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Fix IsValueCreated method not cecking whether the async task was completed
Caused potential stutters for components that relied on this check.
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@ -144,7 +144,7 @@ namespace osu.Game.Beatmaps
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get
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get
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{
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{
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ensureValid();
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ensureValid();
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return lazy.IsValueCreated;
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return lazy.Value.IsCompleted;
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}
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}
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}
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}
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