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Roughly update design of editor buttons
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@ -8,13 +8,12 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -30,9 +29,9 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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public readonly RadioButton Button;
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public readonly RadioButton Button;
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private Color4 defaultBackgroundColour;
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private Color4 defaultBackgroundColour;
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private Color4 defaultBubbleColour;
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private Color4 defaultIconColour;
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private Color4 selectedBackgroundColour;
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private Color4 selectedBackgroundColour;
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private Color4 selectedBubbleColour;
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private Color4 selectedIconColour;
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private Drawable icon;
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private Drawable icon;
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@ -50,20 +49,13 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OverlayColourProvider colourProvider)
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{
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{
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defaultBackgroundColour = colours.Gray3;
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defaultBackgroundColour = colourProvider.Background3;
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defaultBubbleColour = defaultBackgroundColour.Darken(0.5f);
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selectedBackgroundColour = colourProvider.Background1;
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selectedBackgroundColour = colours.BlueDark;
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selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f);
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Content.EdgeEffect = new EdgeEffectParameters
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defaultIconColour = defaultBackgroundColour.Darken(0.5f);
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{
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selectedIconColour = selectedBackgroundColour.Lighten(0.5f);
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Type = EdgeEffectType.Shadow,
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Radius = 2,
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Offset = new Vector2(0, 1),
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Colour = Color4.Black.Opacity(0.5f)
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};
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Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
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Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
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{
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{
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@ -98,7 +90,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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return;
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return;
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BackgroundColour = Button.Selected.Value ? selectedBackgroundColour : defaultBackgroundColour;
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BackgroundColour = Button.Selected.Value ? selectedBackgroundColour : defaultBackgroundColour;
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icon.Colour = Button.Selected.Value ? selectedBubbleColour : defaultBubbleColour;
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icon.Colour = Button.Selected.Value ? selectedIconColour : defaultIconColour;
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}
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}
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protected override SpriteText CreateText() => new OsuSpriteText
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protected override SpriteText CreateText() => new OsuSpriteText
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@ -6,12 +6,11 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -20,9 +19,9 @@ namespace osu.Game.Screens.Edit.Components.TernaryButtons
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internal class DrawableTernaryButton : OsuButton
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internal class DrawableTernaryButton : OsuButton
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{
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{
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private Color4 defaultBackgroundColour;
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private Color4 defaultBackgroundColour;
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private Color4 defaultBubbleColour;
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private Color4 defaultIconColour;
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private Color4 selectedBackgroundColour;
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private Color4 selectedBackgroundColour;
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private Color4 selectedBubbleColour;
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private Color4 selectedIconColour;
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private Drawable icon;
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private Drawable icon;
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@ -38,20 +37,13 @@ namespace osu.Game.Screens.Edit.Components.TernaryButtons
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OverlayColourProvider colourProvider)
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{
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{
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defaultBackgroundColour = colours.Gray3;
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defaultBackgroundColour = colourProvider.Background3;
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defaultBubbleColour = defaultBackgroundColour.Darken(0.5f);
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selectedBackgroundColour = colourProvider.Background1;
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selectedBackgroundColour = colours.BlueDark;
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selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f);
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Content.EdgeEffect = new EdgeEffectParameters
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defaultIconColour = defaultBackgroundColour.Darken(0.5f);
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{
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selectedIconColour = selectedBackgroundColour.Lighten(0.5f);
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Type = EdgeEffectType.Shadow,
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Radius = 2,
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Offset = new Vector2(0, 1),
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Colour = Color4.Black.Opacity(0.5f)
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};
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Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
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Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
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{
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{
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@ -85,17 +77,17 @@ namespace osu.Game.Screens.Edit.Components.TernaryButtons
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switch (Button.Bindable.Value)
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switch (Button.Bindable.Value)
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{
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{
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case TernaryState.Indeterminate:
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case TernaryState.Indeterminate:
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icon.Colour = selectedBubbleColour.Darken(0.5f);
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icon.Colour = selectedIconColour.Darken(0.5f);
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BackgroundColour = selectedBackgroundColour.Darken(0.5f);
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BackgroundColour = selectedBackgroundColour.Darken(0.5f);
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break;
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break;
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case TernaryState.False:
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case TernaryState.False:
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icon.Colour = defaultBubbleColour;
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icon.Colour = defaultIconColour;
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BackgroundColour = defaultBackgroundColour;
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BackgroundColour = defaultBackgroundColour;
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break;
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break;
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case TernaryState.True:
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case TernaryState.True:
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icon.Colour = selectedBubbleColour;
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icon.Colour = selectedIconColour;
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BackgroundColour = selectedBackgroundColour;
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BackgroundColour = selectedBackgroundColour;
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break;
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break;
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}
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}
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