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Use the playable beatmap for file presence checks
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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{
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protected abstract CheckCategory Category { get; }
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protected abstract string TypeOfFile { get; }
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protected abstract string GetFilename(IWorkingBeatmap workingBeatmap);
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protected abstract string GetFilename(IBeatmap playableBeatmap);
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public CheckMetadata Metadata => new CheckMetadata(Category, $"Missing {TypeOfFile}");
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
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{
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var filename = GetFilename(workingBeatmap);
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var filename = GetFilename(playableBeatmap);
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if (filename == null)
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{
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