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Fix failing test scenes
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@ -106,7 +106,7 @@ namespace osu.Game.Utils
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}
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/// <summary>
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/// Check the provided combination of mods are valid for a local gameplay session.
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/// Checks that all <see cref="Mod"/>s in a combination are valid for a local gameplay session.
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/// </summary>
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/// <param name="mods">The mods to check.</param>
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/// <param name="invalidMods">Invalid mods, if any were found. Will be null if all mods were valid.</param>
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@ -115,7 +115,7 @@ namespace osu.Game.Utils
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=> checkValid(mods, m => m.Type != ModType.System && m.HasImplementation && !(m is MultiMod), out invalidMods);
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/// <summary>
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/// Check the provided combination of mods are valid as "required mods" in a multiplayer match session.
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/// Checks that all <see cref="Mod"/>s in a combination are valid as "required mods" in a multiplayer match session.
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/// </summary>
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/// <param name="mods">The mods to check.</param>
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/// <param name="invalidMods">Invalid mods, if any were found. Will be null if all mods were valid.</param>
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@ -124,7 +124,7 @@ namespace osu.Game.Utils
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=> checkValid(mods, m => m.IsPlayable(ModUsage.MultiplayerRoomWide), out invalidMods);
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/// <summary>
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/// Check the provided combination of mods are valid as "free mods" in a multiplayer match session.
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/// Checks that all <see cref="Mod"/>s in a combination are valid as "free mods" in a multiplayer match session.
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/// </summary>
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/// <param name="mods">The mods to check.</param>
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/// <param name="invalidMods">Invalid mods, if any were found. Will be null if all mods were valid.</param>
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