From 14f14b431154f9f86d14f794ad64d60e1bd9b76a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 23 May 2022 23:37:05 +0200 Subject: [PATCH] Add failing test case for back button behaviour in song select --- .../Navigation/TestSceneScreenNavigation.cs | 35 +++++++++++++++++++ 1 file changed, 35 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index a3e0caedb9..256f4a7423 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -8,9 +8,11 @@ using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; +using osu.Game.Collections; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Online.Leaderboards; @@ -54,6 +56,39 @@ namespace osu.Game.Tests.Visual.Navigation exitViaEscapeAndConfirm(); } + [Test] + public void TestSongSelectBackActionHandling() + { + TestPlaySongSelect songSelect = null; + + PushAndConfirm(() => songSelect = new TestPlaySongSelect()); + + AddStep("set filter", () => songSelect.ChildrenOfType().Single().Current.Value = "test"); + AddStep("press back", () => InputManager.Click(MouseButton.Button1)); + + AddAssert("still at song select", () => Game.ScreenStack.CurrentScreen == songSelect); + AddAssert("filter cleared", () => string.IsNullOrEmpty(songSelect.ChildrenOfType().Single().Current.Value)); + + AddStep("set filter again", () => songSelect.ChildrenOfType().Single().Current.Value = "test"); + AddStep("open collections dropdown", () => + { + InputManager.MoveMouseTo(songSelect.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + + AddStep("press back once", () => InputManager.Click(MouseButton.Button1)); + AddAssert("still at song select", () => Game.ScreenStack.CurrentScreen == songSelect); + AddAssert("collections dropdown closed", () => songSelect + .ChildrenOfType().Single() + .ChildrenOfType.DropdownMenu>().Single().State == MenuState.Closed); + + AddStep("press back a second time", () => InputManager.Click(MouseButton.Button1)); + AddAssert("filter cleared", () => string.IsNullOrEmpty(songSelect.ChildrenOfType().Single().Current.Value)); + + AddStep("press back a third time", () => InputManager.Click(MouseButton.Button1)); + ConfirmAtMainMenu(); + } + /// /// This tests that the F1 key will open the mod select overlay, and not be handled / blocked by the music controller (which has the same default binding /// but should be handled *after* song select).