Simplify ack re-perform flow

This commit is contained in:
Dean Herbert
2022-11-12 23:02:37 +09:00
parent bfb939cbd0
commit 143c946128

View File

@ -108,15 +108,7 @@ namespace osu.Game.Online.Chat
connector.Start(); connector.Start();
apiState.BindTo(api.State); apiState.BindTo(api.State);
apiState.BindValueChanged(_ => performChatAckRequest(), true); apiState.BindValueChanged(_ => SendAck(), true);
}
private void performChatAckRequest()
{
if (apiState.Value != APIState.Online)
return;
SendAck();
} }
/// <summary> /// <summary>
@ -397,6 +389,9 @@ namespace osu.Game.Online.Chat
/// </summary> /// </summary>
public void SendAck() public void SendAck()
{ {
if (apiState.Value != APIState.Online)
return;
var req = new ChatAckRequest var req = new ChatAckRequest
{ {
SinceMessageId = lastMessageId, SinceMessageId = lastMessageId,
@ -421,7 +416,7 @@ namespace osu.Game.Online.Chat
void scheduleNextRequest() void scheduleNextRequest()
{ {
scheduledAck?.Cancel(); scheduledAck?.Cancel();
scheduledAck = Scheduler.AddDelayed(performChatAckRequest, 60000); scheduledAck = Scheduler.AddDelayed(SendAck, 60000);
} }
} }