Merge pull request #15767 from bdach/beatmap-card/track-preview

Add preview track playback function to beatmap card
This commit is contained in:
Dean Herbert
2021-11-25 12:08:03 +09:00
committed by GitHub
5 changed files with 338 additions and 22 deletions

View File

@ -23,6 +23,11 @@ namespace osu.Game.Tests.Visual.Beatmaps
{
public class TestSceneBeatmapCard : OsuTestScene
{
/// <summary>
/// All cards on this scene use a common online ID to ensure that map download, preview tracks, etc. can be tested manually with online sources.
/// </summary>
private const int online_id = 163112;
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
private APIBeatmapSet[] testCases;
@ -38,7 +43,6 @@ namespace osu.Game.Tests.Visual.Beatmaps
var normal = CreateAPIBeatmapSet(Ruleset.Value);
normal.HasVideo = true;
normal.HasStoryboard = true;
normal.OnlineID = 241526;
var withStatistics = CreateAPIBeatmapSet(Ruleset.Value);
withStatistics.Title = withStatistics.TitleUnicode = "play favourite stats";
@ -106,6 +110,9 @@ namespace osu.Game.Tests.Visual.Beatmaps
explicitFeaturedMap,
longName
};
foreach (var testCase in testCases)
testCase.OnlineID = online_id;
}
private APIBeatmapSet getUndownloadableBeatmapSet() => new APIBeatmapSet
@ -191,9 +198,9 @@ namespace osu.Game.Tests.Visual.Beatmaps
private void ensureSoleilyRemoved()
{
AddUntilStep("ensure manager loaded", () => beatmaps != null);
AddStep("remove soleily", () =>
AddStep("remove map", () =>
{
var beatmap = beatmaps.QueryBeatmapSet(b => b.OnlineID == 241526);
var beatmap = beatmaps.QueryBeatmapSet(b => b.OnlineID == online_id);
if (beatmap != null) beatmaps.Delete(beatmap);
});

View File

@ -0,0 +1,79 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
using osu.Game.Overlays;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Beatmaps
{
public class TestSceneBeatmapCardThumbnail : OsuManualInputManagerTestScene
{
private PlayButton playButton => this.ChildrenOfType<PlayButton>().Single();
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[Test]
public void TestThumbnailPreview()
{
BeatmapCardThumbnail thumbnail = null;
AddStep("create thumbnail", () =>
{
var beatmapSet = CreateAPIBeatmapSet(Ruleset.Value);
beatmapSet.OnlineID = 241526; // ID hardcoded to ensure that the preview track exists online.
Child = thumbnail = new BeatmapCardThumbnail(beatmapSet)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200)
};
});
AddStep("enable dim", () => thumbnail.Dimmed.Value = true);
AddUntilStep("button visible", () => playButton.IsPresent);
AddStep("click button", () =>
{
InputManager.MoveMouseTo(playButton);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for start", () => playButton.Playing.Value && playButton.Enabled.Value);
iconIs(FontAwesome.Solid.Stop);
AddStep("click again", () =>
{
InputManager.MoveMouseTo(playButton);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for stop", () => !playButton.Playing.Value && playButton.Enabled.Value);
iconIs(FontAwesome.Solid.Play);
AddStep("click again", () =>
{
InputManager.MoveMouseTo(playButton);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for start", () => playButton.Playing.Value && playButton.Enabled.Value);
iconIs(FontAwesome.Solid.Stop);
AddStep("disable dim", () => thumbnail.Dimmed.Value = false);
AddWaitStep("wait some", 3);
AddAssert("button still visible", () => playButton.IsPresent);
AddUntilStep("wait for track to end", () => !playButton.Playing.Value);
AddUntilStep("button hidden", () => !playButton.IsPresent);
}
private void iconIs(IconUsage usage) => AddUntilStep("icon is correct", () => playButton.ChildrenOfType<SpriteIcon>().Any(icon => icon.Icon.Equals(usage)));
}
}