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Avoid destroying editor screens when changing between modes
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@ -25,6 +25,11 @@ namespace osu.Game.Screens.Edit
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private Container timelineContainer;
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protected EditorScreenWithTimeline(EditorScreenMode type)
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: base(type)
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{
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}
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] BindableBeatDivisor beatDivisor)
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{
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