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Use the playable beatmap for file presence checks
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@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Edit.Checks
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{
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protected override CheckCategory Category => CheckCategory.Audio;
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protected override string TypeOfFile => "audio";
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protected override string GetFilename(IWorkingBeatmap workingBeatmap) => workingBeatmap.Beatmap.Metadata?.AudioFile;
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protected override string GetFilename(IBeatmap playableBeatmap) => playableBeatmap.Metadata?.AudioFile;
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}
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}
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