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Rework instant blur logic such that updateVisuals doesn't need to be public
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@ -556,7 +556,7 @@ namespace osu.Game.Screens.Select
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if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
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{
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backgroundModeBeatmap.Beatmap = beatmap;
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backgroundModeBeatmap.AddedBlur.Value = BACKGROUND_BLUR;
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backgroundModeBeatmap.BlurAmount.Value = BACKGROUND_BLUR;
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backgroundModeBeatmap.FadeColour(Color4.White, 250);
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}
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