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Move tab related stuff to /tabs, move selection related stuff to /selection, remove channeltabcontrol
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55
osu.Game/Overlays/Chat/Tabs/TabCloseButton.cs
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55
osu.Game/Overlays/Chat/Tabs/TabCloseButton.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Chat.Tabs
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{
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public class TabCloseButton : OsuClickableContainer
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{
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private readonly SpriteIcon icon;
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public TabCloseButton()
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{
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Size = new Vector2(20);
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Child = icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.75f),
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Icon = FontAwesome.fa_close,
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RelativeSizeAxes = Axes.Both,
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};
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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icon.ScaleTo(0.5f, 1000, Easing.OutQuint);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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icon.ScaleTo(0.75f, 1000, Easing.OutElastic);
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return base.OnMouseUp(state, args);
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}
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protected override bool OnHover(InputState state)
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{
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icon.FadeColour(Color4.Red, 200, Easing.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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icon.FadeColour(Color4.White, 200, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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}
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}
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