Use the playable beatmap for file presence checks

This commit is contained in:
Naxess
2021-04-20 01:33:19 +02:00
parent be6a02a17e
commit 14c626ffcb
3 changed files with 4 additions and 4 deletions

View File

@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Edit.Checks
{
protected abstract CheckCategory Category { get; }
protected abstract string TypeOfFile { get; }
protected abstract string GetFilename(IWorkingBeatmap workingBeatmap);
protected abstract string GetFilename(IBeatmap playableBeatmap);
public CheckMetadata Metadata => new CheckMetadata(Category, $"Missing {TypeOfFile}");
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Edit.Checks
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
{
var filename = GetFilename(workingBeatmap);
var filename = GetFilename(playableBeatmap);
if (filename == null)
{