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Merge branch 'editor-clock-cache' into editor-clock-transform
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@ -40,6 +40,11 @@ namespace osu.Game.Screens.Edit
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underlyingClock = new DecoupleableInterpolatingFramedClock();
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}
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public EditorClock()
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: this(new ControlPointInfo(), 1000, new BindableBeatDivisor())
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{
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}
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/// <summary>
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/// Seek to the closest snappable beat from a time.
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/// </summary>
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