Merge pull request #678 from huoyaoyuan/locale

Use localisation engine for unicode text.
This commit is contained in:
Dan Balasescu
2017-04-28 14:07:29 +09:00
committed by GitHub
5 changed files with 43 additions and 65 deletions

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@ -1,19 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration; using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawables namespace osu.Game.Beatmaps.Drawables
{ {
@ -23,8 +22,6 @@ namespace osu.Game.Beatmaps.Drawables
private readonly SpriteText title; private readonly SpriteText title;
private readonly SpriteText artist; private readonly SpriteText artist;
private Bindable<bool> preferUnicode;
private readonly WorkingBeatmap beatmap; private readonly WorkingBeatmap beatmap;
private readonly FillFlowContainer difficultyIcons; private readonly FillFlowContainer difficultyIcons;
@ -82,15 +79,12 @@ namespace osu.Game.Beatmaps.Drawables
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(LocalisationEngine localisation)
{ {
preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode); title.Current = localisation.GetUnicodePreference(
preferUnicode.ValueChanged += unicode => beatmap.BeatmapSetInfo.Metadata.TitleUnicode, beatmap.BeatmapSetInfo.Metadata.Title);
{ artist.Current = localisation.GetUnicodePreference(
title.Text = unicode ? beatmap.BeatmapSetInfo.Metadata.TitleUnicode : beatmap.BeatmapSetInfo.Metadata.Title; beatmap.BeatmapSetInfo.Metadata.ArtistUnicode, beatmap.BeatmapSetInfo.Metadata.Artist);
artist.Text = unicode ? beatmap.BeatmapSetInfo.Metadata.ArtistUnicode : beatmap.BeatmapSetInfo.Metadata.Artist;
};
preferUnicode.TriggerChange();
} }
private class PanelBackground : BufferedContainer private class PanelBackground : BufferedContainer
@ -112,7 +106,7 @@ namespace osu.Game.Beatmaps.Drawables
Depth = -1, Depth = -1,
Direction = FillDirection.Horizontal, Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40<EFBFBD> angle // This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0), Shear = new Vector2(0.8f, 0),
Alpha = 0.5f, Alpha = 0.5f,
Children = new[] Children = new[]

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@ -92,7 +92,6 @@ namespace osu.Game.Configuration
Set(OsuConfig.IgnoreBeatmapSamples, false).Disabled = true; Set(OsuConfig.IgnoreBeatmapSamples, false).Disabled = true;
Set(OsuConfig.IgnoreBeatmapSkins, false).Disabled = true; Set(OsuConfig.IgnoreBeatmapSkins, false).Disabled = true;
Set(OsuConfig.IgnoreList, string.Empty).Disabled = true; Set(OsuConfig.IgnoreList, string.Empty).Disabled = true;
Set(OsuConfig.Language, @"unknown").Disabled = true;
Set(OsuConfig.AllowNowPlayingHighlights, false).Disabled = true; Set(OsuConfig.AllowNowPlayingHighlights, false).Disabled = true;
Set(OsuConfig.LastVersion, string.Empty).Disabled = true; Set(OsuConfig.LastVersion, string.Empty).Disabled = true;
Set(OsuConfig.LastVersionPermissionsFailed, string.Empty).Disabled = true; Set(OsuConfig.LastVersionPermissionsFailed, string.Empty).Disabled = true;
@ -163,16 +162,6 @@ namespace osu.Game.Configuration
Set(OsuConfig.UpdateFailCount, 0).Disabled = true; Set(OsuConfig.UpdateFailCount, 0).Disabled = true;
//Set(OsuConfig.TreeSortMode, TreeGroupMode.Show_All).Disabled = true; //Set(OsuConfig.TreeSortMode, TreeGroupMode.Show_All).Disabled = true;
//Set(OsuConfig.TreeSortMode2, TreeSortMode.Title).Disabled = true; //Set(OsuConfig.TreeSortMode2, TreeSortMode.Title).Disabled = true;
bool unicodeDefault = false;
switch (Get<string>(OsuConfig.Language))
{
case @"zh":
case @"ja":
case @"ko":
unicodeDefault = true;
break;
}
Set(OsuConfig.ShowUnicode, unicodeDefault);
Set(OsuConfig.PermanentSongInfo, false).Disabled = true; Set(OsuConfig.PermanentSongInfo, false).Disabled = true;
Set(OsuConfig.Ticker, false).Disabled = true; Set(OsuConfig.Ticker, false).Disabled = true;
Set(OsuConfig.CompatibilityContext, false).Disabled = true; Set(OsuConfig.CompatibilityContext, false).Disabled = true;
@ -339,7 +328,6 @@ namespace osu.Game.Configuration
SaveUsername, SaveUsername,
TreeSortMode, TreeSortMode,
TreeSortMode2, TreeSortMode2,
ShowUnicode,
PermanentSongInfo, PermanentSongInfo,
Ticker, Ticker,
CompatibilityContext, CompatibilityContext,

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@ -10,20 +10,20 @@ using OpenTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Localisation;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
@ -41,9 +41,9 @@ namespace osu.Game.Overlays
private TrackManager trackManager; private TrackManager trackManager;
private Bindable<WorkingBeatmap> beatmapSource; private Bindable<WorkingBeatmap> beatmapSource;
private Bindable<bool> preferUnicode;
private WorkingBeatmap current; private WorkingBeatmap current;
private BeatmapDatabase beatmaps; private BeatmapDatabase beatmaps;
private LocalisationEngine localisation;
private Container dragContainer; private Container dragContainer;
@ -81,7 +81,7 @@ namespace osu.Game.Overlays
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGameBase game, OsuConfigManager config, BeatmapDatabase beatmaps, OsuColour colours) private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours, LocalisationEngine localisation)
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
@ -187,8 +187,7 @@ namespace osu.Game.Overlays
this.beatmaps = beatmaps; this.beatmaps = beatmaps;
trackManager = game.Audio.Track; trackManager = game.Audio.Track;
preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode); this.localisation = localisation;
preferUnicode.ValueChanged += unicode => updateDisplay(current, TransformDirection.None);
beatmapSource = game.Beatmap ?? new Bindable<WorkingBeatmap>(); beatmapSource = game.Beatmap ?? new Bindable<WorkingBeatmap>();
playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>(); playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
@ -308,16 +307,19 @@ namespace osu.Game.Overlays
{ {
Task.Run(() => Task.Run(() =>
{ {
if (beatmap?.Beatmap == null) if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
{ {
title.Current = null;
title.Text = @"Nothing to play"; title.Text = @"Nothing to play";
artist.Current = null;
artist.Text = @"Nothing to play"; artist.Text = @"Nothing to play";
} }
else else
{ {
BeatmapMetadata metadata = beatmap.Beatmap.BeatmapInfo.Metadata; BeatmapMetadata metadata = beatmap.Beatmap.BeatmapInfo.Metadata;
title.Text = preferUnicode ? metadata.TitleUnicode : metadata.Title; title.Current = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
artist.Text = preferUnicode ? metadata.ArtistUnicode : metadata.Artist; artist.Current = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
} }
}); });

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
@ -13,7 +14,7 @@ namespace osu.Game.Overlays.Options.Sections.General
protected override string Header => "Language"; protected override string Header => "Language";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager osuConfig, FrameworkConfigManager frameworkConfig)
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
@ -21,12 +22,12 @@ namespace osu.Game.Overlays.Options.Sections.General
new OsuCheckbox new OsuCheckbox
{ {
LabelText = "Prefer metadata in original language", LabelText = "Prefer metadata in original language",
Bindable = config.GetBindable<bool>(OsuConfig.ShowUnicode) Bindable = frameworkConfig.GetBindable<bool>(FrameworkConfig.ShowUnicode)
}, },
new OsuCheckbox new OsuCheckbox
{ {
LabelText = "Use alternative font for chat display", LabelText = "Use alternative font for chat display",
Bindable = config.GetBindable<bool>(OsuConfig.AlternativeChatFont) Bindable = osuConfig.GetBindable<bool>(OsuConfig.AlternativeChatFont)
}, },
}; };
} }

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@ -1,30 +1,29 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Configuration; using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Leaderboards; using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users; using osu.Game.Users;
using OpenTK;
using OpenTK.Graphics;
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Beatmaps;
using osu.Game.Screens.Play;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Graphics.Colour;
using System.Linq;
namespace osu.Game.Screens.Ranking namespace osu.Game.Screens.Ranking
{ {
@ -272,8 +271,6 @@ namespace osu.Game.Screens.Ranking
{ {
private readonly BeatmapInfo beatmap; private readonly BeatmapInfo beatmap;
private Bindable<bool> preferUnicode;
private readonly OsuSpriteText title; private readonly OsuSpriteText title;
private readonly OsuSpriteText artist; private readonly OsuSpriteText artist;
private readonly OsuSpriteText versionMapper; private readonly OsuSpriteText versionMapper;
@ -323,20 +320,16 @@ namespace osu.Game.Screens.Ranking
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours, OsuConfigManager config) private void load(OsuColour colours, LocalisationEngine localisation)
{ {
title.Colour = artist.Colour = colours.BlueDarker; title.Colour = artist.Colour = colours.BlueDarker;
versionMapper.Colour = colours.Gray8; versionMapper.Colour = colours.Gray8;
versionMapper.Text = $"{beatmap.Version} - mapped by {beatmap.Metadata.Author}"; versionMapper.Text = $"{beatmap.Version} - mapped by {beatmap.Metadata.Author}";
title.Current = localisation.GetUnicodePreference(
preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode); beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
preferUnicode.ValueChanged += unicode => artist.Current = localisation.GetUnicodePreference(
{ beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
title.Text = unicode ? beatmap.Metadata.TitleUnicode : beatmap.Metadata.Title;
artist.Text = unicode ? beatmap.Metadata.ArtistUnicode : beatmap.Metadata.Artist;
};
preferUnicode.TriggerChange();
} }
} }