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Use new mod-related object types for Strict Tracking
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@ -2,17 +2,20 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Mods.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModStrictTracking : Mod, IApplicableToDifficulty, IApplicableToDrawableHitObject, IApplicableToHitObject
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public class OsuModStrictTracking : Mod, IApplicableAfterBeatmapConversion, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset<OsuHitObject>
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{
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public override string Name => @"Strict Tracking";
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public override string Acronym => @"ST";
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@ -22,11 +25,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => new[] { typeof(ModClassic) };
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public void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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difficulty.SliderTickRate = 0.0;
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}
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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if (drawable is DrawableSlider slider)
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@ -46,14 +44,30 @@ namespace osu.Game.Rulesets.Osu.Mods
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}
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}
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public void ApplyToHitObject(HitObject hitObject)
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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switch (hitObject)
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var osuBeatmap = (OsuBeatmap)beatmap;
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if (osuBeatmap.HitObjects.Count == 0) return;
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var hitObjects = osuBeatmap.HitObjects.Select(ho =>
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{
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case Slider slider:
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slider.TailCircle.JudgeAsSliderTick = true;
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break;
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}
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if (ho is Slider slider)
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{
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var newSlider = new StrictTrackingSlider(slider);
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return newSlider;
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}
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return ho;
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}).ToList();
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osuBeatmap.HitObjects = hitObjects;
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}
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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drawableRuleset.Playfield.RegisterPool<StrictTrackingSlider, DrawableSlider>(10, 100);
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drawableRuleset.Playfield.RegisterPool<StrictTrackingSliderTailCircle, StrictTrackingDrawableSliderTail>(10, 100);
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}
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}
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}
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