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Avoid destroying editor screens when changing between modes
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@ -13,6 +13,11 @@ namespace osu.Game.Screens.Edit.Compose
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{
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private HitObjectComposer composer;
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public ComposeScreen()
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: base(EditorScreenMode.Compose)
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{
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}
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protected override Drawable CreateMainContent()
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{
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var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();
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