scorll container and save mod after popover hidden

Requires manual handling of many visual effects
This commit is contained in:
cdwcgt
2023-03-11 12:31:33 +09:00
parent 1cd565193e
commit 15f11bb1e8
4 changed files with 95 additions and 18 deletions

View File

@ -1,12 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
@ -23,8 +27,19 @@ namespace osu.Game.Overlays.Mods
private readonly LabelledTextBox descriptionTextBox;
private readonly ShearedButton useCurrentModButton;
private readonly ShearedButton createButton;
private readonly FillFlowContainer scrollContent;
private readonly ModPreset preset;
private List<Mod> saveModAfterClosed = new List<Mod>();
[Resolved]
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public EditPresetPopover(ModPresetPanel modPresetPanel)
{
@ -53,6 +68,19 @@ namespace osu.Game.Overlays.Mods
Label = CommonStrings.Description,
TabbableContentContainer = this
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.X,
Height = 100,
Padding = new MarginPadding(7),
Child = scrollContent = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(7),
Spacing = new Vector2(7),
}
},
new FillFlowContainer
{
Anchor = Anchor.TopCentre,
@ -83,7 +111,7 @@ namespace osu.Game.Overlays.Mods
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, OsuColour colours)
private void load()
{
Body.BorderThickness = 3;
Body.BorderColour = colours.Orange1;
@ -95,17 +123,40 @@ namespace osu.Game.Overlays.Mods
createButton.LighterColour = colours.Orange0;
createButton.TextColour = colourProvider.Background6;
useCurrentModButton.DarkerColour = colours.Blue1;
useCurrentModButton.LighterColour = colours.Blue0;
useCurrentModButton.TextColour = colourProvider.Background6;
selectedMods.BindValueChanged(_ => updateActiveState(), true);
scrollContent.ChildrenEnumerable = preset.Mods.Select(mod => new ModPresetRow(mod));
}
private void trySaveCurrentMod()
{
if (button.SaveCurrentMod())
if (!button.CheckCurrentModCanBeSave())
{
Body.Shake();
return;
}
Body.Shake();
saveModAfterClosed = selectedMods.Value.ToList();
scrollContent.Clear();
scrollContent.ChildrenEnumerable = saveModAfterClosed.Select(mod => new ModPresetRow(mod));
button.Mods.Value = saveModAfterClosed;
updateActiveState();
}
private void updateActiveState()
{
if (button.CheckCurrentModCanBeSave())
{
useCurrentModButton.DarkerColour = colours.Blue1;
useCurrentModButton.LighterColour = colours.Blue0;
useCurrentModButton.TextColour = colourProvider.Background6;
}
else
{
useCurrentModButton.DarkerColour = colours.Blue3;
useCurrentModButton.LighterColour = colours.Blue4;
useCurrentModButton.TextColour = colourProvider.Background2;
}
}
protected override void LoadComplete()
@ -131,5 +182,18 @@ namespace osu.Game.Overlays.Mods
this.HidePopover();
}
protected override void UpdateState(ValueChangedEvent<Visibility> state)
{
base.UpdateState(state);
if (state.NewValue == Visibility.Hidden && saveModAfterClosed.Any())
{
button.Preset.PerformWrite(s =>
{
s.Mods = saveModAfterClosed;
});
}
}
}
}