mirror of
https://github.com/osukey/osukey.git
synced 2025-08-06 16:13:57 +09:00
Add button "accent" colour, bottom bar, icon, text
This commit is contained in:
@ -20,7 +20,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
Origin = Anchor.Centre
|
Origin = Anchor.Centre
|
||||||
};
|
};
|
||||||
|
|
||||||
footer.AddButton(new FooterButtonV2());
|
footer.AddButton(new FooterButtonModsV2());
|
||||||
|
footer.AddButton(new FooterButtonRandomV2());
|
||||||
|
footer.AddButton(new FooterButtonOptionsV2());
|
||||||
});
|
});
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
21
osu.Game/Screens/Select/FooterV2/FooterButtonFreeModsV2.cs
Normal file
21
osu.Game/Screens/Select/FooterV2/FooterButtonFreeModsV2.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Select.FooterV2
|
||||||
|
{
|
||||||
|
public partial class FooterButtonFreeModsV2 : FooterButtonV2
|
||||||
|
{
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colour)
|
||||||
|
{
|
||||||
|
//No design exists for this button!
|
||||||
|
Icon = FontAwesome.Solid.ExpandArrowsAlt;
|
||||||
|
Text = "Freemods";
|
||||||
|
AccentColour = colour.Yellow;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
20
osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs
Normal file
20
osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Select.FooterV2
|
||||||
|
{
|
||||||
|
public partial class FooterButtonModsV2 : FooterButtonV2
|
||||||
|
{
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Text = "Mods";
|
||||||
|
Icon = FontAwesome.Solid.ArrowsAlt;
|
||||||
|
AccentColour = Colour4.FromHex("#B2FF66");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
20
osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs
Normal file
20
osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Select.FooterV2
|
||||||
|
{
|
||||||
|
public partial class FooterButtonOptionsV2 : FooterButtonV2
|
||||||
|
{
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Text = "Options";
|
||||||
|
Icon = FontAwesome.Solid.Cog;
|
||||||
|
AccentColour = Colour4.FromHex("#8C66FF");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
20
osu.Game/Screens/Select/FooterV2/FooterButtonRandomV2.cs
Normal file
20
osu.Game/Screens/Select/FooterV2/FooterButtonRandomV2.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Select.FooterV2
|
||||||
|
{
|
||||||
|
public partial class FooterButtonRandomV2 : FooterButtonV2
|
||||||
|
{
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Text = "Random";
|
||||||
|
Icon = FontAwesome.Solid.Random;
|
||||||
|
AccentColour = Colour4.FromHex("#66CCFF");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -5,10 +5,13 @@ using System;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Effects;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -23,14 +26,47 @@ namespace osu.Game.Screens.Select.FooterV2
|
|||||||
|
|
||||||
public const float SHEAR_WIDTH = 16;
|
public const float SHEAR_WIDTH = 16;
|
||||||
|
|
||||||
|
protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / button_height, 0);
|
||||||
|
|
||||||
[Cached]
|
[Cached]
|
||||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
|
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
|
||||||
|
|
||||||
protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / button_height, 0);
|
private Colour4 buttonAccentColour;
|
||||||
|
|
||||||
|
protected Colour4 AccentColour
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
buttonAccentColour = value;
|
||||||
|
bar.Colour = buttonAccentColour;
|
||||||
|
icon.Colour = buttonAccentColour;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected IconUsage Icon
|
||||||
|
{
|
||||||
|
set => icon.Icon = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected string Text
|
||||||
|
{
|
||||||
|
set => text.Text = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private SpriteIcon icon = null!;
|
||||||
|
private OsuSpriteText text = null!;
|
||||||
|
private Box bar = null!;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
|
EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Shadow,
|
||||||
|
Radius = 5,
|
||||||
|
Roundness = 10,
|
||||||
|
Colour = Colour4.Black.Opacity(0.25f)
|
||||||
|
};
|
||||||
Shear = SHEAR;
|
Shear = SHEAR;
|
||||||
Size = new Vector2(button_width, button_height);
|
Size = new Vector2(button_width, button_height);
|
||||||
Masking = true;
|
Masking = true;
|
||||||
@ -46,7 +82,39 @@ namespace osu.Game.Screens.Select.FooterV2
|
|||||||
//For elements that should not be sheared.
|
//For elements that should not be sheared.
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
Shear = -SHEAR
|
Shear = -SHEAR,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
icon = new SpriteIcon
|
||||||
|
{
|
||||||
|
//We want to offset this by the same amount as the text for aesthetic purposes
|
||||||
|
Position = new Vector2(-SHEAR_WIDTH * (52f / button_height), 12),
|
||||||
|
Size = new Vector2(20),
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre
|
||||||
|
},
|
||||||
|
text = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Position = new Vector2(-SHEAR_WIDTH * (52f / button_height), 42),
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
//Offset the bar to centre it with consideration for the shearing
|
||||||
|
Position = new Vector2(-SHEAR_WIDTH * (80f / button_height), -40),
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(120, 6),
|
||||||
|
Masking = true,
|
||||||
|
CornerRadius = 3,
|
||||||
|
Child = bar = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Screens.Select.FooterV2
|
|||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
Direction = FillDirection.Horizontal,
|
Direction = FillDirection.Horizontal,
|
||||||
Spacing = new Vector2(-FooterButtonV2.SHEAR_WIDTH, 5),
|
Spacing = new Vector2(-FooterButtonV2.SHEAR_WIDTH + 7, 0),
|
||||||
AutoSizeAxes = Axes.Both
|
AutoSizeAxes = Axes.Both
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user