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Rename CurrentBeatmap to SelectedBeatmap
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@ -278,7 +278,7 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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Width = 50,
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RelativeSizeAxes = Axes.Y,
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CurrentBeatmap = { BindTarget = Picker.Beatmap }
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SelectedBeatmap = { BindTarget = Picker.Beatmap }
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};
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break;
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