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Add processing overlay to lounge screen
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@ -10,11 +10,6 @@ namespace osu.Game.Screens.Multi
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{
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public interface IRoomManager
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{
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/// <summary>
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/// Invoked when a room is joined.
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/// </summary>
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event Action<Room> RoomJoined;
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/// <summary>
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/// All the active <see cref="Room"/>s.
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/// </summary>
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@ -26,13 +21,15 @@ namespace osu.Game.Screens.Multi
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/// <param name="room">The <see cref="Room"/> to create.</param>
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/// <param name="onSuccess">An action to be invoked if the creation succeeds.</param>
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/// <param name="onError">An action to be invoked if an error occurred.</param>
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void CreateRoom(Room room, Action onSuccess = null, Action<string> onError = null);
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void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null);
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/// <summary>
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/// Joins a <see cref="Room"/>.
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/// </summary>
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/// <param name="room">The <see cref="Room"/> to join. <see cref="Room.RoomID"/> must be populated.</param>
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void JoinRoom(Room room);
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/// <param name="onSuccess"></param>
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/// <param name="onError"></param>
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void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null);
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/// <summary>
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/// Parts the currently-joined <see cref="Room"/>.
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