Rework instant blur logic such that updateVisuals doesn't need to be public

This commit is contained in:
David Zhao
2019-03-20 14:17:35 +09:00
parent 3af3baf5e6
commit 15637f9c4a
10 changed files with 61 additions and 47 deletions

View File

@ -273,7 +273,7 @@ namespace osu.Game.Tests.Visual
protected override BackgroundScreen CreateBackground()
{
FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
DimEnabled.BindTo(background.EnableVisualSettings);
DimEnabled.BindTo(background.EnableUserDim);
return background;
}