From 147d502da13bb303af11cf53395cd53ed09f4e8c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 22 Oct 2020 19:30:07 +0900 Subject: [PATCH] Fix initial play state not being kept locally if not connected --- osu.Game/Online/Spectator/SpectatorStreamingClient.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Spectator/SpectatorStreamingClient.cs b/osu.Game/Online/Spectator/SpectatorStreamingClient.cs index 9ebb84c007..6737625818 100644 --- a/osu.Game/Online/Spectator/SpectatorStreamingClient.cs +++ b/osu.Game/Online/Spectator/SpectatorStreamingClient.cs @@ -161,8 +161,6 @@ namespace osu.Game.Online.Spectator public void BeginPlaying() { - if (!isConnected) return; - if (isPlaying) throw new InvalidOperationException($"Cannot invoke {nameof(BeginPlaying)} when already playing"); @@ -179,6 +177,8 @@ namespace osu.Game.Online.Spectator { Debug.Assert(isPlaying); + if (!isConnected) return; + connection.SendAsync(nameof(ISpectatorServer.BeginPlaySession), currentState); }