Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects

Refactor catch Movement skill to not require explicit clockrate usage
This commit is contained in:
Dan Balasescu
2021-06-03 17:29:27 +09:00
committed by GitHub
12 changed files with 27 additions and 18 deletions

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@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.EmptyScrolling
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
}
}