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Add processing overlay to lounge screen
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@ -301,7 +301,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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private void hideError() => ErrorText.FadeOut(50);
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private void onSuccess() => processingOverlay.Hide();
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private void onSuccess(Room room) => processingOverlay.Hide();
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private void onError(string text)
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{
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