Use internal less

Allows for more dynamic compilation to succeed. No reason for using internal here anyways.
This commit is contained in:
Dean Herbert
2017-11-01 16:57:59 +09:00
parent 4c54af2fc0
commit 15197b9a76
10 changed files with 19 additions and 19 deletions

View File

@ -32,9 +32,9 @@ namespace osu.Game.Screens.Menu
private SampleChannel welcome;
private SampleChannel seeya;
internal override bool HasLocalCursorDisplayed => true;
public override bool HasLocalCursorDisplayed => true;
internal override bool ShowOverlays => false;
public override bool ShowOverlays => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();