Rework instant blur logic such that updateVisuals doesn't need to be public

This commit is contained in:
David Zhao
2019-03-20 14:17:35 +09:00
parent 3af3baf5e6
commit 15637f9c4a
10 changed files with 61 additions and 47 deletions

View File

@ -556,7 +556,7 @@ namespace osu.Game.Screens.Select
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
{
backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.AddedBlur.Value = BACKGROUND_BLUR;
backgroundModeBeatmap.BlurAmount.Value = BACKGROUND_BLUR;
backgroundModeBeatmap.FadeColour(Color4.White, 250);
}