Basic white-boxing of all game modes.

This commit is contained in:
Dean Herbert
2016-09-29 20:13:58 +09:00
parent 8470961c2a
commit 154226b9a3
19 changed files with 472 additions and 46 deletions

View File

@ -4,7 +4,13 @@
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.GameModes;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Game.GameModes.Charts;
using osu.Game.GameModes.Direct;
using osu.Game.GameModes.Edit;
using osu.Game.GameModes.Multiplayer;
using osu.Game.GameModes.Play;
namespace osu.Game.GameModes.Menu
{
@ -19,10 +25,21 @@ namespace osu.Game.GameModes.Menu
base.Load();
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
welcome.Play();
Children = new Drawable[]
{
new ButtonSystem(),
new ButtonSystem()
{
OnChart = delegate { Push(new ChartListing()); },
OnDirect = delegate { Push(new OnlineListing()); },
OnEdit = delegate { Push(new SongSelectEdit()); },
OnSolo = delegate { Push(new SongSelectPlay()); },
OnMulti = delegate { Push(new Lobby()); },
OnTest = delegate { Push(new TestBrowser()); },
OnExit = delegate { Game.Host.Exit(); },
OnSettings = delegate { (Game as OsuGame).Options.PoppedOut = !(Game as OsuGame).Options.PoppedOut; },
}
};
}
}