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CanChangeBeatmap -> CanBeatmapChange
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@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Music
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public IEnumerable<BeatmapSetInfo> BeatmapSets;
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private InputManager inputManager;
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private bool canChangeBeatmap => currentScreenBacking.Value?.CanChangeBeatmap != false;
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private bool canBeatmapChange => currentScreenBacking.Value?.CanBeatmapChange != false;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours, UserInputManager inputManager)
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@ -158,7 +158,7 @@ namespace osu.Game.Overlays.Music
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private void playSpecified(BeatmapInfo info)
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{
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if (!canChangeBeatmap)
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if (!canBeatmapChange)
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return;
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beatmapBacking.Value = beatmaps.GetWorkingBeatmap(info, beatmapBacking);
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