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Remove FadeTime customisation
Also adjusts fade transitions to feel better, especially in fast forward scenarios.
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@ -44,7 +44,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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Key key = (Key)((int)Key.A + RNG.Next(26));
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kc.Add(new KeyCounterKeyboard(key));
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});
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AddSliderStep("Fade time", 0, 200, 50, v => kc.FadeTime = v);
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Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
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double time1 = 0;
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