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Revert previous player add flow via interface
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@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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playerScore.Value = 1222333;
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});
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AddStep("add local player", () => leaderboard.Add(createLeaderboardScore(playerScore, "You", true)));
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AddStep("add local player", () => createLeaderboardScore(playerScore, "You", true));
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AddSliderStep("set player score", 50, 5000000, 1222333, v => playerScore.Value = v);
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}
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@ -49,8 +49,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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var player2Score = new BindableDouble(1234567);
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var player3Score = new BindableDouble(1111111);
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AddStep("add player 2", () => leaderboard.Add(createLeaderboardScore(player2Score, "Player 2")));
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AddStep("add player 3", () => leaderboard.Add(createLeaderboardScore(player3Score, "Player 3")));
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AddStep("add player 2", () => createLeaderboardScore(player2Score, "Player 2"));
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AddStep("add player 3", () => createLeaderboardScore(player3Score, "Player 3"));
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AddAssert("is player 2 position #1", () => leaderboard.CheckPositionByUsername("Player 2", 1));
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AddAssert("is player position #2", () => leaderboard.CheckPositionByUsername("You", 2));
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@ -71,15 +71,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestRandomScores()
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{
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int playerNumber = 1;
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AddRepeatStep("add player with random score", () => leaderboard.Add(createLeaderboardScore(new BindableDouble(RNG.Next(0, 5_000_000)), $"Player {playerNumber++}")), 10);
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AddRepeatStep("add player with random score", () => createLeaderboardScore(new BindableDouble(RNG.Next(0, 5_000_000)), $"Player {playerNumber++}"), 10);
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}
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private static GameplayLeaderboardScore createLeaderboardScore(BindableDouble score, string username, bool localOrReplayPlayer = false)
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private void createLeaderboardScore(BindableDouble score, string username, bool isTracked = false)
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{
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return new GameplayLeaderboardScore(new User { Username = username }, localOrReplayPlayer)
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{
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TotalScore = { BindTarget = score },
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};
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var leaderboardScore = leaderboard.AddPlayer(new User { Username = username }, isTracked);
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leaderboardScore.TotalScore.BindTo(score);
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}
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private class TestGameplayLeaderboard : GameplayLeaderboard
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