Use new mod-related object types for Strict Tracking

This commit is contained in:
apollo-dw
2022-03-19 18:29:44 +00:00
parent e2001148d5
commit 149cfd338d
6 changed files with 132 additions and 17 deletions

View File

@ -2,17 +2,20 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Mods.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModStrictTracking : Mod, IApplicableToDifficulty, IApplicableToDrawableHitObject, IApplicableToHitObject
public class OsuModStrictTracking : Mod, IApplicableAfterBeatmapConversion, IApplicableToDrawableHitObject, IApplicableToDrawableRuleset<OsuHitObject>
{
public override string Name => @"Strict Tracking";
public override string Acronym => @"ST";
@ -22,11 +25,6 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModClassic) };
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
difficulty.SliderTickRate = 0.0;
}
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
if (drawable is DrawableSlider slider)
@ -46,14 +44,30 @@ namespace osu.Game.Rulesets.Osu.Mods
}
}
public void ApplyToHitObject(HitObject hitObject)
public void ApplyToBeatmap(IBeatmap beatmap)
{
switch (hitObject)
var osuBeatmap = (OsuBeatmap)beatmap;
if (osuBeatmap.HitObjects.Count == 0) return;
var hitObjects = osuBeatmap.HitObjects.Select(ho =>
{
case Slider slider:
slider.TailCircle.JudgeAsSliderTick = true;
break;
}
if (ho is Slider slider)
{
var newSlider = new StrictTrackingSlider(slider);
return newSlider;
}
return ho;
}).ToList();
osuBeatmap.HitObjects = hitObjects;
}
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
drawableRuleset.Playfield.RegisterPool<StrictTrackingSlider, DrawableSlider>(10, 100);
drawableRuleset.Playfield.RegisterPool<StrictTrackingSliderTailCircle, StrictTrackingDrawableSliderTail>(10, 100);
}
}
}