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Move tab related stuff to /tabs, move selection related stuff to /selection, remove channeltabcontrol
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96
osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs
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96
osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Chat;
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using OpenTK;
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using osu.Framework.Configuration;
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using System;
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using osu.Game.Overlays.Chat.Tabs;
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namespace osu.Game.Overlays.Chat.Tabs
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{
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public class ChannelTabControl : OsuTabControl<Channel>
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{
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public static readonly float shear_width = 10;
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public Action<Channel> OnRequestLeave;
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public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
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private readonly ChannelSelectorTabItem selectorTab;
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public ChannelTabControl()
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{
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TabContainer.Margin = new MarginPadding { Left = 50 };
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TabContainer.Spacing = new Vector2(-shear_width, 0);
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TabContainer.Masking = false;
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AddInternal(new SpriteIcon
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{
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Icon = FontAwesome.fa_comments,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(20),
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Margin = new MarginPadding(10),
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});
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AddTabItem(selectorTab = new ChannelSelectorTabItem(new Channel { Name = "+" }));
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ChannelSelectorActive.BindTo(selectorTab.Active);
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}
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protected override void AddTabItem(TabItem<Channel> item, bool addToDropdown = true)
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{
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if (item != selectorTab && TabContainer.GetLayoutPosition(selectorTab) < float.MaxValue)
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// performTabSort might've made selectorTab's position wonky, fix it
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TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
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base.AddTabItem(item, addToDropdown);
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}
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protected override TabItem<Channel> CreateTabItem(Channel value)
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{
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switch (value.Target)
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{
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case TargetType.Channel:
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return new ChannelTabItem(value) { OnRequestClose = tabCloseRequested };
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case TargetType.User:
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return new UserTabItem(value) { OnRequestClose = tabCloseRequested };
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default:
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throw new InvalidOperationException("Only TargetType User and Channel are supported.");
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}
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}
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protected override void SelectTab(TabItem<Channel> tab)
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{
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if (tab is ChannelSelectorTabItem)
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{
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tab.Active.Toggle();
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return;
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}
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selectorTab.Active.Value = false;
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base.SelectTab(tab);
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}
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private void tabCloseRequested(TabItem<Channel> tab)
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{
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int totalTabs = TabContainer.Count - 1; // account for selectorTab
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int currentIndex = MathHelper.Clamp(TabContainer.IndexOf(tab), 1, totalTabs);
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if (tab == SelectedTab && totalTabs > 1)
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// Select the tab after tab-to-be-removed's index, or the tab before if current == last
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SelectTab(TabContainer[currentIndex == totalTabs ? currentIndex - 1 : currentIndex + 1]);
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else if (totalTabs == 1 && !selectorTab.Active)
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// Open channel selection overlay if all channel tabs will be closed after removing this tab
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SelectTab(selectorTab);
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OnRequestLeave?.Invoke(tab.Value);
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}
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}
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}
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