Add processing overlay to lounge screen

This commit is contained in:
smoogipoo
2018-12-26 21:10:31 +09:00
parent 0c384417f1
commit 152f3b1da3
6 changed files with 49 additions and 47 deletions

View File

@ -71,14 +71,14 @@ namespace osu.Game.Tests.Visual
private class TestRoomManager : IRoomManager
{
public event Action<Room> RoomJoined;
public readonly BindableCollection<Room> Rooms = new BindableCollection<Room>();
IBindableCollection<Room> IRoomManager.Rooms => Rooms;
public void CreateRoom(Room room, Action onSuccess = null, Action<string> onError = null) => Rooms.Add(room);
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => Rooms.Add(room);
public void JoinRoom(Room room) => RoomJoined?.Invoke(room);
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
}
public void PartRoom()
{

View File

@ -136,11 +136,9 @@ namespace osu.Game.Tests.Visual
public Func<Room, bool> CreateRequested;
public event Action<Room> RoomJoined;
public IBindableCollection<Room> Rooms { get; } = null;
public void CreateRoom(Room room, Action onSuccess = null, Action<string> onError = null)
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
if (CreateRequested == null)
return;
@ -148,10 +146,10 @@ namespace osu.Game.Tests.Visual
if (!CreateRequested.Invoke(room))
onError?.Invoke(FAILED_TEXT);
else
onSuccess?.Invoke();
onSuccess?.Invoke(room);
}
public void JoinRoom(Room room) => throw new NotImplementedException();
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => throw new NotImplementedException();
public void PartRoom() => throw new NotImplementedException();