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Add "import all skins from stable" option (and mass delete)
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@ -299,11 +299,13 @@ namespace osu.Game
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// This prevents the cursor from showing until we have a screen with CursorVisible = true
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MenuCursorContainer.CanShowCursor = currentScreen?.CursorVisible ?? false;
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// hook up notifications to components.
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// todo: all archive managers should be able to be looped here.
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SkinManager.PostNotification = n => notifications?.Post(n);
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BeatmapManager.PostNotification = n => notifications?.Post(n);
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SkinManager.GetStableStorage = GetStorageForStableInstall;
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BeatmapManager.PostNotification = n => notifications?.Post(n);
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BeatmapManager.GetStableStorage = GetStorageForStableInstall;
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BeatmapManager.PresentBeatmap = PresentBeatmap;
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AddRange(new Drawable[]
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