Merge remote-tracking branch 'upstream/master' into general-fixes

# Conflicts:
#	osu.Game/Modes/UI/HitRenderer.cs
This commit is contained in:
Dean Herbert
2017-03-14 16:15:26 +09:00
34 changed files with 182 additions and 111 deletions

View File

@ -7,7 +7,6 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
@ -69,8 +68,6 @@ namespace osu.Game.Screens.Play
return;
}
Beatmap.Mods.Value.ForEach(m => m.PlayerLoading(this));
dimLevel = config.GetBindable<int>(OsuConfig.DimLevel);
mouseWheelDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableWheel);
@ -128,13 +125,10 @@ namespace osu.Game.Screens.Play
OnQuit = Exit
};
hitRenderer = ruleset.CreateHitRendererWith(beatmap);
hitRenderer = ruleset.CreateHitRendererWith(Beatmap);
if (ReplayInputHandler != null)
{
ReplayInputHandler.ToScreenSpace = hitRenderer.MapPlayfieldToScreenSpace;
hitRenderer.InputManager.ReplayInputHandler = ReplayInputHandler;
}
hudOverlay.BindHitRenderer(hitRenderer);
@ -305,7 +299,8 @@ namespace osu.Game.Screens.Play
{
if (pauseOverlay == null) return false;
if (ReplayInputHandler != null) return false;
if (hitRenderer.InputManager.ReplayInputHandler != null)
return false;
if (pauseOverlay.State != Visibility.Visible && !canPause) return true;