Avoid destroying editor screens when changing between modes

This commit is contained in:
Dean Herbert
2020-09-24 17:03:54 +09:00
parent abec9224cf
commit 158d307126
7 changed files with 43 additions and 4 deletions

View File

@ -24,6 +24,11 @@ namespace osu.Game.Screens.Edit.Setup
private LabelledTextBox creatorTextBox;
private LabelledTextBox difficultyTextBox;
public SetupScreen()
: base(EditorScreenMode.SongSetup)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{