Drop UserActivity prefix for subclasses nested in UserActivity + Change status messages.

This commit is contained in:
Lucas A
2019-06-11 19:41:48 +02:00
parent 6c74998487
commit 15893bbb75
5 changed files with 20 additions and 20 deletions

View File

@ -12,25 +12,25 @@ namespace osu.Game.Users
public abstract string Status { get; }
public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker;
public class UserActivityModding : UserActivity
public class Modding : UserActivity
{
public override string Status => "Modding a map";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
}
public class UserActivityChoosingBeatmap : UserActivity
public class ChoosingBeatmap : UserActivity
{
public override string Status => "Choosing a beatmap";
}
public class UserActivityMultiplayerGame : UserActivity
public class MultiplayerGame : UserActivity
{
public override string Status => "Multiplaying";
public override string Status => "Playing with others";
}
public class UserActivityEditing : UserActivity
public class Editing : UserActivity
{
public UserActivityEditing(BeatmapInfo info)
public Editing(BeatmapInfo info)
{
Beatmap = info;
}
@ -40,29 +40,29 @@ namespace osu.Game.Users
public BeatmapInfo Beatmap { get; }
}
public class UserActivitySoloGame : UserActivity
public class SoloGame : UserActivity
{
public UserActivitySoloGame(BeatmapInfo info, Rulesets.RulesetInfo ruleset)
public SoloGame(BeatmapInfo info, Rulesets.RulesetInfo ruleset)
{
Beatmap = info;
Ruleset = ruleset;
}
public override string Status => @"Solo Game";
public override string Status => @"Playing alone";
public BeatmapInfo Beatmap { get; }
public Rulesets.RulesetInfo Ruleset { get; }
}
public class UserActivitySpectating : UserActivity
public class Spectating : UserActivity
{
public override string Status => @"Spectating a game";
}
public class UserActivityInLobby : UserActivity
public class InLobby : UserActivity
{
public override string Status => @"in Multiplayer Lobby";
public override string Status => @"In a Multiplayer Lobby";
}
}
}