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Apply DrawNode parameter changes
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@ -17,6 +17,7 @@ using System.Collections.Generic;
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using osu.Framework.Graphics.Batches;
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using osu.Framework.Graphics.OpenGL.Buffers;
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using osu.Framework.Graphics.OpenGL.Vertices;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Lists;
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namespace osu.Game.Graphics.Backgrounds
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@ -270,9 +271,9 @@ namespace osu.Game.Graphics.Backgrounds
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parts.AddRange(Source.parts);
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}
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public override void Draw(Action<TexturedVertex2D> vertexAction)
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public override void Draw(IRenderer renderer)
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{
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base.Draw(vertexAction);
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base.Draw(renderer);
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if (Source.AimCount > 0 && (vertexBatch == null || vertexBatch.Size != Source.AimCount))
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{
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