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Update naming
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@ -18,7 +18,7 @@ namespace osu.Game.Graphics.Containers
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private TimingControlPoint lastTimingPoint;
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/// <summary>
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/// The amount of time before a beat we should fire <see cref="OnNewBeat(int, TimingControlPoint, EffectControlPoint, TrackAmplitudes)"/>.
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/// The amount of time before a beat we should fire <see cref="OnNewBeat(int, TimingControlPoint, EffectControlPoint, ChannelAmplitudes)"/>.
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/// This allows for adding easing to animations that may be synchronised to the beat.
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/// </summary>
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protected double EarlyActivationMilliseconds;
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@ -50,7 +50,7 @@ namespace osu.Game.Graphics.Containers
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private TimingControlPoint defaultTiming;
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private EffectControlPoint defaultEffect;
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private TrackAmplitudes defaultAmplitudes;
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private ChannelAmplitudes defaultAmplitudes;
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protected bool IsBeatSyncedWithTrack { get; private set; }
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@ -129,7 +129,7 @@ namespace osu.Game.Graphics.Containers
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OmitFirstBarLine = false
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};
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defaultAmplitudes = new TrackAmplitudes
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defaultAmplitudes = new ChannelAmplitudes
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{
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FrequencyAmplitudes = new float[256],
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LeftChannel = 0,
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@ -137,7 +137,7 @@ namespace osu.Game.Graphics.Containers
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};
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}
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protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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}
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}
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