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Update naming
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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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textureAnimation.Seek(0);
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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// assume that if the animation is playing on its own, it's independent from the beat and doesn't need to be touched.
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if (textureAnimation.FrameCount == 0 || textureAnimation.IsPlaying)
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