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Rework instant blur logic such that updateVisuals doesn't need to be public
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@ -273,7 +273,7 @@ namespace osu.Game.Tests.Visual
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protected override BackgroundScreen CreateBackground()
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{
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FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
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DimEnabled.BindTo(background.EnableVisualSettings);
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DimEnabled.BindTo(background.EnableUserDim);
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return background;
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}
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