ namespace osu.Game.Overlays.Toolbar
StateContainer = chat; StateContainer = chat;
} }
} }
} }

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@ -9,7 +9,7 @@ using OpenTK;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
internal class ToolbarUserArea : Container public class ToolbarUserArea : Container
{ {
public LoginOverlay LoginOverlay; public LoginOverlay LoginOverlay;
private ToolbarUserButton button; private ToolbarUserButton button;

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@ -12,7 +12,7 @@ using OpenTK.Graphics;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
internal class ToolbarUserButton : ToolbarButton, IOnlineComponent public class ToolbarUserButton : ToolbarButton, IOnlineComponent
{ {
private readonly UpdateableAvatar avatar; private readonly UpdateableAvatar avatar;

View File

@ -20,12 +20,12 @@ namespace osu.Game.Rulesets.Judgements
/// <summary> /// <summary>
/// The combo prior to this judgement occurring. /// The combo prior to this judgement occurring.
/// </summary> /// </summary>
internal int ComboAtJudgement; public int ComboAtJudgement;
/// <summary> /// <summary>
/// The highest combo achieved prior to this judgement occurring. /// The highest combo achieved prior to this judgement occurring.
/// </summary> /// </summary>
internal int HighestComboAtJudgement; public int HighestComboAtJudgement;
/// <summary> /// <summary>
/// Whether a successful hit occurred. /// Whether a successful hit occurred.
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Judgements
/// The offset from a perfect hit at which this judgement occurred. /// The offset from a perfect hit at which this judgement occurred.
/// Populated when added via <see cref="DrawableHitObject{TObject}.AddJudgement"/>. /// Populated when added via <see cref="DrawableHitObject{TObject}.AddJudgement"/>.
/// </summary> /// </summary>
public double TimeOffset { get; internal set; } public double TimeOffset { get; set; }
/// <summary> /// <summary>
/// Whether the <see cref="Result"/> should affect the combo portion of the score. /// Whether the <see cref="Result"/> should affect the combo portion of the score.

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
/// <summary> /// <summary>
/// A HitObjectParser to parse legacy osu!catch Beatmaps. /// A HitObjectParser to parse legacy osu!catch Beatmaps.
/// </summary> /// </summary>
internal class ConvertHitObjectParser : Legacy.ConvertHitObjectParser public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
{ {
protected override HitObject CreateHit(Vector2 position, bool newCombo) protected override HitObject CreateHit(Vector2 position, bool newCombo)
{ {

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <summary> /// <summary>
/// A HitObjectParser to parse legacy Beatmaps. /// A HitObjectParser to parse legacy Beatmaps.
/// </summary> /// </summary>
internal abstract class ConvertHitObjectParser : HitObjectParser public abstract class ConvertHitObjectParser : HitObjectParser
{ {
public override HitObject Parse(string text) public override HitObject Parse(string text)
{ {

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
/// <summary> /// <summary>
/// A HitObjectParser to parse legacy osu!mania Beatmaps. /// A HitObjectParser to parse legacy osu!mania Beatmaps.
/// </summary> /// </summary>
internal class ConvertHitObjectParser : Legacy.ConvertHitObjectParser public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
{ {
protected override HitObject CreateHit(Vector2 position, bool newCombo) protected override HitObject CreateHit(Vector2 position, bool newCombo)
{ {

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
/// <summary> /// <summary>
/// A HitObjectParser to parse legacy osu! Beatmaps. /// A HitObjectParser to parse legacy osu! Beatmaps.
/// </summary> /// </summary>
internal class ConvertHitObjectParser : Legacy.ConvertHitObjectParser public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
{ {
protected override HitObject CreateHit(Vector2 position, bool newCombo) protected override HitObject CreateHit(Vector2 position, bool newCombo)
{ {

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
/// <summary> /// <summary>
/// A HitObjectParser to parse legacy osu!taiko Beatmaps. /// A HitObjectParser to parse legacy osu!taiko Beatmaps.
/// </summary> /// </summary>
internal class ConvertHitObjectParser : Legacy.ConvertHitObjectParser public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
{ {
protected override HitObject CreateHit(Vector2 position, bool newCombo) protected override HitObject CreateHit(Vector2 position, bool newCombo)
{ {

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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Timing
/// <summary> /// <summary>
/// A <see cref="ScrollingContainer"/> which scrolls linearly relative to the <see cref="MultiplierControlPoint"/> start time. /// A <see cref="ScrollingContainer"/> which scrolls linearly relative to the <see cref="MultiplierControlPoint"/> start time.
/// </summary> /// </summary>
internal class LinearScrollingContainer : ScrollingContainer public class LinearScrollingContainer : ScrollingContainer
{ {
private readonly MultiplierControlPoint controlPoint; private readonly MultiplierControlPoint controlPoint;

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.UI
/// </summary> /// </summary>
public HitObjectContainer HitObjects { get; protected set; } public HitObjectContainer HitObjects { get; protected set; }
internal Container<Drawable> ScaledContent; public Container<Drawable> ScaledContent;
/// <summary> /// <summary>
/// Whether we are currently providing the local user a gameplay cursor. /// Whether we are currently providing the local user a gameplay cursor.

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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI
/// A visual representation of a <see cref="Rulesets.Ruleset"/>. /// A visual representation of a <see cref="Rulesets.Ruleset"/>.
/// </summary> /// </summary>
/// <param name="ruleset">The ruleset being repesented.</param> /// <param name="ruleset">The ruleset being repesented.</param>
internal RulesetContainer(Ruleset ruleset) protected RulesetContainer(Ruleset ruleset)
{ {
Ruleset = ruleset; Ruleset = ruleset;
} }

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@ -3,7 +3,7 @@
namespace osu.Game.Screens.Charts namespace osu.Game.Screens.Charts
{ {
internal class ChartInfo : ScreenWhiteBox public class ChartInfo : ScreenWhiteBox
{ {
} }
} }

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@ -6,7 +6,7 @@ using System.Collections.Generic;
namespace osu.Game.Screens.Charts namespace osu.Game.Screens.Charts
{ {
internal class ChartListing : ScreenWhiteBox public class ChartListing : ScreenWhiteBox
{ {
protected override IEnumerable<Type> PossibleChildren => new[] { protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(ChartInfo) typeof(ChartInfo)

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@ -3,7 +3,7 @@
namespace osu.Game.Screens.Direct namespace osu.Game.Screens.Direct
{ {
internal class OnlineListing : ScreenWhiteBox public class OnlineListing : ScreenWhiteBox
{ {
} }
} }

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@ -11,7 +11,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
/// <summary> /// <summary>
/// The part of the timeline that displays bookmarks. /// The part of the timeline that displays bookmarks.
/// </summary> /// </summary>
internal class BookmarkPart : TimelinePart public class BookmarkPart : TimelinePart
{ {
protected override void LoadBeatmap(WorkingBeatmap beatmap) protected override void LoadBeatmap(WorkingBeatmap beatmap)
{ {

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@ -12,7 +12,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
/// <summary> /// <summary>
/// The part of the timeline that displays breaks in the song. /// The part of the timeline that displays breaks in the song.
/// </summary> /// </summary>
internal class BreakPart : TimelinePart public class BreakPart : TimelinePart
{ {
protected override void LoadBeatmap(WorkingBeatmap beatmap) protected override void LoadBeatmap(WorkingBeatmap beatmap)
{ {

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@ -14,7 +14,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
/// <summary> /// <summary>
/// The part of the timeline that displays the control points. /// The part of the timeline that displays the control points.
/// </summary> /// </summary>
internal class ControlPointPart : TimelinePart public class ControlPointPart : TimelinePart
{ {
protected override void LoadBeatmap(WorkingBeatmap beatmap) protected override void LoadBeatmap(WorkingBeatmap beatmap)
{ {

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@ -15,7 +15,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
/// <summary> /// <summary>
/// The part of the timeline that displays the current position of the song. /// The part of the timeline that displays the current position of the song.
/// </summary> /// </summary>
internal class MarkerPart : TimelinePart public class MarkerPart : TimelinePart
{ {
private readonly Drawable marker; private readonly Drawable marker;

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@ -13,7 +13,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
/// <summary> /// <summary>
/// Represents a part of the summary timeline.. /// Represents a part of the summary timeline..
/// </summary> /// </summary>
internal abstract class TimelinePart : CompositeDrawable public abstract class TimelinePart : CompositeDrawable
{ {
public Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>(); public Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();

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@ -10,7 +10,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
/// <summary> /// <summary>
/// Represents a spanning point on a timeline part. /// Represents a spanning point on a timeline part.
/// </summary> /// </summary>
internal class DurationVisualisation : Container public class DurationVisualisation : Container
{ {
protected DurationVisualisation(double startTime, double endTime) protected DurationVisualisation(double startTime, double endTime)
{ {

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@ -10,7 +10,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
/// <summary> /// <summary>
/// Represents a singular point on a timeline part. /// Represents a singular point on a timeline part.
/// </summary> /// </summary>
internal class PointVisualisation : Box public class PointVisualisation : Box
{ {
protected PointVisualisation(double startTime) protected PointVisualisation(double startTime)
{ {

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@ -9,7 +9,7 @@ using OpenTK.Graphics;
namespace osu.Game.Screens.Edit.Screens.Design namespace osu.Game.Screens.Edit.Screens.Design
{ {
internal class Design : EditorScreen public class Design : EditorScreen
{ {
public Design() public Design()
{ {

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@ -17,6 +17,7 @@ using OpenTK.Graphics;
using OpenTK.Input; using OpenTK.Input;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Threading;
namespace osu.Game.Screens.Menu namespace osu.Game.Screens.Menu
{ {
@ -38,10 +39,10 @@ namespace osu.Game.Screens.Menu
private readonly FlowContainerWithOrigin buttonFlow; private readonly FlowContainerWithOrigin buttonFlow;
//todo: make these non-internal somehow. //todo: make these non-internal somehow.
internal const float BUTTON_AREA_HEIGHT = 100; public const float BUTTON_AREA_HEIGHT = 100;
internal const float BUTTON_WIDTH = 140f; public const float BUTTON_WIDTH = 140f;
internal const float WEDGE_WIDTH = 20; public const float WEDGE_WIDTH = 20;
private OsuLogo logo; private OsuLogo logo;
@ -55,6 +56,8 @@ namespace osu.Game.Screens.Menu
// osuLogo.SizeForFlow relies on loading to be complete. // osuLogo.SizeForFlow relies on loading to be complete.
buttonFlow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0); buttonFlow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
updateLogoState();
} }
} }
@ -217,29 +220,17 @@ namespace osu.Game.Screens.Menu
if (state == MenuState.TopLevel) if (state == MenuState.TopLevel)
buttonArea.FinishTransforms(true); buttonArea.FinishTransforms(true);
updateLogoState(lastState);
using (buttonArea.BeginDelayedSequence(lastState == MenuState.Initial ? 150 : 0, true)) using (buttonArea.BeginDelayedSequence(lastState == MenuState.Initial ? 150 : 0, true))
{ {
switch (state) switch (state)
{ {
case MenuState.Exit: case MenuState.Exit:
case MenuState.Initial: case MenuState.Initial:
trackingPosition = false;
buttonAreaBackground.ScaleTo(Vector2.One, 500, Easing.Out); buttonAreaBackground.ScaleTo(Vector2.One, 500, Easing.Out);
buttonArea.FadeOut(300); buttonArea.FadeOut(300);
logo?.Delay(150)
.Schedule(() =>
{
toolbar?.Hide();
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo.ScaleTo(1, 800, Easing.OutExpo);
});
foreach (Button b in buttonsTopLevel) foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted; b.State = ButtonState.Contracted;
@ -252,33 +243,6 @@ namespace osu.Game.Screens.Menu
case MenuState.TopLevel: case MenuState.TopLevel:
buttonAreaBackground.ScaleTo(Vector2.One, 200, Easing.Out); buttonAreaBackground.ScaleTo(Vector2.One, 200, Easing.Out);
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.None;
trackingPosition = true;
switch (lastState)
{
case MenuState.Initial:
logo.ScaleTo(0.5f, 200, Easing.In);
trackingPosition = false;
logo
.MoveTo(iconTrackingPosition, lastState == MenuState.EnteringMode ? 0 : 200, Easing.In)
.OnComplete(o =>
{
trackingPosition = true;
o.Impact();
toolbar?.Show();
});
break;
default:
logo.ScaleTo(0.5f, 200, Easing.OutQuint);
break;
}
buttonArea.FadeIn(300); buttonArea.FadeIn(300);
foreach (Button b in buttonsTopLevel) foreach (Button b in buttonsTopLevel)
@ -297,8 +261,6 @@ namespace osu.Game.Screens.Menu
case MenuState.EnteringMode: case MenuState.EnteringMode:
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, Easing.InSine); buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, Easing.InSine);
trackingPosition = true;
buttonsTopLevel.ForEach(b => b.ContractStyle = 1); buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
buttonsPlay.ForEach(b => b.ContractStyle = 1); buttonsPlay.ForEach(b => b.ContractStyle = 1);
backButton.ContractStyle = 1; backButton.ContractStyle = 1;
@ -320,9 +282,69 @@ namespace osu.Game.Screens.Menu
} }
} }
private Vector2 iconTrackingPosition => logo.Parent.ToLocalSpace(iconFacade.ScreenSpaceDrawQuad.Centre); private ScheduledDelegate logoDelayedAction;
private bool trackingPosition; private void updateLogoState(MenuState lastState = MenuState.Initial)
{
if (logo == null) return;
logoDelayedAction?.Cancel();
switch (state)
{
case MenuState.Exit:
case MenuState.Initial:
logoTracking = false;
logoDelayedAction = Scheduler.AddDelayed(() =>
{
toolbar?.Hide();
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo.ScaleTo(1, 800, Easing.OutExpo);
}, 150);
break;
case MenuState.TopLevel:
case MenuState.Play:
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.None;
switch (lastState)
{
case MenuState.TopLevel: // coming from toplevel to play
case MenuState.Initial:
logoTracking = false;
logo.ScaleTo(0.5f, 200, Easing.In);
logo.MoveTo(logoTrackingPosition, lastState == MenuState.EnteringMode ? 0 : 200, Easing.In);
logoDelayedAction = Scheduler.AddDelayed(() =>
{
logoTracking = true;
logo.Impact();
toolbar?.Show();
}, 200);
break;
default:
logoTracking = true;
logo.ScaleTo(0.5f, 200, Easing.OutQuint);
break;
}
break;
case MenuState.EnteringMode:
logoTracking = true;
break;
}
}
private Vector2 logoTrackingPosition => logo.Parent.ToLocalSpace(iconFacade.ScreenSpaceDrawQuad.Centre);
private bool logoTracking;
protected override void Update() protected override void Update()
{ {
@ -333,8 +355,8 @@ namespace osu.Game.Screens.Menu
if (logo != null) if (logo != null)
{ {
if (trackingPosition) if (logoTracking)
logo.Position = iconTrackingPosition; logo.Position = logoTrackingPosition;
iconFacade.Width = logo.SizeForFlow * 0.5f; iconFacade.Width = logo.SizeForFlow * 0.5f;
} }

View File

@ -25,7 +25,7 @@ namespace osu.Game.Screens.Menu
/// <summary> /// <summary>
/// Whether we have loaded the menu previously. /// Whether we have loaded the menu previously.
/// </summary> /// </summary>
internal bool DidLoadMenu; public bool DidLoadMenu;
private MainMenu mainMenu; private MainMenu mainMenu;
private SampleChannel welcome; private SampleChannel welcome;

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@ -226,7 +226,7 @@ namespace osu.Game.Screens.Menu
/// </summary> /// </summary>
/// <param name="action">The animation to be performed</param> /// <param name="action">The animation to be performed</param>
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param> /// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
internal void AppendAnimatingAction(Action action, bool waitForPrevious) public void AppendAnimatingAction(Action action, bool waitForPrevious)
{ {
Action runnableAction = () => Action runnableAction = () =>
{ {

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@ -6,7 +6,7 @@ using System.Collections.Generic;
namespace osu.Game.Screens.Multiplayer namespace osu.Game.Screens.Multiplayer
{ {
internal class Lobby : ScreenWhiteBox public class Lobby : ScreenWhiteBox
{ {
protected override IEnumerable<Type> PossibleChildren => new[] { protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(MatchCreate), typeof(MatchCreate),

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@ -12,7 +12,7 @@ using osu.Framework.Graphics;
namespace osu.Game.Screens.Multiplayer namespace osu.Game.Screens.Multiplayer
{ {
internal class Match : ScreenWhiteBox public class Match : ScreenWhiteBox
{ {
protected override IEnumerable<Type> PossibleChildren => new[] { protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(MatchSongSelect), typeof(MatchSongSelect),

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@ -6,7 +6,7 @@ using System.Collections.Generic;
namespace osu.Game.Screens.Multiplayer namespace osu.Game.Screens.Multiplayer
{ {
internal class MatchCreate : ScreenWhiteBox public class MatchCreate : ScreenWhiteBox
{ {
protected override IEnumerable<Type> PossibleChildren => new[] { protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(Match) typeof(Match)

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@ -14,7 +14,7 @@ using OpenTK.Graphics;
namespace osu.Game.Screens.Ranking namespace osu.Game.Screens.Ranking
{ {
internal class ResultsPage : Container public class ResultsPage : Container
{ {
protected readonly Score Score; protected readonly Score Score;
protected readonly WorkingBeatmap Beatmap; protected readonly WorkingBeatmap Beatmap;

View File

@ -12,7 +12,7 @@ using osu.Framework.Graphics.Shapes;
namespace osu.Game.Screens.Ranking namespace osu.Game.Screens.Ranking
{ {
internal class ResultsPageRanking : ResultsPage public class ResultsPageRanking : ResultsPage
{ {
public ResultsPageRanking(Score score, WorkingBeatmap beatmap = null) : base(score, beatmap) public ResultsPageRanking(Score score, WorkingBeatmap beatmap = null) : base(score, beatmap)
{ {
@ -39,4 +39,4 @@ namespace osu.Game.Screens.Ranking
}; };
} }
} }
} }

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@ -26,7 +26,7 @@ using osu.Framework.Graphics.Shapes;
namespace osu.Game.Screens.Ranking namespace osu.Game.Screens.Ranking
{ {
internal class ResultsPageScore : ResultsPage public class ResultsPageScore : ResultsPage
{ {
private ScoreCounter scoreCounter; private ScoreCounter scoreCounter;
@ -324,7 +324,7 @@ namespace osu.Game.Screens.Ranking
title.Colour = artist.Colour = colours.BlueDarker; title.Colour = artist.Colour = colours.BlueDarker;
versionMapper.Colour = colours.Gray8; versionMapper.Colour = colours.Gray8;
versionMapper.Text = $"{beatmap.Version} - mapped by {beatmap.Metadata.Author}"; versionMapper.Text = $"{beatmap.Version} - mapped by {beatmap.Metadata.Author.Username}";
title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title); title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist); artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
} }

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@ -23,7 +23,7 @@ using osu.Game.Graphics.Cursor;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
{ {
internal class BeatmapCarousel : OsuScrollContainer public class BeatmapCarousel : OsuScrollContainer
{ {
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap; public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
@ -116,7 +116,7 @@ namespace osu.Game.Screens.Select
Schedule(() => removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID))); Schedule(() => removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID)));
} }
internal void UpdateBeatmap(BeatmapInfo beatmap) public void UpdateBeatmap(BeatmapInfo beatmap)
{ {
// todo: this method should not run more than once for the same BeatmapSetInfo. // todo: this method should not run more than once for the same BeatmapSetInfo.
var set = manager.QueryBeatmapSet(s => s.ID == beatmap.BeatmapSetInfoID); var set = manager.QueryBeatmapSet(s => s.ID == beatmap.BeatmapSetInfoID);

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@ -22,7 +22,7 @@ using osu.Framework.Graphics.Shapes;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
{ {
internal class BeatmapInfoWedge : OverlayContainer public class BeatmapInfoWedge : OverlayContainer
{ {
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0); private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);

View File

@ -40,20 +40,12 @@ namespace osu.Game.Screens.Select.Leaderboards
scores = value; scores = value;
getScoresRequest?.Cancel(); getScoresRequest?.Cancel();
int i = 150; scrollFlow?.FadeOut(200);
scrollFlow?.Expire();
scrollFlow = null;
if (scores == null) if (scores == null)
{
if (scrollFlow != null)
{
foreach (var c in scrollFlow.Children)
c.FadeOut(i += 10);
foreach (var c in scrollFlow.Children)
c.LifetimeEnd = Time.Current + i;
}
return; return;
}
// schedule because we may not be loaded yet (LoadComponentAsync complains). // schedule because we may not be loaded yet (LoadComponentAsync complains).
Schedule(() => Schedule(() =>
@ -64,13 +56,12 @@ namespace osu.Game.Screens.Select.Leaderboards
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 5f), Spacing = new Vector2(0f, 5f),
Padding = new MarginPadding { Top = 10, Bottom = 5 }, Padding = new MarginPadding { Top = 10, Bottom = 5 },
ChildrenEnumerable = scores.Select(s => new LeaderboardScore(s, 1 + i) { Action = () => ScoreSelected?.Invoke(s) }) ChildrenEnumerable = scores.Select((s, index) => new LeaderboardScore(s, index + 1) { Action = () => ScoreSelected?.Invoke(s) })
}, f => }, f =>
{ {
scrollFlow?.Expire();
scrollContainer.Add(scrollFlow = f); scrollContainer.Add(scrollFlow = f);
i = 0; int i = 0;
foreach (var s in f.Children) foreach (var s in f.Children)
{ {
using (s.BeginDelayedSequence(i++ * 50, true)) using (s.BeginDelayedSequence(i++ * 50, true))

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@ -12,7 +12,7 @@ using System.Linq;
namespace osu.Game.Screens.Tournament.Components namespace osu.Game.Screens.Tournament.Components
{ {
internal class VisualiserContainer : Container public class VisualiserContainer : Container
{ {
/// <summary> /// <summary>
/// Number of lines in the visualiser. /// Number of lines in the visualiser.

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@ -16,6 +16,7 @@ using osu.Game.Overlays;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Users namespace osu.Game.Users
{ {
@ -43,6 +44,8 @@ namespace osu.Game.Users
this.user = user; this.user = user;
FillFlowContainer infoContainer;
Height = height - status_height; Height = height - status_height;
Masking = true; Masking = true;
CornerRadius = 5; CornerRadius = 5;
@ -100,7 +103,7 @@ namespace osu.Game.Users
TextSize = 18, TextSize = 18,
Font = @"Exo2.0-SemiBoldItalic", Font = @"Exo2.0-SemiBoldItalic",
}, },
new FillFlowContainer infoContainer = new FillFlowContainer
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
@ -115,16 +118,6 @@ namespace osu.Game.Users
Width = 30f, Width = 30f,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
}, },
new Container
{
Width = 40f,
RelativeSizeAxes = Axes.Y,
},
new CircularContainer
{
Width = 20f,
RelativeSizeAxes = Axes.Y,
},
}, },
}, },
}, },
@ -171,6 +164,13 @@ namespace osu.Game.Users
}, },
}, },
}; };
if (user.IsSupporter)
infoContainer.Add(new SupporterIcon
{
RelativeSizeAxes = Axes.Y,
Width = 20f,
});
} }
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
@ -219,5 +219,53 @@ namespace osu.Game.Users
{ {
new OsuMenuItem("View Profile", MenuItemType.Highlighted, ViewProfile), new OsuMenuItem("View Profile", MenuItemType.Highlighted, ViewProfile),
}; };
private class SupporterIcon : CircularContainer
{
private readonly Box background;
public SupporterIcon()
{
Masking = true;
Children = new Drawable[]
{
new Box { RelativeSizeAxes = Axes.Both },
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.8f),
Masking = true,
Children = new Drawable[]
{
background = new Box { RelativeSizeAxes = Axes.Both },
new Triangles
{
TriangleScale = 0.2f,
ColourLight = OsuColour.FromHex(@"ff7db7"),
ColourDark = OsuColour.FromHex(@"de5b95"),
RelativeSizeAxes = Axes.Both,
Velocity = 0.3f,
},
}
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.fa_heart,
Scale = new Vector2(0.45f),
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.Pink;
}
}
} }
} }

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@ -279,6 +279,10 @@
<Compile Include="Migrations\20171025071459_AddMissingIndexRules.Designer.cs"> <Compile Include="Migrations\20171025071459_AddMissingIndexRules.Designer.cs">
<DependentUpon>20171025071459_AddMissingIndexRules.cs</DependentUpon> <DependentUpon>20171025071459_AddMissingIndexRules.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="Migrations\20171119065731_AddBeatmapOnlineIDUniqueConstraint.cs" />
<Compile Include="Migrations\20171119065731_AddBeatmapOnlineIDUniqueConstraint.designer.cs">
<DependentUpon>20171119065731_AddBeatmapOnlineIDUniqueConstraint.cs</DependentUpon>
</Compile>
<Compile Include="Migrations\OsuDbContextModelSnapshot.cs" /> <Compile Include="Migrations\OsuDbContextModelSnapshot.cs" />
<Compile Include="Online\API\Requests\GetBeatmapSetRequest.cs" /> <Compile Include="Online\API\Requests\GetBeatmapSetRequest.cs" />
<Compile Include="Online\API\Requests\GetBeatmapSetsResponse.cs" /> <Compile Include="Online\API\Requests\GetBeatmapSetsResponse.cs" />