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Merge pull request #10338 from Game4all/perf-calculator-remove-working-beatmap
Remove WorkingBeatmap from PerformanceCalculator
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@ -1,11 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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@ -16,19 +16,16 @@ namespace osu.Game.Rulesets.Difficulty
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protected readonly DifficultyAttributes Attributes;
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protected readonly Ruleset Ruleset;
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protected readonly IBeatmap Beatmap;
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protected readonly ScoreInfo Score;
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protected double TimeRate { get; private set; } = 1;
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protected PerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
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protected PerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
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{
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Ruleset = ruleset;
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Score = score;
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Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, score.Mods);
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Attributes = ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods);
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Attributes = attributes ?? throw new ArgumentNullException(nameof(attributes));
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ApplyMods(score.Mods);
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}
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@ -158,7 +158,28 @@ namespace osu.Game.Rulesets
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public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap);
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public virtual PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => null;
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/// <summary>
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/// Optionally creates a <see cref="PerformanceCalculator"/> to generate performance data from the provided score.
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/// </summary>
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/// <param name="attributes">Difficulty attributes for the beatmap related to the provided score.</param>
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/// <param name="score">The score to be processed.</param>
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/// <returns>A performance calculator instance for the provided score.</returns>
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[CanBeNull]
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public virtual PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => null;
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/// <summary>
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/// Optionally creates a <see cref="PerformanceCalculator"/> to generate performance data from the provided score.
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/// </summary>
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/// <param name="beatmap">The beatmap to use as a source for generating <see cref="DifficultyAttributes"/>.</param>
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/// <param name="score">The score to be processed.</param>
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/// <returns>A performance calculator instance for the provided score.</returns>
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[CanBeNull]
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public PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score)
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{
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var difficultyCalculator = CreateDifficultyCalculator(beatmap);
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var difficultyAttributes = difficultyCalculator.Calculate(score.Mods);
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return CreatePerformanceCalculator(difficultyAttributes, score);
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}
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public virtual HitObjectComposer CreateHitObjectComposer() => null;
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