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FriendsOnlineStatusControl basic implementation
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Home.Friends;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneFriendsOnlineStatusControl : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(FriendsOnlineStatusControl),
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typeof(FriendsOnlineStatusItem),
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typeof(OverlayUpdateStreamControl<>),
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typeof(OverlayUpdateStreamItem<>),
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typeof(FriendsBundle)
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};
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private FriendsOnlineStatusControl control;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Clear();
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Add(control = new FriendsOnlineStatusControl
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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});
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[Test]
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public void Populate()
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{
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AddStep(@"Populate", () => control.Populate(new List<FriendsBundle>
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{
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new FriendsBundle(FriendsOnlineStatus.All, 100),
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new FriendsBundle(FriendsOnlineStatus.Online, 50),
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new FriendsBundle(FriendsOnlineStatus.Offline, 50),
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}));
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}
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}
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}
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