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Apply DrawNode parameter changes
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@ -12,6 +12,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Batches;
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using osu.Framework.Graphics.OpenGL.Vertices;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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@ -254,9 +255,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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Source.parts.CopyTo(parts, 0);
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}
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public override void Draw(Action<TexturedVertex2D> vertexAction)
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public override void Draw(IRenderer renderer)
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{
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base.Draw(vertexAction);
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base.Draw(renderer);
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shader.Bind();
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shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
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