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Rethrow exception after logging to make tracking on CI easier
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@ -140,6 +140,7 @@ namespace osu.Game.Audio.Effects
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catch (Exception e)
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catch (Exception e)
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{
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{
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Logger.Log($"Exception in audio filter disposal: {e}");
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Logger.Log($"Exception in audio filter disposal: {e}");
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throw;
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}
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}
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}
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}
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}
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}
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