Merge pull request #10338 from Game4all/perf-calculator-remove-working-beatmap

Remove WorkingBeatmap from PerformanceCalculator
This commit is contained in:
Dean Herbert
2020-10-07 20:04:24 +09:00
committed by GitHub
12 changed files with 47 additions and 38 deletions

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@ -1,11 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
@ -16,19 +16,16 @@ namespace osu.Game.Rulesets.Difficulty
protected readonly DifficultyAttributes Attributes;
protected readonly Ruleset Ruleset;
protected readonly IBeatmap Beatmap;
protected readonly ScoreInfo Score;
protected double TimeRate { get; private set; } = 1;
protected PerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
protected PerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
{
Ruleset = ruleset;
Score = score;
Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, score.Mods);
Attributes = ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods);
Attributes = attributes ?? throw new ArgumentNullException(nameof(attributes));
ApplyMods(score.Mods);
}

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@ -158,7 +158,28 @@ namespace osu.Game.Rulesets
public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap);
public virtual PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => null;
/// <summary>
/// Optionally creates a <see cref="PerformanceCalculator"/> to generate performance data from the provided score.
/// </summary>
/// <param name="attributes">Difficulty attributes for the beatmap related to the provided score.</param>
/// <param name="score">The score to be processed.</param>
/// <returns>A performance calculator instance for the provided score.</returns>
[CanBeNull]
public virtual PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => null;
/// <summary>
/// Optionally creates a <see cref="PerformanceCalculator"/> to generate performance data from the provided score.
/// </summary>
/// <param name="beatmap">The beatmap to use as a source for generating <see cref="DifficultyAttributes"/>.</param>
/// <param name="score">The score to be processed.</param>
/// <returns>A performance calculator instance for the provided score.</returns>
[CanBeNull]
public PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score)
{
var difficultyCalculator = CreateDifficultyCalculator(beatmap);
var difficultyAttributes = difficultyCalculator.Calculate(score.Mods);
return CreatePerformanceCalculator(difficultyAttributes, score);
}
public virtual HitObjectComposer CreateHitObjectComposer() => null;