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Basic white-boxing of all game modes.
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138
osu.Game/GameModes/GameModeWhiteBox.cs
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138
osu.Game/GameModes/GameModeWhiteBox.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.GameModes;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Drawables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.MathUtils;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.GameModes
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{
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public class GameModeWhiteBox : GameMode
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{
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private Button popButton;
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const int transition_time = 1000;
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protected virtual IEnumerable<Type> PossibleChildren => null;
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private FlowContainer childModeButtons;
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protected override double OnEntering(GameMode last)
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{
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//only show the pop button if we are entered form another gamemode.
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popButton.Alpha = 1;
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MoveTo(new Vector2(ActualSize.X, 0));
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MoveTo(Vector2.Zero, transition_time, EasingTypes.OutQuint);
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return transition_time;
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}
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protected override double OnExiting(GameMode next)
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{
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MoveTo(new Vector2(ActualSize.X, 0), transition_time, EasingTypes.OutQuint);
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return transition_time;
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}
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protected override double OnSuspending(GameMode next)
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{
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Content.MoveTo(new Vector2(-ActualSize.X, 0), transition_time, EasingTypes.OutQuint);
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return transition_time;
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}
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protected override double OnResuming(GameMode last)
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{
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Content.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutQuint);
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return transition_time;
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}
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public override void Load()
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{
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base.Load();
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Children = new Drawable[]
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{
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new Box
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{
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SizeMode = InheritMode.XY,
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Size = new Vector2(1),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = getColourFor(GetType())
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},
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new SpriteText
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{
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Text = GetType().Name,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 50,
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},
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new SpriteText
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{
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Text = GetType().Namespace,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Position = new Vector2(0, 30)
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},
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popButton = new Button
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{
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Text = @"Back",
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SizeMode = InheritMode.X,
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Size = new Vector2(0.1f, 40),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Colour = new Color4(235, 51, 153, 255),
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Alpha = 0,
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Action = delegate {
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Exit();
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}
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},
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childModeButtons = new FlowContainer
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{
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Direction = FlowDirection.VerticalOnly,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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SizeMode = InheritMode.XY,
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Size = new Vector2(0.1f, 1)
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}
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};
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if (PossibleChildren != null)
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{
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foreach (Type t in PossibleChildren)
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{
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childModeButtons.Add(new Button
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{
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Text = $@"{t.Name}",
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SizeMode = InheritMode.X,
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Size = new Vector2(1, 40),
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Colour = getColourFor(t),
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Action = delegate
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{
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Push(Activator.CreateInstance(t) as GameMode);
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}
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});
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}
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}
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}
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private Color4 getColourFor(Type type)
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{
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int hash = type.Name.GetHashCode();
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byte r = (byte)MathHelper.Clamp(((hash & 0xFF0000) >> 16) * 0.8f, 20, 255);
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byte g = (byte)MathHelper.Clamp(((hash & 0x00FF00) >> 8) * 0.8f, 20, 255);
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byte b = (byte)MathHelper.Clamp((hash & 0x0000FF) * 0.8f, 20, 255);
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return new Color4(r, g, b, 255);
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}
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}
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}
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