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Remove ModTestScene
ruleset parameter on constructor and use CreateRuleset
instead
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@ -10,13 +10,10 @@ namespace osu.Game.Tests.Visual
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{
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public abstract class ModPerfectTestScene : ModTestScene
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{
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private readonly Ruleset ruleset;
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private readonly ModPerfect mod;
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protected ModPerfectTestScene(Ruleset ruleset, ModPerfect mod)
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: base(ruleset)
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protected ModPerfectTestScene(ModPerfect mod)
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{
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this.ruleset = ruleset;
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this.mod = mod;
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}
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@ -25,7 +22,7 @@ namespace osu.Game.Tests.Visual
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Mod = mod,
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Beatmap = new Beatmap
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{
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BeatmapInfo = { Ruleset = ruleset.RulesetInfo },
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BeatmapInfo = { Ruleset = Ruleset.Value },
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HitObjects = { testData.HitObject }
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},
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Autoplay = !shouldMiss,
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