Avoid destroying editor screens when changing between modes

This commit is contained in:
Dean Herbert
2020-09-24 17:03:54 +09:00
parent abec9224cf
commit 158d307126
7 changed files with 43 additions and 4 deletions

View File

@ -25,6 +25,11 @@ namespace osu.Game.Screens.Edit
private Container timelineContainer;
protected EditorScreenWithTimeline(EditorScreenMode type)
: base(type)
{
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
{