Avoid destroying editor screens when changing between modes

This commit is contained in:
Dean Herbert
2020-09-24 17:03:54 +09:00
parent abec9224cf
commit 158d307126
7 changed files with 43 additions and 4 deletions

View File

@ -13,6 +13,11 @@ namespace osu.Game.Screens.Edit.Compose
{
private HitObjectComposer composer;
public ComposeScreen()
: base(EditorScreenMode.Compose)
{
}
protected override Drawable CreateMainContent()
{
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();