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Avoid destroying editor screens when changing between modes
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@ -24,6 +24,11 @@ namespace osu.Game.Screens.Edit.Setup
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private LabelledTextBox creatorTextBox;
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private LabelledTextBox difficultyTextBox;
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public SetupScreen()
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: base(EditorScreenMode.SongSetup)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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