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Move tab related stuff to /tabs, move selection related stuff to /selection, remove channeltabcontrol
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185
osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs
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185
osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Chat;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays.Chat.Selection
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{
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public class ChannelSelectionOverlay : OsuFocusedOverlayContainer
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{
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public static readonly float WIDTH_PADDING = 170;
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private const float transition_duration = 500;
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private readonly Box bg;
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private readonly Triangles triangles;
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private readonly Box headerBg;
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private readonly SearchTextBox search;
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private readonly SearchContainer<ChannelSection> sectionsFlow;
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public Action<Channel> OnRequestJoin;
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public Action<Channel> OnRequestLeave;
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public IEnumerable<ChannelSection> Sections
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{
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set
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{
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sectionsFlow.ChildrenEnumerable = value;
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foreach (ChannelSection s in sectionsFlow.Children)
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{
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foreach (ChannelListItem c in s.ChannelFlow.Children)
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{
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c.OnRequestJoin = channel => { OnRequestJoin?.Invoke(channel); };
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c.OnRequestLeave = channel => { OnRequestLeave?.Invoke(channel); };
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}
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}
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}
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}
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public ChannelSelectionOverlay()
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{
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RelativeSizeAxes = Axes.X;
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Drawable[]
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{
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bg = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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triangles = new Triangles
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{
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RelativeSizeAxes = Axes.Both,
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TriangleScale = 5,
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 85, Right = WIDTH_PADDING },
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Children = new[]
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{
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new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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sectionsFlow = new SearchContainer<ChannelSection>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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LayoutDuration = 200,
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LayoutEasing = Easing.OutQuint,
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Spacing = new Vector2(0f, 20f),
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Padding = new MarginPadding { Vertical = 20, Left = WIDTH_PADDING },
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},
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},
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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headerBg = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0f, 10f),
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Padding = new MarginPadding { Top = 10f, Bottom = 10f, Left = WIDTH_PADDING, Right = WIDTH_PADDING },
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = @"Chat Channels",
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TextSize = 20,
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Shadow = false,
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},
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search = new HeaderSearchTextBox
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{
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RelativeSizeAxes = Axes.X,
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PlaceholderText = @"Search",
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Exit = Hide,
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},
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},
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},
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},
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},
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};
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search.Current.ValueChanged += newValue => sectionsFlow.SearchTerm = newValue;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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bg.Colour = colours.Gray3;
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triangles.ColourDark = colours.Gray3;
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triangles.ColourLight = OsuColour.FromHex(@"353535");
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headerBg.Colour = colours.Gray2.Opacity(0.75f);
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}
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protected override void OnFocus(InputState state)
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{
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GetContainingInputManager().ChangeFocus(search);
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base.OnFocus(state);
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}
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protected override void PopIn()
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{
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if (Alpha == 0) this.MoveToY(DrawHeight);
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this.FadeIn(transition_duration, Easing.OutQuint);
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this.MoveToY(0, transition_duration, Easing.OutQuint);
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search.HoldFocus = true;
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base.PopIn();
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}
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protected override void PopOut()
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{
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this.FadeOut(transition_duration, Easing.InSine);
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this.MoveToY(DrawHeight, transition_duration, Easing.InSine);
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search.HoldFocus = false;
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base.PopOut();
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}
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private class HeaderSearchTextBox : SearchTextBox
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{
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protected override Color4 BackgroundFocused => Color4.Black.Opacity(0.2f);
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protected override Color4 BackgroundUnfocused => Color4.Black.Opacity(0.2f);
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}
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}
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}
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