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Remove MultiplayerSubScreen and fix multiplayer crashes
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.Multi
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{
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public abstract class MultiplayerSubScreen : OsuScreen, IMultiplayerSubScreen
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{
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protected virtual Drawable TransitionContent => this;
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public virtual string ShortTitle => Title;
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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TransitionContent.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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TransitionContent.MoveToX(200).MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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}
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public override bool OnExiting(IScreen next)
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{
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this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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TransitionContent.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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return base.OnExiting(next);
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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this.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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}
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public override void OnSuspending(IScreen next)
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{
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base.OnSuspending(next);
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this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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TransitionContent.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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}
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}
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}
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