Rename for better understanding

ShowOverlays -> AllowOverlays
ShowOverlaysOnEnter -> HideOverlaysOnEnter
This commit is contained in:
Aergwyn
2018-05-21 09:42:29 +02:00
parent 9f0cc7683b
commit 1482bca147
12 changed files with 40 additions and 39 deletions

View File

@ -27,7 +27,7 @@ namespace osu.Game.Screens.Menu
{
public event Action<MenuState> StateChanged;
private readonly BindableBool showOverlays = new BindableBool();
private readonly BindableBool allowOverlays = new BindableBool();
public Action OnEdit;
public Action OnExit;
@ -135,7 +135,9 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game)
{
if (game != null) showOverlays.BindTo(game.ShowOverlays);
if (game != null)
allowOverlays.BindTo(game.AllowOverlays);
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
}
@ -322,7 +324,7 @@ namespace osu.Game.Screens.Menu
logoDelayedAction = Scheduler.AddDelayed(() =>
{
showOverlays.Value = false;
allowOverlays.Value = false;
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
@ -351,7 +353,7 @@ namespace osu.Game.Screens.Menu
logoTracking = true;
logo.Impact();
showOverlays.Value = true;
allowOverlays.Value = true;
}, 200);
break;
default: