From 47be95ce0baa351e0f3a8de03906e61fec9b1b80 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 16 Oct 2018 17:10:24 +0900 Subject: [PATCH 01/53] Fix slider nodes using the wrong samples --- .../Beatmaps/CatchBeatmapConverter.cs | 2 +- .../Objects/JuiceStream.cs | 2 +- .../Beatmaps/ManiaBeatmapConverter.cs | 2 +- .../Legacy/DistanceObjectPatternGenerator.cs | 2 +- osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs | 14 +++--- .../Beatmaps/OsuBeatmapConverter.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Slider.cs | 7 +-- .../Beatmaps/TaikoBeatmapConverter.cs | 2 +- .../Formats/LegacyBeatmapDecoderTest.cs | 44 +++++++++++++++++++ osu.Game.Tests/Resources/slider-samples.osu | 23 ++++++++++ .../Legacy/Catch/ConvertHitObjectParser.cs | 4 +- .../Objects/Legacy/ConvertHitObjectParser.cs | 11 +++-- .../Rulesets/Objects/Legacy/ConvertSlider.cs | 2 +- .../Legacy/Mania/ConvertHitObjectParser.cs | 4 +- .../Legacy/Osu/ConvertHitObjectParser.cs | 4 +- .../Legacy/Taiko/ConvertHitObjectParser.cs | 4 +- .../Rulesets/Objects/Types/IHasRepeats.cs | 10 ++++- 17 files changed, 109 insertions(+), 30 deletions(-) create mode 100644 osu.Game.Tests/Resources/slider-samples.osu diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs index 15d4edc411..88686ac243 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps ControlPoints = curveData.ControlPoints, CurveType = curveData.CurveType, Distance = curveData.Distance, - RepeatSamples = curveData.RepeatSamples, + NodeSamples = curveData.NodeSamples, RepeatCount = curveData.RepeatCount, X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH, NewCombo = comboData?.NewCombo ?? false, diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index 0344189af5..d7eed72563 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Catch.Objects set { Curve.ControlPoints = value; } } - public List> RepeatSamples { get; set; } = new List>(); + public List> NodeSamples { get; set; } = new List>(); public CurveType CurveType { diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index c15b303048..835c4474d7 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -247,7 +247,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount(); int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime); - return curveData.RepeatSamples[index]; + return curveData.NodeSamples[index]; } } } diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs index 37a8062d75..635004d2f6 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs @@ -470,7 +470,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy double segmentTime = (EndTime - HitObject.StartTime) / spanCount; int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime); - return curveData.RepeatSamples[index]; + return curveData.NodeSamples[index]; } /// diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs index 3f9464a98f..f3d3fb6e7f 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs @@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Tests }, Distance = 700, RepeatCount = repeats, - RepeatSamples = createEmptySamples(repeats), + NodeSamples = createEmptySamples(repeats), StackHeight = 10 }; @@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Tests }, Distance = distance, RepeatCount = repeats, - RepeatSamples = createEmptySamples(repeats), + NodeSamples = createEmptySamples(repeats), StackHeight = stackHeight }; @@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Osu.Tests }, Distance = 600, RepeatCount = repeats, - RepeatSamples = createEmptySamples(repeats) + NodeSamples = createEmptySamples(repeats) }; addSlider(slider, 2, 3); @@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Osu.Tests }, Distance = 793.4417, RepeatCount = repeats, - RepeatSamples = createEmptySamples(repeats) + NodeSamples = createEmptySamples(repeats) }; addSlider(slider, 2, 3); @@ -220,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Tests }, Distance = 480, RepeatCount = repeats, - RepeatSamples = createEmptySamples(repeats) + NodeSamples = createEmptySamples(repeats) }; addSlider(slider, 2, 3); @@ -246,7 +246,7 @@ namespace osu.Game.Rulesets.Osu.Tests }, Distance = 1000, RepeatCount = repeats, - RepeatSamples = createEmptySamples(repeats) + NodeSamples = createEmptySamples(repeats) }; addSlider(slider, 2, 3); @@ -274,7 +274,7 @@ namespace osu.Game.Rulesets.Osu.Tests }, Distance = 300, RepeatCount = repeats, - RepeatSamples = repeatSamples + NodeSamples = repeatSamples }; addSlider(slider, 3, 1); diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs index 9e0e649eb2..8130d25890 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps ControlPoints = curveData.ControlPoints, CurveType = curveData.CurveType, Distance = curveData.Distance, - RepeatSamples = curveData.RepeatSamples, + NodeSamples = curveData.NodeSamples, RepeatCount = curveData.RepeatCount, Position = positionData?.Position ?? Vector2.Zero, NewCombo = comboData?.NewCombo ?? false, diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 7a0dcc77a6..844dcfb933 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -84,7 +84,8 @@ namespace osu.Game.Rulesets.Osu.Objects /// internal float LazyTravelDistance; - public List> RepeatSamples { get; set; } = new List>(); + public List> NodeSamples { get; set; } = new List>(); + public int RepeatCount { get; set; } /// @@ -129,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Objects { StartTime = StartTime, Position = Position, - Samples = Samples, + Samples = NodeSamples[0], SampleControlPoint = SampleControlPoint, IndexInCurrentCombo = IndexInCurrentCombo, ComboIndex = ComboIndex, @@ -209,7 +210,7 @@ namespace osu.Game.Rulesets.Osu.Objects Position = Position + Curve.PositionAt(repeat % 2), StackHeight = StackHeight, Scale = Scale, - Samples = new List(RepeatSamples[repeatIndex]) + Samples = new List(NodeSamples[1 + repeatIndex]) }); } } diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index c2cde332e8..c4a84f416e 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength) { - List> allSamples = curveData != null ? curveData.RepeatSamples : new List>(new[] { samples }); + List> allSamples = curveData != null ? curveData.NodeSamples : new List>(new[] { samples }); int i = 0; for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index af63a39662..60bd87dda7 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -13,6 +13,7 @@ using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Skinning; @@ -312,5 +313,48 @@ namespace osu.Game.Tests.Beatmaps.Formats SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]); } + + [Test] + public void TestDecodeSliderSamples() + { + var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; + using (var resStream = Resource.OpenResource("slider-samples.osu")) + using (var stream = new StreamReader(resStream)) + { + var hitObjects = decoder.Decode(stream).HitObjects; + + var slider1 = (ConvertSlider)hitObjects[0]; + + Assert.AreEqual(1, slider1.NodeSamples[0].Count); + Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[0][0].Name); + Assert.AreEqual(1, slider1.NodeSamples[1].Count); + Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[1][0].Name); + Assert.AreEqual(1, slider1.NodeSamples[2].Count); + Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[2][0].Name); + + var slider2 = (ConvertSlider)hitObjects[1]; + + Assert.AreEqual(2, slider2.NodeSamples[0].Count); + Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[0][0].Name); + Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[0][1].Name); + Assert.AreEqual(2, slider2.NodeSamples[1].Count); + Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[1][0].Name); + Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[1][1].Name); + Assert.AreEqual(2, slider2.NodeSamples[2].Count); + Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[2][0].Name); + Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[2][1].Name); + + var slider3 = (ConvertSlider)hitObjects[2]; + + Assert.AreEqual(2, slider3.NodeSamples[0].Count); + Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[0][0].Name); + Assert.AreEqual(SampleInfo.HIT_WHISTLE, slider3.NodeSamples[0][1].Name); + Assert.AreEqual(1, slider3.NodeSamples[1].Count); + Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[1][0].Name); + Assert.AreEqual(2, slider3.NodeSamples[2].Count); + Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[2][0].Name); + Assert.AreEqual(SampleInfo.HIT_CLAP, slider3.NodeSamples[2][1].Name); + } + } } } diff --git a/osu.Game.Tests/Resources/slider-samples.osu b/osu.Game.Tests/Resources/slider-samples.osu new file mode 100644 index 0000000000..7759a2e35f --- /dev/null +++ b/osu.Game.Tests/Resources/slider-samples.osu @@ -0,0 +1,23 @@ +osu file format v14 + +[General] +SampleSet: Normal + +[Difficulty] + +SliderMultiplier:1.6 +SliderTickRate:2 + +[TimingPoints] +24735,389.61038961039,4,1,1,25,1,0 + +[HitObjects] +// Unified: Normal, Normal, Normal +168,256,30579,6,0,B|248:320|320:248,2,160 + +// Unified: Normal+Clap, Normal+Clap, Normal+Clap +168,256,32137,6,8,B|248:320|320:248,2,160 + +// Nodal: Normal+Whistle, Normal, Normal+Clap +// Nodal sounds should override the unified clap sound +168,256,33696,6,8,B|248:320|320:248,2,160,2|0|8 \ No newline at end of file diff --git a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs index 802080aedb..6050e87841 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch }; } - protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List controlPoints, double length, CurveType curveType, int repeatCount, List> repeatSamples) + protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List controlPoints, double length, CurveType curveType, int repeatCount, List> nodeSamples) { newCombo |= forceNewCombo; comboOffset += extraComboOffset; @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch ControlPoints = controlPoints, Distance = length, CurveType = curveType, - RepeatSamples = repeatSamples, + NodeSamples = nodeSamples, RepeatCount = repeatCount }; } diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 72168a4cd2..7cd15543ca 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -169,6 +169,9 @@ namespace osu.Game.Rulesets.Objects.Legacy nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i])); result = CreateSlider(pos, combo, comboOffset, points, length, curveType, repeatCount, nodeSamples); + + // The samples are played when the slider ends, which is the last node + result.Samples = nodeSamples[nodeSamples.Count - 1]; } else if (type.HasFlag(ConvertHitObjectType.Spinner)) { @@ -200,7 +203,9 @@ namespace osu.Game.Rulesets.Objects.Legacy } result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture) + Offset; - result.Samples = convertSoundType(soundType, bankInfo); + + if (result.Samples.Count == 0) + result.Samples = convertSoundType(soundType, bankInfo); FirstObject = false; @@ -260,9 +265,9 @@ namespace osu.Game.Rulesets.Objects.Legacy /// The slider length. /// The slider curve type. /// The slider repeat count. - /// The samples to be played when the repeat nodes are hit. This includes the head and tail of the slider. + /// The samples to be played when the slider nodes are hit. This includes the head and tail of the slider. /// The hit object. - protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List controlPoints, double length, CurveType curveType, int repeatCount, List> repeatSamples); + protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List controlPoints, double length, CurveType curveType, int repeatCount, List> nodeSamples); /// /// Creates a legacy Spinner-type hit object. diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs index ef1eecec3d..997418b5cd 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Objects.Legacy public double Distance { get; set; } - public List> RepeatSamples { get; set; } + public List> NodeSamples { get; set; } public int RepeatCount { get; set; } public double EndTime => StartTime + this.SpanCount() * Distance / Velocity; diff --git a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs index 6f59965e18..eda37cc152 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania }; } - protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List controlPoints, double length, CurveType curveType, int repeatCount, List> repeatSamples) + protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List controlPoints, double length, CurveType curveType, int repeatCount, List> nodeSamples) { return new ConvertSlider { @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania ControlPoints = controlPoints, Distance = length, CurveType = curveType, - RepeatSamples = repeatSamples, + NodeSamples = nodeSamples, RepeatCount = repeatCount }; } diff --git a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs index acd0de8688..9269746f2b 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu }; } - protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List controlPoints, double length, CurveType curveType, int repeatCount, List> repeatSamples) + protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List controlPoints, double length, CurveType curveType, int repeatCount, List> nodeSamples) { newCombo |= forceNewCombo; comboOffset += extraComboOffset; @@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu ControlPoints = controlPoints, Distance = Math.Max(0, length), CurveType = curveType, - RepeatSamples = repeatSamples, + NodeSamples = nodeSamples, RepeatCount = repeatCount }; } diff --git a/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs index e5904825c2..35c66e18a7 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs @@ -23,14 +23,14 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko return new ConvertHit(); } - protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List controlPoints, double length, CurveType curveType, int repeatCount, List> repeatSamples) + protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, List controlPoints, double length, CurveType curveType, int repeatCount, List> nodeSamples) { return new ConvertSlider { ControlPoints = controlPoints, Distance = length, CurveType = curveType, - RepeatSamples = repeatSamples, + NodeSamples = nodeSamples, RepeatCount = repeatCount }; } diff --git a/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs b/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs index 7d918ff160..ea8784db47 100644 --- a/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs @@ -17,9 +17,15 @@ namespace osu.Game.Rulesets.Objects.Types int RepeatCount { get; } /// - /// The samples to be played when each repeat node is hit (0 -> first repeat node, 1 -> second repeat node, etc). + /// The samples to be played when each node of the is hit.
+ /// 0: The first node.
+ /// 1: The first repeat.
+ /// 2: The second repeat.
+ /// ...
+ /// n-1: The last repeat.
+ /// n: The last node. ///
- List> RepeatSamples { get; } + List> NodeSamples { get; } } public static class HasRepeatsExtensions From e8ce5a7e6c60eec3ec0a5cad9fd77384216aa95f Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 16 Oct 2018 18:27:09 +0900 Subject: [PATCH 02/53] Fix crashes when manually creating sliders --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 844dcfb933..c33e089178 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Objects { StartTime = StartTime, Position = Position, - Samples = NodeSamples[0], + Samples = getNodeSamples(0), SampleControlPoint = SampleControlPoint, IndexInCurrentCombo = IndexInCurrentCombo, ComboIndex = ComboIndex, @@ -210,11 +210,18 @@ namespace osu.Game.Rulesets.Osu.Objects Position = Position + Curve.PositionAt(repeat % 2), StackHeight = StackHeight, Scale = Scale, - Samples = new List(NodeSamples[1 + repeatIndex]) + Samples = getNodeSamples(1 + repeatIndex) }); } } + private List getNodeSamples(int nodeIndex) + { + if (nodeIndex < NodeSamples.Count) + return NodeSamples[nodeIndex]; + return Samples; + } + public override Judgement CreateJudgement() => new OsuJudgement(); } } From 93a3e9fe1168407faa737fbe2389c69d452e511a Mon Sep 17 00:00:00 2001 From: TPGPL Date: Fri, 19 Oct 2018 19:27:24 +0200 Subject: [PATCH 03/53] Add bug issue template --- .github/ISSUE_TEMPLATE/bug-issues.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 .github/ISSUE_TEMPLATE/bug-issues.md diff --git a/.github/ISSUE_TEMPLATE/bug-issues.md b/.github/ISSUE_TEMPLATE/bug-issues.md new file mode 100644 index 0000000000..1f3c8e4450 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/bug-issues.md @@ -0,0 +1,16 @@ +--- +name: Bug Report +about: For issues regarding encountered game bugs +--- + + + +**What is your problem:** + +**Describe your problem:** + +**Screenshots or videos showing encountered issue:** + +**osu!lazer version:** + +**Logs:** \ No newline at end of file From 294569f96622b48b83067e31daa86c4ef8e7c560 Mon Sep 17 00:00:00 2001 From: TPGPL Date: Fri, 19 Oct 2018 19:29:56 +0200 Subject: [PATCH 04/53] Add crash issue template --- .github/ISSUE_TEMPLATE/crash-issues.md | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 .github/ISSUE_TEMPLATE/crash-issues.md diff --git a/.github/ISSUE_TEMPLATE/crash-issues.md b/.github/ISSUE_TEMPLATE/crash-issues.md new file mode 100644 index 0000000000..4d60c684ab --- /dev/null +++ b/.github/ISSUE_TEMPLATE/crash-issues.md @@ -0,0 +1,18 @@ +--- +name: Crash Report +about: For issues regarding game crashes or permanent freezes +--- + + + +**What is your problem:** + +**Describe your problem:** + +**Screenshots or videos showing encountered issue:** + +**osu!lazer version:** + +**Logs:** + +**Computer Specifications:** \ No newline at end of file From fc95a0a2d592a732cd84b0414a21226243480b68 Mon Sep 17 00:00:00 2001 From: TPGPL Date: Fri, 19 Oct 2018 19:36:02 +0200 Subject: [PATCH 05/53] Add feature issue request --- .github/ISSUE_TEMPLATE/feature-issues.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 .github/ISSUE_TEMPLATE/feature-issues.md diff --git a/.github/ISSUE_TEMPLATE/feature-issues.md b/.github/ISSUE_TEMPLATE/feature-issues.md new file mode 100644 index 0000000000..ea17bf0e5b --- /dev/null +++ b/.github/ISSUE_TEMPLATE/feature-issues.md @@ -0,0 +1,12 @@ +--- +name: Feature Request +about: Let us know what you would like to see in the game! +--- + + + +**Feature Request:** + +**Describe the feature:** + +**Proposal designs of the feature:** + +**Feature Request:** + +**Describe the feature:** + +**Designs:** From 1682090cd54cac05ca6341da8da5705cea14fcd1 Mon Sep 17 00:00:00 2001 From: TPGPL Date: Fri, 19 Oct 2018 19:40:55 +0200 Subject: [PATCH 07/53] Fix minor issues --- .github/ISSUE_TEMPLATE/bug-issues.md | 10 +++++----- .github/ISSUE_TEMPLATE/crash-issues.md | 12 ++++++------ .github/ISSUE_TEMPLATE/feature-issues.md | 8 ++++---- .github/ISSUE_TEMPLATE/gamefeatures-issues.md | 6 +++--- 4 files changed, 18 insertions(+), 18 deletions(-) diff --git a/.github/ISSUE_TEMPLATE/bug-issues.md b/.github/ISSUE_TEMPLATE/bug-issues.md index 1f3c8e4450..3021a2079d 100644 --- a/.github/ISSUE_TEMPLATE/bug-issues.md +++ b/.github/ISSUE_TEMPLATE/bug-issues.md @@ -3,14 +3,14 @@ name: Bug Report about: For issues regarding encountered game bugs --- - + -**What is your problem:** +**What is your problem:** -**Describe your problem:** +**Describe your problem:** **Screenshots or videos showing encountered issue:** -**osu!lazer version:** +**osu!lazer version:** -**Logs:** \ No newline at end of file +**Logs:** \ No newline at end of file diff --git a/.github/ISSUE_TEMPLATE/crash-issues.md b/.github/ISSUE_TEMPLATE/crash-issues.md index 4d60c684ab..d5598145c8 100644 --- a/.github/ISSUE_TEMPLATE/crash-issues.md +++ b/.github/ISSUE_TEMPLATE/crash-issues.md @@ -3,16 +3,16 @@ name: Crash Report about: For issues regarding game crashes or permanent freezes --- - + -**What is your problem:** +**What is your problem:** -**Describe your problem:** +**Describe your problem:** **Screenshots or videos showing encountered issue:** -**osu!lazer version:** +**osu!lazer version:** -**Logs:** +**Logs:** -**Computer Specifications:** \ No newline at end of file +**Computer Specifications:** \ No newline at end of file diff --git a/.github/ISSUE_TEMPLATE/feature-issues.md b/.github/ISSUE_TEMPLATE/feature-issues.md index ea17bf0e5b..fbc44c5a03 100644 --- a/.github/ISSUE_TEMPLATE/feature-issues.md +++ b/.github/ISSUE_TEMPLATE/feature-issues.md @@ -3,10 +3,10 @@ name: Feature Request about: Let us know what you would like to see in the game! --- - + -**Feature Request:** +**Feature Request:** -**Describe the feature:** +**Describe the feature:** -**Proposal designs of the feature:** diff --git a/.github/ISSUE_TEMPLATE/gamefeatures-issues.md b/.github/ISSUE_TEMPLATE/gamefeatures-issues.md index 0ec4ae3f5a..a94efed32f 100644 --- a/.github/ISSUE_TEMPLATE/gamefeatures-issues.md +++ b/.github/ISSUE_TEMPLATE/gamefeatures-issues.md @@ -3,10 +3,10 @@ name: Game Feature about: For issues regarding features to be found in the game --- - + -**Feature Request:** +**Feature Request:** -**Describe the feature:** +**Describe the feature:** **Designs:** From 6882735d6f9054537e4c3093018faa35b801ea95 Mon Sep 17 00:00:00 2001 From: TPGPL Date: Fri, 19 Oct 2018 20:02:08 +0200 Subject: [PATCH 08/53] Add local storages for macOS and Linux --- .github/ISSUE_TEMPLATE/bug-issues.md | 2 +- .github/ISSUE_TEMPLATE/crash-issues.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/.github/ISSUE_TEMPLATE/bug-issues.md b/.github/ISSUE_TEMPLATE/bug-issues.md index 3021a2079d..ea29402902 100644 --- a/.github/ISSUE_TEMPLATE/bug-issues.md +++ b/.github/ISSUE_TEMPLATE/bug-issues.md @@ -13,4 +13,4 @@ about: For issues regarding encountered game bugs **osu!lazer version:** -**Logs:** \ No newline at end of file +**Logs:** \ No newline at end of file diff --git a/.github/ISSUE_TEMPLATE/crash-issues.md b/.github/ISSUE_TEMPLATE/crash-issues.md index d5598145c8..7cf6acd549 100644 --- a/.github/ISSUE_TEMPLATE/crash-issues.md +++ b/.github/ISSUE_TEMPLATE/crash-issues.md @@ -13,6 +13,6 @@ about: For issues regarding game crashes or permanent freezes **osu!lazer version:** -**Logs:** +**Logs:** **Computer Specifications:** \ No newline at end of file From a711112074d4eb30c4e452f498798a5af4d75785 Mon Sep 17 00:00:00 2001 From: TPGPL Date: Fri, 26 Oct 2018 14:08:29 +0200 Subject: [PATCH 09/53] Delete redundant fields --- .github/ISSUE_TEMPLATE/bug-issues.md | 2 -- .github/ISSUE_TEMPLATE/crash-issues.md | 2 -- .github/ISSUE_TEMPLATE/feature-issues.md | 2 -- .github/ISSUE_TEMPLATE/gamefeatures-issues.md | 2 -- 4 files changed, 8 deletions(-) diff --git a/.github/ISSUE_TEMPLATE/bug-issues.md b/.github/ISSUE_TEMPLATE/bug-issues.md index ea29402902..8d85c92fec 100644 --- a/.github/ISSUE_TEMPLATE/bug-issues.md +++ b/.github/ISSUE_TEMPLATE/bug-issues.md @@ -5,8 +5,6 @@ about: For issues regarding encountered game bugs -**What is your problem:** - **Describe your problem:** **Screenshots or videos showing encountered issue:** diff --git a/.github/ISSUE_TEMPLATE/crash-issues.md b/.github/ISSUE_TEMPLATE/crash-issues.md index 7cf6acd549..6c82fdb1d1 100644 --- a/.github/ISSUE_TEMPLATE/crash-issues.md +++ b/.github/ISSUE_TEMPLATE/crash-issues.md @@ -5,8 +5,6 @@ about: For issues regarding game crashes or permanent freezes -**What is your problem:** - **Describe your problem:** **Screenshots or videos showing encountered issue:** diff --git a/.github/ISSUE_TEMPLATE/feature-issues.md b/.github/ISSUE_TEMPLATE/feature-issues.md index fbc44c5a03..73c4f37a3e 100644 --- a/.github/ISSUE_TEMPLATE/feature-issues.md +++ b/.github/ISSUE_TEMPLATE/feature-issues.md @@ -5,8 +5,6 @@ about: Let us know what you would like to see in the game! -**Feature Request:** - **Describe the feature:** **Proposal designs of the feature:** diff --git a/.github/ISSUE_TEMPLATE/gamefeatures-issues.md b/.github/ISSUE_TEMPLATE/gamefeatures-issues.md index a94efed32f..473fb4ae20 100644 --- a/.github/ISSUE_TEMPLATE/gamefeatures-issues.md +++ b/.github/ISSUE_TEMPLATE/gamefeatures-issues.md @@ -5,8 +5,6 @@ about: For issues regarding features to be found in the game -**Feature Request:** - **Describe the feature:** **Designs:** From daf7337fba8ffc774d7b59b39dcde38d2ea8923e Mon Sep 17 00:00:00 2001 From: TPGPL Date: Fri, 26 Oct 2018 14:09:17 +0200 Subject: [PATCH 10/53] Rename the issue templates --- .../{feature-issues.md => feature-request-issues.md} | 0 .../{gamefeatures-issues.md => missing-for-live-issues.md} | 0 2 files changed, 0 insertions(+), 0 deletions(-) rename .github/ISSUE_TEMPLATE/{feature-issues.md => feature-request-issues.md} (100%) rename .github/ISSUE_TEMPLATE/{gamefeatures-issues.md => missing-for-live-issues.md} (100%) diff --git a/.github/ISSUE_TEMPLATE/feature-issues.md b/.github/ISSUE_TEMPLATE/feature-request-issues.md similarity index 100% rename from .github/ISSUE_TEMPLATE/feature-issues.md rename to .github/ISSUE_TEMPLATE/feature-request-issues.md diff --git a/.github/ISSUE_TEMPLATE/gamefeatures-issues.md b/.github/ISSUE_TEMPLATE/missing-for-live-issues.md similarity index 100% rename from .github/ISSUE_TEMPLATE/gamefeatures-issues.md rename to .github/ISSUE_TEMPLATE/missing-for-live-issues.md From 52a9e21d3256dee3084feb40d401e25ce912ff6e Mon Sep 17 00:00:00 2001 From: TPGPL Date: Fri, 26 Oct 2018 14:12:18 +0200 Subject: [PATCH 11/53] Restructure the MfL issue template --- .github/ISSUE_TEMPLATE/missing-for-live-issues.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/.github/ISSUE_TEMPLATE/missing-for-live-issues.md b/.github/ISSUE_TEMPLATE/missing-for-live-issues.md index 473fb4ae20..929399d192 100644 --- a/.github/ISSUE_TEMPLATE/missing-for-live-issues.md +++ b/.github/ISSUE_TEMPLATE/missing-for-live-issues.md @@ -1,10 +1,10 @@ --- -name: Game Feature -about: For issues regarding features to be found in the game +name: Missing for Live +about: For issues regarding game features required for live --- -**Describe the feature:** +**Describe the feature:** -**Designs:** +**Designs:** From d9e371ccbbe16666ce915b0553dcf6f97f700cdc Mon Sep 17 00:00:00 2001 From: TPGPL Date: Thu, 1 Nov 2018 18:08:12 +0100 Subject: [PATCH 12/53] Add new specs-checking methods --- .github/ISSUE_TEMPLATE/crash-issues.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/ISSUE_TEMPLATE/crash-issues.md b/.github/ISSUE_TEMPLATE/crash-issues.md index 6c82fdb1d1..849f042c1f 100644 --- a/.github/ISSUE_TEMPLATE/crash-issues.md +++ b/.github/ISSUE_TEMPLATE/crash-issues.md @@ -13,4 +13,4 @@ about: For issues regarding game crashes or permanent freezes **Logs:** -**Computer Specifications:** \ No newline at end of file +**Computer Specifications:** \ No newline at end of file From 56ff2686acdd03aa6522106dee9f878d71f2b54c Mon Sep 17 00:00:00 2001 From: FreezyLemon Date: Sat, 3 Nov 2018 18:09:11 +0100 Subject: [PATCH 13/53] Update osu-resources and osu-framework to use binary fonts --- osu-resources | 2 +- osu.Game/osu.Game.csproj | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu-resources b/osu-resources index c3848d8b1c..9ee64e369f 160000 --- a/osu-resources +++ b/osu-resources @@ -1 +1 @@ -Subproject commit c3848d8b1c84966abe851d915bcca878415614b4 +Subproject commit 9ee64e369fe6fdafc6aed40f5a35b5f01eb82c53 diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index b4cd8f9b66..d953bfd63c 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -18,7 +18,7 @@ - + From 292415140bc8a0e578f9314776c8c8e054c2c43f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Nov 2018 09:45:15 +0900 Subject: [PATCH 14/53] Update template --- .github/ISSUE_TEMPLATE/missing-for-live-issues.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/.github/ISSUE_TEMPLATE/missing-for-live-issues.md b/.github/ISSUE_TEMPLATE/missing-for-live-issues.md index 929399d192..ae3cf20a8c 100644 --- a/.github/ISSUE_TEMPLATE/missing-for-live-issues.md +++ b/.github/ISSUE_TEMPLATE/missing-for-live-issues.md @@ -1,10 +1,10 @@ --- name: Missing for Live -about: For issues regarding game features required for live +about: Let us know the features you need which are available in osu-stable but not lazer --- **Describe the feature:** -**Designs:** +**Designs:** From 1fffa48aa06b2d593fa18d97e9c04da4948dc9b9 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 5 Nov 2018 12:15:45 +0900 Subject: [PATCH 15/53] Sort nested hitobjects post-creation --- osu.Game/Rulesets/Objects/HitObject.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs index f5613e927f..67a3db7a00 100644 --- a/osu.Game/Rulesets/Objects/HitObject.cs +++ b/osu.Game/Rulesets/Objects/HitObject.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using Newtonsoft.Json; -using osu.Framework.Lists; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -56,7 +55,7 @@ namespace osu.Game.Rulesets.Objects ///
public HitWindows HitWindows { get; set; } - private readonly SortedList nestedHitObjects = new SortedList(compareObjects); + private readonly List nestedHitObjects = new List(); [JsonIgnore] public IReadOnlyList NestedHitObjects => nestedHitObjects; @@ -74,6 +73,8 @@ namespace osu.Game.Rulesets.Objects CreateNestedHitObjects(); + nestedHitObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime)); + foreach (var h in nestedHitObjects) { h.HitWindows = HitWindows; @@ -114,7 +115,5 @@ namespace osu.Game.Rulesets.Objects /// ///
protected virtual HitWindows CreateHitWindows() => new HitWindows(); - - private static int compareObjects(HitObject first, HitObject second) => first.StartTime.CompareTo(second.StartTime); } } From 171700cb9117f39598c980d67b563ec81346a45b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 5 Nov 2018 15:59:40 +0900 Subject: [PATCH 16/53] Debounce editor summary timeline seeks --- .../Timelines/Summary/Parts/MarkerPart.cs | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs index 4b57e1e92d..11e9ecddc6 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs @@ -7,6 +7,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; +using osu.Framework.Threading; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Graphics; @@ -43,17 +44,23 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts return true; } + private ScheduledDelegate scheduledSeek; + /// /// Seeks the to the time closest to a position on the screen relative to the . /// /// The position in screen coordinates. private void seekToPosition(Vector2 screenPosition) { - if (Beatmap.Value == null) - return; + scheduledSeek?.Cancel(); + scheduledSeek = Schedule(() => + { + if (Beatmap.Value == null) + return; - float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth); - adjustableClock.Seek(markerPos / DrawWidth * Beatmap.Value.Track.Length); + float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth); + adjustableClock.Seek(markerPos / DrawWidth * Beatmap.Value.Track.Length); + }); } protected override void Update() From 92d570342c2f1d2bafcae6f7666cfb1564486c0a Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 5 Nov 2018 17:35:24 +0900 Subject: [PATCH 17/53] Fix sample additions not falling back to non-addition bank --- .../Beatmaps/Formats/LegacyBeatmapDecoderTest.cs | 13 +++++++++++++ .../Resources/hitobject-no-addition-bank.osu | 4 ++++ .../Objects/Legacy/ConvertHitObjectParser.cs | 2 +- 3 files changed, 18 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Tests/Resources/hitobject-no-addition-bank.osu diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index f1ae366ee1..bd50043ea1 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -333,5 +333,18 @@ namespace osu.Game.Tests.Beatmaps.Formats SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]); } + + [Test] + public void TestDecodeHitObjectNullAdditionBank() + { + var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; + using (var resStream = Resource.OpenResource("hitobject-no-addition-bank.osu")) + using (var stream = new StreamReader(resStream)) + { + var hitObjects = decoder.Decode(stream).HitObjects; + + Assert.AreEqual(hitObjects[0].Samples[0].Bank, hitObjects[0].Samples[1].Bank); + } + } } } diff --git a/osu.Game.Tests/Resources/hitobject-no-addition-bank.osu b/osu.Game.Tests/Resources/hitobject-no-addition-bank.osu new file mode 100644 index 0000000000..43d0b8cc16 --- /dev/null +++ b/osu.Game.Tests/Resources/hitobject-no-addition-bank.osu @@ -0,0 +1,4 @@ +osu file format v14 + +[HitObjects] +444,320,1000,5,2,3:0:1:0: \ No newline at end of file diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 73f70d414f..f109be538b 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -240,7 +240,7 @@ namespace osu.Game.Rulesets.Objects.Legacy stringAddBank = null; bankInfo.Normal = stringBank; - bankInfo.Add = stringAddBank; + bankInfo.Add = string.IsNullOrEmpty(stringAddBank) ? stringBank : stringAddBank; if (split.Length > 2) bankInfo.CustomSampleBank = int.Parse(split[2]); From 4554fc2c7bb8db588a665ae5a8e0ddd0a088f100 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Nov 2018 18:22:16 +0900 Subject: [PATCH 18/53] Update framework and other dependencies --- .../osu.Game.Rulesets.Catch.Tests.csproj | 2 +- .../osu.Game.Rulesets.Mania.Tests.csproj | 2 +- osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj | 2 +- .../osu.Game.Rulesets.Taiko.Tests.csproj | 2 +- osu.Game.Tests/osu.Game.Tests.csproj | 2 +- osu.Game/osu.Game.csproj | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj index 326791f506..b76f591239 100644 --- a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj +++ b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj @@ -4,7 +4,7 @@ - + diff --git a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj index bf75ebbff8..98ad086c66 100644 --- a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj +++ b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj @@ -4,7 +4,7 @@ - + diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj index 23c6150b6a..6117812f45 100644 --- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj +++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj @@ -4,7 +4,7 @@ - + diff --git a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj index 6ae9a018c5..3ba64398f3 100644 --- a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj +++ b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj @@ -4,7 +4,7 @@ - + diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index 520e0b8940..c0f0695ff8 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -5,7 +5,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index d953bfd63c..c9461ea504 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -18,7 +18,7 @@ - + From 2c4aa5af65cab016729e60aad050dff25af4282a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Nov 2018 16:16:15 +0900 Subject: [PATCH 19/53] Add executable flag to build.sh --- build.sh | 0 1 file changed, 0 insertions(+), 0 deletions(-) mode change 100644 => 100755 build.sh diff --git a/build.sh b/build.sh old mode 100644 new mode 100755 From 779e57f0cab8a91c18e4c40c38acb70067ae2a47 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Nov 2018 16:32:11 +0900 Subject: [PATCH 20/53] Change .idea ignore rules to not ignore run configurations --- .gitignore | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/.gitignore b/.gitignore index 8f011deabe..f95a04e517 100644 --- a/.gitignore +++ b/.gitignore @@ -252,7 +252,11 @@ paket-files/ .fake/ # JetBrains Rider -.idea/ +.idea/.idea.osu/.idea/*.xml +.idea/.idea.osu/.idea/codeStyles/*.xml +.idea/.idea.osu/.idea/dataSources/*.xml +.idea/.idea.osu/.idea/dictionaries/*.xml +.idea/.idea.osu/*.iml *.sln.iml # CodeRush From faab744cbdecd773f2d3255b0a9602426d0b0206 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 6 Nov 2018 17:24:38 +0900 Subject: [PATCH 21/53] DragLayer -> DragBox --- osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs | 2 +- .../Compose/Layers/{DragLayer.cs => DragBox.cs} | 11 +++++------ .../Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs | 8 ++++---- 3 files changed, 10 insertions(+), 11 deletions(-) rename osu.Game/Screens/Edit/Screens/Compose/Layers/{DragLayer.cs => DragBox.cs} (86%) diff --git a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs index 61647ffdc5..64218233d0 100644 --- a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs +++ b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs @@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual public override IReadOnlyList RequiredTypes => new[] { typeof(MaskSelection), - typeof(DragLayer), + typeof(DragBox), typeof(HitObjectComposer), typeof(OsuHitObjectComposer), typeof(HitObjectMaskLayer), diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/DragLayer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/DragBox.cs similarity index 86% rename from osu.Game/Screens/Edit/Screens/Compose/Layers/DragLayer.cs rename to osu.Game/Screens/Edit/Screens/Compose/Layers/DragBox.cs index fdc0dee0ce..13a3bdc379 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/DragLayer.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/DragBox.cs @@ -8,15 +8,14 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; -using osu.Game.Rulesets.Edit; using OpenTK.Graphics; namespace osu.Game.Screens.Edit.Screens.Compose.Layers { /// - /// A layer that handles and displays drag selection for a collection of s. + /// A box that displays the drag selection and provides selection events for users to handle. /// - public class DragLayer : CompositeDrawable + public class DragBox : CompositeDrawable { private readonly Action performSelection; @@ -28,10 +27,10 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers private Drawable box; /// - /// Creates a new . + /// Creates a new . /// - /// The selectable s. - public DragLayer(Action performSelection) + /// A delegate that performs drag selection. + public DragBox(Action performSelection) { this.performSelection = performSelection; diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs index 0392cb5952..30c4ad7cb9 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs @@ -37,15 +37,15 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers maskSelection.DeselectAll = maskContainer.DeselectAll; - var dragLayer = new DragLayer(maskContainer.Select); - dragLayer.DragEnd += () => maskSelection.UpdateVisibility(); + var dragBox = new DragBox(maskContainer.Select); + dragBox.DragEnd += () => maskSelection.UpdateVisibility(); InternalChildren = new[] { - dragLayer, + dragBox, maskSelection, maskContainer, - dragLayer.CreateProxy() + dragBox.CreateProxy() }; foreach (var obj in composer.HitObjects) From 26c9390c167cae9b3187e058f0ea6829d9b45b4b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 6 Nov 2018 17:36:10 +0900 Subject: [PATCH 22/53] HitObjectMaskLayer -> BlueprintContainer --- osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs | 2 +- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 8 ++++---- .../{HitObjectMaskLayer.cs => BlueprintContainer.cs} | 4 ++-- 3 files changed, 7 insertions(+), 7 deletions(-) rename osu.Game/Screens/Edit/Screens/Compose/Layers/{HitObjectMaskLayer.cs => BlueprintContainer.cs} (96%) diff --git a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs index 64218233d0..aa657c9309 100644 --- a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs +++ b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs @@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual typeof(DragBox), typeof(HitObjectComposer), typeof(OsuHitObjectComposer), - typeof(HitObjectMaskLayer), + typeof(BlueprintContainer), typeof(NotNullAttribute), typeof(HitCirclePiece), typeof(HitCircleSelectionMask), diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 13571bda84..a84b6a30a7 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Edit private EditRulesetContainer rulesetContainer; - private HitObjectMaskLayer maskLayer; + private BlueprintContainer blueprintContainer; private PlacementContainer placementContainer; internal HitObjectComposer(Ruleset ruleset) @@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Edit var layerAboveRuleset = CreateLayerContainer(); layerAboveRuleset.Children = new Drawable[] { - maskLayer = new HitObjectMaskLayer(), + blueprintContainer = new BlueprintContainer(), placementContainer = new PlacementContainer(), }; @@ -148,11 +148,11 @@ namespace osu.Game.Rulesets.Edit /// The to add. public void Add(HitObject hitObject) { - maskLayer.AddMaskFor(rulesetContainer.Add(hitObject)); + blueprintContainer.AddMaskFor(rulesetContainer.Add(hitObject)); placementContainer.Refresh(); } - public void Remove(HitObject hitObject) => maskLayer.RemoveMaskFor(rulesetContainer.Remove(hitObject)); + public void Remove(HitObject hitObject) => blueprintContainer.RemoveMaskFor(rulesetContainer.Remove(hitObject)); internal abstract EditRulesetContainer CreateRulesetContainer(); diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs similarity index 96% rename from osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs rename to osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs index 30c4ad7cb9..ec3e05dc3c 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs @@ -11,14 +11,14 @@ using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Screens.Edit.Screens.Compose.Layers { - public class HitObjectMaskLayer : CompositeDrawable + public class BlueprintContainer : CompositeDrawable { private MaskContainer maskContainer; [Resolved] private HitObjectComposer composer { get; set; } - public HitObjectMaskLayer() + public BlueprintContainer() { RelativeSizeAxes = Axes.Both; } From 65bb91dcf797417eb071c5c19d45ec8931edcab2 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 6 Nov 2018 17:51:26 +0900 Subject: [PATCH 23/53] Merge MaskContainer into BlueprintContainer --- .../Compose/Layers/BlueprintContainer.cs | 102 +++++++++++--- .../Screens/Compose/Layers/MaskContainer.cs | 128 ------------------ 2 files changed, 85 insertions(+), 145 deletions(-) delete mode 100644 osu.Game/Screens/Edit/Screens/Compose/Layers/MaskContainer.cs diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs index ec3e05dc3c..6392ffaca1 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs @@ -1,19 +1,26 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Framework.Input.Events; +using osu.Framework.Input.States; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects.Drawables; +using OpenTK; namespace osu.Game.Screens.Edit.Screens.Compose.Layers { public class BlueprintContainer : CompositeDrawable { - private MaskContainer maskContainer; + private SelectionBlueprintContainer selectionBlueprints; + private MaskSelection maskSelection; + + private IEnumerable aliveMasks => selectionBlueprints.Children.Where(c => c.IsAlive); [Resolved] private HitObjectComposer composer { get; set; } @@ -26,25 +33,17 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers [BackgroundDependencyLoader] private void load() { - maskContainer = new MaskContainer(); + maskSelection = composer.CreateMaskSelection(); + maskSelection.DeselectAll = deselectAll; - var maskSelection = composer.CreateMaskSelection(); - - maskContainer.MaskSelected += maskSelection.HandleSelected; - maskContainer.MaskDeselected += maskSelection.HandleDeselected; - maskContainer.MaskSelectionRequested += maskSelection.HandleSelectionRequested; - maskContainer.MaskDragRequested += maskSelection.HandleDrag; - - maskSelection.DeselectAll = maskContainer.DeselectAll; - - var dragBox = new DragBox(maskContainer.Select); + var dragBox = new DragBox(select); dragBox.DragEnd += () => maskSelection.UpdateVisibility(); InternalChildren = new[] { dragBox, maskSelection, - maskContainer, + selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both }, dragBox.CreateProxy() }; @@ -54,7 +53,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers protected override bool OnClick(ClickEvent e) { - maskContainer.DeselectAll(); + deselectAll(); return true; } @@ -68,7 +67,12 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers if (mask == null) return; - maskContainer.Add(mask); + mask.Selected += onMaskSelected; + mask.Deselected += onMaskDeselected; + mask.SelectionRequested += onSelectionRequested; + mask.DragRequested += onDragRequested; + + selectionBlueprints.Add(mask); } /// @@ -77,12 +81,76 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers /// The for which to remove the mask. public void RemoveMaskFor(DrawableHitObject hitObject) { - var maskToRemove = maskContainer.Single(m => m.HitObject == hitObject); + var maskToRemove = selectionBlueprints.Single(m => m.HitObject == hitObject); if (maskToRemove == null) return; maskToRemove.Deselect(); - maskContainer.Remove(maskToRemove); + + maskToRemove.Selected -= onMaskSelected; + maskToRemove.Deselected -= onMaskDeselected; + maskToRemove.SelectionRequested -= onSelectionRequested; + maskToRemove.DragRequested -= onDragRequested; + + selectionBlueprints.Remove(maskToRemove); + } + + /// + /// Select all masks in a given rectangle selection area. + /// + /// The rectangle to perform a selection on in screen-space coordinates. + private void select(RectangleF rect) + { + foreach (var mask in aliveMasks.ToList()) + { + if (mask.IsPresent && rect.Contains(mask.SelectionPoint)) + mask.Select(); + else + mask.Deselect(); + } + } + + /// + /// Deselects all selected s. + /// + private void deselectAll() => aliveMasks.ToList().ForEach(m => m.Deselect()); + + private void onMaskSelected(SelectionMask mask) + { + maskSelection.HandleSelected(mask); + selectionBlueprints.ChangeChildDepth(mask, 1); + } + + private void onMaskDeselected(SelectionMask mask) + { + maskSelection.HandleDeselected(mask); + selectionBlueprints.ChangeChildDepth(mask, 0); + } + + private void onSelectionRequested(SelectionMask mask, InputState state) => maskSelection.HandleSelectionRequested(mask, state); + + private void onDragRequested(SelectionMask mask, Vector2 delta, InputState state) => maskSelection.HandleDrag(mask, delta, state); + + private class SelectionBlueprintContainer : Container + { + protected override int Compare(Drawable x, Drawable y) + { + if (!(x is SelectionMask xMask) || !(y is SelectionMask yMask)) + return base.Compare(x, y); + return Compare(xMask, yMask); + } + + public int Compare(SelectionMask x, SelectionMask y) + { + // dpeth is used to denote selected status (we always want selected masks to handle input first). + int d = x.Depth.CompareTo(y.Depth); + if (d != 0) + return d; + + // Put earlier hitobjects towards the end of the list, so they handle input first + int i = y.HitObject.HitObject.StartTime.CompareTo(x.HitObject.HitObject.StartTime); + return i == 0 ? CompareReverseChildID(x, y) : i; + } } } } diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskContainer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskContainer.cs deleted file mode 100644 index 42a7757721..0000000000 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskContainer.cs +++ /dev/null @@ -1,128 +0,0 @@ -// Copyright (c) 2007-2018 ppy Pty Ltd . -// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Input.States; -using osu.Game.Rulesets.Edit; -using OpenTK; -using RectangleF = osu.Framework.Graphics.Primitives.RectangleF; - -namespace osu.Game.Screens.Edit.Screens.Compose.Layers -{ - public class MaskContainer : Container - { - /// - /// Invoked when any is selected. - /// - public event Action MaskSelected; - - /// - /// Invoked when any is deselected. - /// - public event Action MaskDeselected; - - /// - /// Invoked when any requests selection. - /// - public event Action MaskSelectionRequested; - - /// - /// Invoked when any requests drag. - /// - public event Action MaskDragRequested; - - private IEnumerable aliveMasks => AliveInternalChildren.Cast(); - - public MaskContainer() - { - RelativeSizeAxes = Axes.Both; - } - - public override void Add(SelectionMask drawable) - { - if (drawable == null) throw new ArgumentNullException(nameof(drawable)); - - base.Add(drawable); - - drawable.Selected += onMaskSelected; - drawable.Deselected += onMaskDeselected; - drawable.SelectionRequested += onSelectionRequested; - drawable.DragRequested += onDragRequested; - } - - public override bool Remove(SelectionMask drawable) - { - if (drawable == null) throw new ArgumentNullException(nameof(drawable)); - - var result = base.Remove(drawable); - - if (result) - { - drawable.Selected -= onMaskSelected; - drawable.Deselected -= onMaskDeselected; - drawable.SelectionRequested -= onSelectionRequested; - drawable.DragRequested -= onDragRequested; - } - - return result; - } - - /// - /// Select all masks in a given rectangle selection area. - /// - /// The rectangle to perform a selection on in screen-space coordinates. - public void Select(RectangleF rect) - { - foreach (var mask in aliveMasks.ToList()) - { - if (mask.IsPresent && rect.Contains(mask.SelectionPoint)) - mask.Select(); - else - mask.Deselect(); - } - } - - /// - /// Deselects all selected s. - /// - public void DeselectAll() => aliveMasks.ToList().ForEach(m => m.Deselect()); - - private void onMaskSelected(SelectionMask mask) - { - MaskSelected?.Invoke(mask); - ChangeChildDepth(mask, 1); - } - - private void onMaskDeselected(SelectionMask mask) - { - MaskDeselected?.Invoke(mask); - ChangeChildDepth(mask, 0); - } - - private void onSelectionRequested(SelectionMask mask, InputState state) => MaskSelectionRequested?.Invoke(mask, state); - private void onDragRequested(SelectionMask mask, Vector2 delta, InputState state) => MaskDragRequested?.Invoke(mask, delta, state); - - protected override int Compare(Drawable x, Drawable y) - { - if (!(x is SelectionMask xMask) || !(y is SelectionMask yMask)) - return base.Compare(x, y); - return Compare(xMask, yMask); - } - - public int Compare(SelectionMask x, SelectionMask y) - { - // dpeth is used to denote selected status (we always want selected masks to handle input first). - int d = x.Depth.CompareTo(y.Depth); - if (d != 0) - return d; - - // Put earlier hitobjects towards the end of the list, so they handle input first - int i = y.HitObject.HitObject.StartTime.CompareTo(x.HitObject.HitObject.StartTime); - return i == 0 ? CompareReverseChildID(x, y) : i; - } - } -} From ad2836a61e7fcbe5ea0dad92089b504d78b3bcf0 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 6 Nov 2018 17:52:47 +0900 Subject: [PATCH 24/53] MaskSelection -> SelectionBox --- .../Visual/TestCaseHitObjectComposer.cs | 2 +- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 4 ++-- .../Compose/Layers/BlueprintContainer.cs | 18 +++++++++--------- .../Edit/Screens/Compose/Layers/DragBox.cs | 2 +- .../{MaskSelection.cs => SelectionBox.cs} | 6 +++--- 5 files changed, 16 insertions(+), 16 deletions(-) rename osu.Game/Screens/Edit/Screens/Compose/Layers/{MaskSelection.cs => SelectionBox.cs} (97%) diff --git a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs index aa657c9309..c51ede719a 100644 --- a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs +++ b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs @@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual { public override IReadOnlyList RequiredTypes => new[] { - typeof(MaskSelection), + typeof(SelectionBox), typeof(DragBox), typeof(HitObjectComposer), typeof(OsuHitObjectComposer), diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index a84b6a30a7..82c8e26706 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -165,10 +165,10 @@ namespace osu.Game.Rulesets.Edit public virtual SelectionMask CreateMaskFor(DrawableHitObject hitObject) => null; /// - /// Creates a which outlines s + /// Creates a which outlines s /// and handles hitobject pattern adjustments. /// - public virtual MaskSelection CreateMaskSelection() => new MaskSelection(); + public virtual SelectionBox CreateMaskSelection() => new SelectionBox(); /// /// Creates a which provides a layer above or below the . diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs index 6392ffaca1..9a17dc8007 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs @@ -18,7 +18,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers public class BlueprintContainer : CompositeDrawable { private SelectionBlueprintContainer selectionBlueprints; - private MaskSelection maskSelection; + private SelectionBox selectionBox; private IEnumerable aliveMasks => selectionBlueprints.Children.Where(c => c.IsAlive); @@ -33,16 +33,16 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers [BackgroundDependencyLoader] private void load() { - maskSelection = composer.CreateMaskSelection(); - maskSelection.DeselectAll = deselectAll; + selectionBox = composer.CreateMaskSelection(); + selectionBox.DeselectAll = deselectAll; var dragBox = new DragBox(select); - dragBox.DragEnd += () => maskSelection.UpdateVisibility(); + dragBox.DragEnd += () => selectionBox.UpdateVisibility(); InternalChildren = new[] { dragBox, - maskSelection, + selectionBox, selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both }, dragBox.CreateProxy() }; @@ -117,19 +117,19 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers private void onMaskSelected(SelectionMask mask) { - maskSelection.HandleSelected(mask); + selectionBox.HandleSelected(mask); selectionBlueprints.ChangeChildDepth(mask, 1); } private void onMaskDeselected(SelectionMask mask) { - maskSelection.HandleDeselected(mask); + selectionBox.HandleDeselected(mask); selectionBlueprints.ChangeChildDepth(mask, 0); } - private void onSelectionRequested(SelectionMask mask, InputState state) => maskSelection.HandleSelectionRequested(mask, state); + private void onSelectionRequested(SelectionMask mask, InputState state) => selectionBox.HandleSelectionRequested(mask, state); - private void onDragRequested(SelectionMask mask, Vector2 delta, InputState state) => maskSelection.HandleDrag(mask, delta, state); + private void onDragRequested(SelectionMask mask, Vector2 delta, InputState state) => selectionBox.HandleDrag(mask, delta, state); private class SelectionBlueprintContainer : Container { diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/DragBox.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/DragBox.cs index 13a3bdc379..a97ffc3fcc 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/DragBox.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/DragBox.cs @@ -46,7 +46,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers { Masking = true, BorderColour = Color4.White, - BorderThickness = MaskSelection.BORDER_RADIUS, + BorderThickness = SelectionBox.BORDER_RADIUS, Child = new Box { RelativeSizeAxes = Axes.Both, diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskSelection.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs similarity index 97% rename from osu.Game/Screens/Edit/Screens/Compose/Layers/MaskSelection.cs rename to osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs index 17b34bfb49..267892f45d 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskSelection.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs @@ -21,7 +21,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers /// /// A box which surrounds s and provides interactive handles, context menus etc. /// - public class MaskSelection : CompositeDrawable + public class SelectionBox : CompositeDrawable { public const float BORDER_RADIUS = 2; @@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers [Resolved] private IPlacementHandler placementHandler { get; set; } - public MaskSelection() + public SelectionBox() { selectedMasks = new List(); @@ -147,7 +147,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers #endregion /// - /// Updates whether this is visible. + /// Updates whether this is visible. /// internal void UpdateVisibility() { From f2a5f28ea2562f8e3c08fb02c22a391cae439f5a Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 6 Nov 2018 17:56:04 +0900 Subject: [PATCH 25/53] SelectionMask -> SelectionBlueprint --- .../Edit/ManiaHitObjectComposer.cs | 6 +-- ...nMask.cs => HoldNoteSelectionBlueprint.cs} | 12 ++--- ...ctionMask.cs => NoteSelectionBlueprint.cs} | 4 +- .../TestCaseHitCircleSelectionMask.cs | 2 +- .../TestCaseSliderSelectionMask.cs | 6 +-- .../TestCaseSpinnerSelectionMask.cs | 4 +- ...Mask.cs => HitCircleSelectionBlueprint.cs} | 4 +- ...k.cs => SliderCircleSelectionBlueprint.cs} | 4 +- ...ionMask.cs => SliderSelectionBlueprint.cs} | 12 ++--- ...onMask.cs => SpinnerSelectionBlueprint.cs} | 4 +- .../Edit/OsuHitObjectComposer.cs | 8 +-- .../Visual/TestCaseHitObjectComposer.cs | 2 +- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 10 ++-- ...SelectionMask.cs => SelectionBlueprint.cs} | 30 +++++------ .../Compose/Layers/BlueprintContainer.cs | 50 +++++++++---------- .../Screens/Compose/Layers/SelectionBox.cs | 32 ++++++------ .../Visual/HitObjectSelectionMaskTestCase.cs | 14 +++--- 17 files changed, 102 insertions(+), 102 deletions(-) rename osu.Game.Rulesets.Mania/Edit/Masks/{HoldNoteSelectionMask.cs => HoldNoteSelectionBlueprint.cs} (86%) rename osu.Game.Rulesets.Mania/Edit/Masks/{NoteSelectionMask.cs => NoteSelectionBlueprint.cs} (88%) rename osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/{HitCircleSelectionMask.cs => HitCircleSelectionBlueprint.cs} (79%) rename osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/{SliderCircleSelectionMask.cs => SliderCircleSelectionBlueprint.cs} (79%) rename osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/{SliderSelectionMask.cs => SliderSelectionBlueprint.cs} (59%) rename osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/{SpinnerSelectionMask.cs => SpinnerSelectionBlueprint.cs} (84%) rename osu.Game/Rulesets/Edit/{SelectionMask.cs => SelectionBlueprint.cs} (78%) diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs index fcacde769b..76969ab2bf 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs @@ -38,14 +38,14 @@ namespace osu.Game.Rulesets.Mania.Edit protected override IReadOnlyList CompositionTools => Array.Empty(); - public override SelectionMask CreateMaskFor(DrawableHitObject hitObject) + public override SelectionBlueprint CreateMaskFor(DrawableHitObject hitObject) { switch (hitObject) { case DrawableNote note: - return new NoteSelectionMask(note); + return new NoteSelectionBlueprint(note); case DrawableHoldNote holdNote: - return new HoldNoteSelectionMask(holdNote); + return new HoldNoteSelectionBlueprint(holdNote); } return base.CreateMaskFor(hitObject); diff --git a/osu.Game.Rulesets.Mania/Edit/Masks/HoldNoteSelectionMask.cs b/osu.Game.Rulesets.Mania/Edit/Masks/HoldNoteSelectionBlueprint.cs similarity index 86% rename from osu.Game.Rulesets.Mania/Edit/Masks/HoldNoteSelectionMask.cs rename to osu.Game.Rulesets.Mania/Edit/Masks/HoldNoteSelectionBlueprint.cs index a2c01d7a0e..14f045a549 100644 --- a/osu.Game.Rulesets.Mania/Edit/Masks/HoldNoteSelectionMask.cs +++ b/osu.Game.Rulesets.Mania/Edit/Masks/HoldNoteSelectionBlueprint.cs @@ -15,7 +15,7 @@ using OpenTK.Graphics; namespace osu.Game.Rulesets.Mania.Edit.Masks { - public class HoldNoteSelectionMask : SelectionMask + public class HoldNoteSelectionBlueprint : SelectionBlueprint { public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject; @@ -23,13 +23,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Masks private readonly BodyPiece body; - public HoldNoteSelectionMask(DrawableHoldNote hold) + public HoldNoteSelectionBlueprint(DrawableHoldNote hold) : base(hold) { InternalChildren = new Drawable[] { - new HoldNoteNoteSelectionMask(hold.Head), - new HoldNoteNoteSelectionMask(hold.Tail), + new HoldNoteNoteSelectionBlueprint(hold.Head), + new HoldNoteNoteSelectionBlueprint(hold.Tail), body = new BodyPiece { AccentColour = Color4.Transparent @@ -59,9 +59,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Masks Y -= HitObject.Tail.DrawHeight; } - private class HoldNoteNoteSelectionMask : NoteSelectionMask + private class HoldNoteNoteSelectionBlueprint : NoteSelectionBlueprint { - public HoldNoteNoteSelectionMask(DrawableNote note) + public HoldNoteNoteSelectionBlueprint(DrawableNote note) : base(note) { Select(); diff --git a/osu.Game.Rulesets.Mania/Edit/Masks/NoteSelectionMask.cs b/osu.Game.Rulesets.Mania/Edit/Masks/NoteSelectionBlueprint.cs similarity index 88% rename from osu.Game.Rulesets.Mania/Edit/Masks/NoteSelectionMask.cs rename to osu.Game.Rulesets.Mania/Edit/Masks/NoteSelectionBlueprint.cs index 18f042a483..4be0da12e1 100644 --- a/osu.Game.Rulesets.Mania/Edit/Masks/NoteSelectionMask.cs +++ b/osu.Game.Rulesets.Mania/Edit/Masks/NoteSelectionBlueprint.cs @@ -9,9 +9,9 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; namespace osu.Game.Rulesets.Mania.Edit.Masks { - public class NoteSelectionMask : SelectionMask + public class NoteSelectionBlueprint : SelectionBlueprint { - public NoteSelectionMask(DrawableNote note) + public NoteSelectionBlueprint(DrawableNote note) : base(note) { Scale = note.Scale; diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionMask.cs index e3d61623bf..330315a953 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionMask.cs @@ -24,6 +24,6 @@ namespace osu.Game.Rulesets.Osu.Tests Add(drawableObject = new DrawableHitCircle(hitCircle)); } - protected override SelectionMask CreateMask() => new HitCircleSelectionMask(drawableObject); + protected override SelectionBlueprint CreateMask() => new HitCircleSelectionBlueprint(drawableObject); } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionMask.cs index 87e0e1a7ec..0641ff7582 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionMask.cs @@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Osu.Tests { public override IReadOnlyList RequiredTypes => new[] { - typeof(SliderSelectionMask), - typeof(SliderCircleSelectionMask), + typeof(SliderSelectionBlueprint), + typeof(SliderCircleSelectionBlueprint), typeof(SliderBodyPiece), typeof(SliderCircle), typeof(PathControlPointVisualiser), @@ -50,6 +50,6 @@ namespace osu.Game.Rulesets.Osu.Tests Add(drawableObject = new DrawableSlider(slider)); } - protected override SelectionMask CreateMask() => new SliderSelectionMask(drawableObject); + protected override SelectionBlueprint CreateMask() => new SliderSelectionBlueprint(drawableObject); } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionMask.cs index b436ff0e9f..9b0be3cc9c 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionMask.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Tests { public override IReadOnlyList RequiredTypes => new[] { - typeof(SpinnerSelectionMask), + typeof(SpinnerSelectionBlueprint), typeof(SpinnerPiece) }; @@ -45,6 +45,6 @@ namespace osu.Game.Rulesets.Osu.Tests }); } - protected override SelectionMask CreateMask() => new SpinnerSelectionMask(drawableSpinner) { Size = new Vector2(0.5f) }; + protected override SelectionBlueprint CreateMask() => new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) }; } } diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionMask.cs b/osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionBlueprint.cs similarity index 79% rename from osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionMask.cs rename to osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionBlueprint.cs index da46da92a5..14eb97327c 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionMask.cs +++ b/osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionBlueprint.cs @@ -8,9 +8,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks { - public class HitCircleSelectionMask : SelectionMask + public class HitCircleSelectionBlueprint : SelectionBlueprint { - public HitCircleSelectionMask(DrawableHitCircle hitCircle) + public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle) : base(hitCircle) { InternalChild = new HitCirclePiece((HitCircle)hitCircle.HitObject); diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderCircleSelectionMask.cs b/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderCircleSelectionBlueprint.cs similarity index 79% rename from osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderCircleSelectionMask.cs rename to osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderCircleSelectionBlueprint.cs index a1b3fd545c..ab37079d42 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderCircleSelectionMask.cs +++ b/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderCircleSelectionBlueprint.cs @@ -8,9 +8,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks { - public class SliderCircleSelectionMask : SelectionMask + public class SliderCircleSelectionBlueprint : SelectionBlueprint { - public SliderCircleSelectionMask(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position) + public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position) : base(hitObject) { InternalChild = new SliderCirclePiece(slider, position); diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderSelectionMask.cs b/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderSelectionBlueprint.cs similarity index 59% rename from osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderSelectionMask.cs rename to osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderSelectionBlueprint.cs index b79b0ba1fb..adb8591550 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderSelectionMask.cs +++ b/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderSelectionBlueprint.cs @@ -10,11 +10,11 @@ using OpenTK; namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks { - public class SliderSelectionMask : SelectionMask + public class SliderSelectionBlueprint : SelectionBlueprint { - private readonly SliderCircleSelectionMask headMask; + private readonly SliderCircleSelectionBlueprint headBlueprint; - public SliderSelectionMask(DrawableSlider slider) + public SliderSelectionBlueprint(DrawableSlider slider) : base(slider) { var sliderObject = (Slider)slider.HitObject; @@ -22,12 +22,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks InternalChildren = new Drawable[] { new SliderBodyPiece(sliderObject), - headMask = new SliderCircleSelectionMask(slider.HeadCircle, sliderObject, SliderPosition.Start), - new SliderCircleSelectionMask(slider.TailCircle, sliderObject, SliderPosition.End), + headBlueprint = new SliderCircleSelectionBlueprint(slider.HeadCircle, sliderObject, SliderPosition.Start), + new SliderCircleSelectionBlueprint(slider.TailCircle, sliderObject, SliderPosition.End), new PathControlPointVisualiser(sliderObject), }; } - public override Vector2 SelectionPoint => headMask.SelectionPoint; + public override Vector2 SelectionPoint => headBlueprint.SelectionPoint; } } diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerSelectionMask.cs b/osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerSelectionBlueprint.cs similarity index 84% rename from osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerSelectionMask.cs rename to osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerSelectionBlueprint.cs index 0e47bd2a8b..b3c550b1c1 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerSelectionMask.cs +++ b/osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerSelectionBlueprint.cs @@ -9,11 +9,11 @@ using OpenTK; namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks { - public class SpinnerSelectionMask : SelectionMask + public class SpinnerSelectionBlueprint : SelectionBlueprint { private readonly SpinnerPiece piece; - public SpinnerSelectionMask(DrawableSpinner spinner) + public SpinnerSelectionBlueprint(DrawableSpinner spinner) : base(spinner) { InternalChild = piece = new SpinnerPiece((Spinner)spinner.HitObject); diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 005ccec151..1ed3578ab4 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -37,16 +37,16 @@ namespace osu.Game.Rulesets.Osu.Edit protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both }; - public override SelectionMask CreateMaskFor(DrawableHitObject hitObject) + public override SelectionBlueprint CreateMaskFor(DrawableHitObject hitObject) { switch (hitObject) { case DrawableHitCircle circle: - return new HitCircleSelectionMask(circle); + return new HitCircleSelectionBlueprint(circle); case DrawableSlider slider: - return new SliderSelectionMask(slider); + return new SliderSelectionBlueprint(slider); case DrawableSpinner spinner: - return new SpinnerSelectionMask(spinner); + return new SpinnerSelectionBlueprint(spinner); } return base.CreateMaskFor(hitObject); diff --git a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs index c51ede719a..ff82034648 100644 --- a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs +++ b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs @@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual typeof(BlueprintContainer), typeof(NotNullAttribute), typeof(HitCirclePiece), - typeof(HitCircleSelectionMask), + typeof(HitCircleSelectionBlueprint), typeof(HitCirclePlacementMask), }; diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 82c8e26706..0608afdeca 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -148,27 +148,27 @@ namespace osu.Game.Rulesets.Edit /// The to add. public void Add(HitObject hitObject) { - blueprintContainer.AddMaskFor(rulesetContainer.Add(hitObject)); + blueprintContainer.AddBlueprintFor(rulesetContainer.Add(hitObject)); placementContainer.Refresh(); } - public void Remove(HitObject hitObject) => blueprintContainer.RemoveMaskFor(rulesetContainer.Remove(hitObject)); + public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(rulesetContainer.Remove(hitObject)); internal abstract EditRulesetContainer CreateRulesetContainer(); protected abstract IReadOnlyList CompositionTools { get; } /// - /// Creates a for a specific . + /// Creates a for a specific . /// /// The to create the overlay for. - public virtual SelectionMask CreateMaskFor(DrawableHitObject hitObject) => null; + public virtual SelectionBlueprint CreateMaskFor(DrawableHitObject hitObject) => null; /// /// Creates a which outlines s /// and handles hitobject pattern adjustments. /// - public virtual SelectionBox CreateMaskSelection() => new SelectionBox(); + public virtual SelectionBox CreateSelectionBox() => new SelectionBox(); /// /// Creates a which provides a layer above or below the . diff --git a/osu.Game/Rulesets/Edit/SelectionMask.cs b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs similarity index 78% rename from osu.Game/Rulesets/Edit/SelectionMask.cs rename to osu.Game/Rulesets/Edit/SelectionBlueprint.cs index 3b78d5aaf6..dc879b3a16 100644 --- a/osu.Game/Rulesets/Edit/SelectionMask.cs +++ b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs @@ -17,31 +17,31 @@ namespace osu.Game.Rulesets.Edit /// /// A mask placed above a adding editing functionality. /// - public class SelectionMask : CompositeDrawable, IStateful + public class SelectionBlueprint : CompositeDrawable, IStateful { /// - /// Invoked when this has been selected. + /// Invoked when this has been selected. /// - public event Action Selected; + public event Action Selected; /// - /// Invoked when this has been deselected. + /// Invoked when this has been deselected. /// - public event Action Deselected; + public event Action Deselected; /// - /// Invoked when this has requested selection. + /// Invoked when this has requested selection. /// Will fire even if already selected. Does not actually perform selection. /// - public event Action SelectionRequested; + public event Action SelectionRequested; /// - /// Invoked when this has requested drag. + /// Invoked when this has requested drag. /// - public event Action DragRequested; + public event Action DragRequested; /// - /// The which this applies to. + /// The which this applies to. /// public readonly DrawableHitObject HitObject; @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Edit public override bool HandlePositionalInput => ShouldBeAlive; public override bool RemoveWhenNotAlive => false; - public SelectionMask(DrawableHitObject hitObject) + public SelectionBlueprint(DrawableHitObject hitObject) { HitObject = hitObject; @@ -86,12 +86,12 @@ namespace osu.Game.Rulesets.Edit } /// - /// Selects this , causing it to become visible. + /// Selects this , causing it to become visible. /// public void Select() => State = SelectionState.Selected; /// - /// Deselects this , causing it to become invisible. + /// Deselects this , causing it to become invisible. /// public void Deselect() => State = SelectionState.NotSelected; @@ -135,12 +135,12 @@ namespace osu.Game.Rulesets.Edit } /// - /// The screen-space point that causes this to be selected. + /// The screen-space point that causes this to be selected. /// public virtual Vector2 SelectionPoint => HitObject.ScreenSpaceDrawQuad.Centre; /// - /// The screen-space quad that outlines this for selections. + /// The screen-space quad that outlines this for selections. /// public virtual Quad SelectionQuad => HitObject.ScreenSpaceDrawQuad; } diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs index 9a17dc8007..3473e66c2b 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs @@ -20,7 +20,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers private SelectionBlueprintContainer selectionBlueprints; private SelectionBox selectionBox; - private IEnumerable aliveMasks => selectionBlueprints.Children.Where(c => c.IsAlive); + private IEnumerable selections => selectionBlueprints.Children.Where(c => c.IsAlive); [Resolved] private HitObjectComposer composer { get; set; } @@ -33,7 +33,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers [BackgroundDependencyLoader] private void load() { - selectionBox = composer.CreateMaskSelection(); + selectionBox = composer.CreateSelectionBox(); selectionBox.DeselectAll = deselectAll; var dragBox = new DragBox(select); @@ -48,7 +48,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers }; foreach (var obj in composer.HitObjects) - AddMaskFor(obj); + AddBlueprintFor(obj); } protected override bool OnClick(ClickEvent e) @@ -61,14 +61,14 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers /// Adds a mask for a which adds movement support. /// /// The to create a mask for. - public void AddMaskFor(DrawableHitObject hitObject) + public void AddBlueprintFor(DrawableHitObject hitObject) { var mask = composer.CreateMaskFor(hitObject); if (mask == null) return; - mask.Selected += onMaskSelected; - mask.Deselected += onMaskDeselected; + mask.Selected += onBlueprintSelected; + mask.Deselected += onBlueprintDeselected; mask.SelectionRequested += onSelectionRequested; mask.DragRequested += onDragRequested; @@ -79,7 +79,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers /// Removes a mask for a . /// /// The for which to remove the mask. - public void RemoveMaskFor(DrawableHitObject hitObject) + public void RemoveBlueprintFor(DrawableHitObject hitObject) { var maskToRemove = selectionBlueprints.Single(m => m.HitObject == hitObject); if (maskToRemove == null) @@ -87,8 +87,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers maskToRemove.Deselect(); - maskToRemove.Selected -= onMaskSelected; - maskToRemove.Deselected -= onMaskDeselected; + maskToRemove.Selected -= onBlueprintSelected; + maskToRemove.Deselected -= onBlueprintDeselected; maskToRemove.SelectionRequested -= onSelectionRequested; maskToRemove.DragRequested -= onDragRequested; @@ -101,7 +101,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers /// The rectangle to perform a selection on in screen-space coordinates. private void select(RectangleF rect) { - foreach (var mask in aliveMasks.ToList()) + foreach (var mask in selections.ToList()) { if (mask.IsPresent && rect.Contains(mask.SelectionPoint)) mask.Select(); @@ -111,38 +111,38 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers } /// - /// Deselects all selected s. + /// Deselects all selected s. /// - private void deselectAll() => aliveMasks.ToList().ForEach(m => m.Deselect()); + private void deselectAll() => selections.ToList().ForEach(m => m.Deselect()); - private void onMaskSelected(SelectionMask mask) + private void onBlueprintSelected(SelectionBlueprint blueprint) { - selectionBox.HandleSelected(mask); - selectionBlueprints.ChangeChildDepth(mask, 1); + selectionBox.HandleSelected(blueprint); + selectionBlueprints.ChangeChildDepth(blueprint, 1); } - private void onMaskDeselected(SelectionMask mask) + private void onBlueprintDeselected(SelectionBlueprint blueprint) { - selectionBox.HandleDeselected(mask); - selectionBlueprints.ChangeChildDepth(mask, 0); + selectionBox.HandleDeselected(blueprint); + selectionBlueprints.ChangeChildDepth(blueprint, 0); } - private void onSelectionRequested(SelectionMask mask, InputState state) => selectionBox.HandleSelectionRequested(mask, state); + private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionBox.HandleSelectionRequested(blueprint, state); - private void onDragRequested(SelectionMask mask, Vector2 delta, InputState state) => selectionBox.HandleDrag(mask, delta, state); + private void onDragRequested(SelectionBlueprint blueprint, Vector2 delta, InputState state) => selectionBox.HandleDrag(blueprint, delta, state); - private class SelectionBlueprintContainer : Container + private class SelectionBlueprintContainer : Container { protected override int Compare(Drawable x, Drawable y) { - if (!(x is SelectionMask xMask) || !(y is SelectionMask yMask)) + if (!(x is SelectionBlueprint xBlueprint) || !(y is SelectionBlueprint yBlueprint)) return base.Compare(x, y); - return Compare(xMask, yMask); + return Compare(xBlueprint, yBlueprint); } - public int Compare(SelectionMask x, SelectionMask y) + public int Compare(SelectionBlueprint x, SelectionBlueprint y) { - // dpeth is used to denote selected status (we always want selected masks to handle input first). + // dpeth is used to denote selected status (we always want selected blueprints to handle input first). int d = x.Depth.CompareTo(y.Depth); if (d != 0) return d; diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs index 267892f45d..6aef47d690 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs @@ -19,13 +19,13 @@ using OpenTK.Input; namespace osu.Game.Screens.Edit.Screens.Compose.Layers { /// - /// A box which surrounds s and provides interactive handles, context menus etc. + /// A box which surrounds s and provides interactive handles, context menus etc. /// public class SelectionBox : CompositeDrawable { public const float BORDER_RADIUS = 2; - private readonly List selectedMasks; + private readonly List selectedMasks; private Drawable outline; @@ -34,7 +34,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers public SelectionBox() { - selectedMasks = new List(); + selectedMasks = new List(); RelativeSizeAxes = Axes.Both; AlwaysPresent = true; @@ -60,7 +60,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers #region User Input Handling - public void HandleDrag(SelectionMask m, Vector2 delta, InputState state) + public void HandleDrag(SelectionBlueprint m, Vector2 delta, InputState state) { // Todo: Various forms of snapping @@ -103,16 +103,16 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers /// /// Handle a mask becoming selected. /// - /// The mask. - public void HandleSelected(SelectionMask mask) => selectedMasks.Add(mask); + /// The mask. + public void HandleSelected(SelectionBlueprint blueprint) => selectedMasks.Add(blueprint); /// /// Handle a mask becoming deselected. /// - /// The mask. - public void HandleDeselected(SelectionMask mask) + /// The mask. + public void HandleDeselected(SelectionBlueprint blueprint) { - selectedMasks.Remove(mask); + selectedMasks.Remove(blueprint); // We don't want to update visibility if > 0, since we may be deselecting masks during drag-selection if (selectedMasks.Count == 0) @@ -122,23 +122,23 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers /// /// Handle a mask requesting selection. /// - /// The mask. - public void HandleSelectionRequested(SelectionMask mask, InputState state) + /// The mask. + public void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state) { if (state.Keyboard.ControlPressed) { - if (mask.IsSelected) - mask.Deselect(); + if (blueprint.IsSelected) + blueprint.Deselect(); else - mask.Select(); + blueprint.Select(); } else { - if (mask.IsSelected) + if (blueprint.IsSelected) return; DeselectAll?.Invoke(); - mask.Select(); + blueprint.Select(); } UpdateVisibility(); diff --git a/osu.Game/Tests/Visual/HitObjectSelectionMaskTestCase.cs b/osu.Game/Tests/Visual/HitObjectSelectionMaskTestCase.cs index 3ba6841280..707ebaa96b 100644 --- a/osu.Game/Tests/Visual/HitObjectSelectionMaskTestCase.cs +++ b/osu.Game/Tests/Visual/HitObjectSelectionMaskTestCase.cs @@ -12,7 +12,7 @@ namespace osu.Game.Tests.Visual { public abstract class HitObjectSelectionMaskTestCase : OsuTestCase { - private SelectionMask mask; + private SelectionBlueprint blueprint; protected override Container Content => content ?? base.Content; private readonly Container content; @@ -29,19 +29,19 @@ namespace osu.Game.Tests.Visual [BackgroundDependencyLoader] private void load() { - base.Content.Add(mask = CreateMask()); - mask.SelectionRequested += (_, __) => mask.Select(); + base.Content.Add(blueprint = CreateMask()); + blueprint.SelectionRequested += (_, __) => blueprint.Select(); - AddStep("Select", () => mask.Select()); - AddStep("Deselect", () => mask.Deselect()); + AddStep("Select", () => blueprint.Select()); + AddStep("Deselect", () => blueprint.Deselect()); } protected override bool OnClick(ClickEvent e) { - mask.Deselect(); + blueprint.Deselect(); return true; } - protected abstract SelectionMask CreateMask(); + protected abstract SelectionBlueprint CreateMask(); } } From 90c813618a84851627c432a0f62a6c208edcb712 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 6 Nov 2018 18:02:55 +0900 Subject: [PATCH 26/53] Merge PlacementContainer into BlueprintContainer --- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 17 +-- .../Compose/Layers/BlueprintContainer.cs | 106 ++++++++++++------ .../Compose/Layers/PlacementContainer.cs | 50 --------- 3 files changed, 75 insertions(+), 98 deletions(-) delete mode 100644 osu.Game/Screens/Edit/Screens/Compose/Layers/PlacementContainer.cs diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 0608afdeca..7072e31e16 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -36,7 +36,6 @@ namespace osu.Game.Rulesets.Edit private EditRulesetContainer rulesetContainer; private BlueprintContainer blueprintContainer; - private PlacementContainer placementContainer; internal HitObjectComposer(Ruleset ruleset) { @@ -65,11 +64,7 @@ namespace osu.Game.Rulesets.Edit layerBelowRuleset.Child = new BorderLayer { RelativeSizeAxes = Axes.Both }; var layerAboveRuleset = CreateLayerContainer(); - layerAboveRuleset.Children = new Drawable[] - { - blueprintContainer = new BlueprintContainer(), - placementContainer = new PlacementContainer(), - }; + layerAboveRuleset.Child = new BlueprintContainer(); layerContainers.Add(layerBelowRuleset); layerContainers.Add(layerAboveRuleset); @@ -112,8 +107,8 @@ namespace osu.Game.Rulesets.Edit }; toolboxCollection.Items = - CompositionTools.Select(t => new RadioButton(t.Name, () => placementContainer.CurrentTool = t)) - .Prepend(new RadioButton("Select", () => placementContainer.CurrentTool = null)) + CompositionTools.Select(t => new RadioButton(t.Name, () => blueprintContainer.CurrentTool = t)) + .Prepend(new RadioButton("Select", () => blueprintContainer.CurrentTool = null)) .ToList(); toolboxCollection.Items[0].Select(); @@ -146,11 +141,7 @@ namespace osu.Game.Rulesets.Edit /// Adds a to the and visualises it. /// /// The to add. - public void Add(HitObject hitObject) - { - blueprintContainer.AddBlueprintFor(rulesetContainer.Add(hitObject)); - placementContainer.Refresh(); - } + public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(rulesetContainer.Add(hitObject)); public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(rulesetContainer.Remove(hitObject)); diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs index 3473e66c2b..5c7d840f3d 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics.Primitives; using osu.Framework.Input.Events; using osu.Framework.Input.States; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Objects.Drawables; using OpenTK; @@ -18,6 +19,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers public class BlueprintContainer : CompositeDrawable { private SelectionBlueprintContainer selectionBlueprints; + private Container placementBlueprintContainer; private SelectionBox selectionBox; private IEnumerable selections => selectionBlueprints.Children.Where(c => c.IsAlive); @@ -44,6 +46,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers dragBox, selectionBox, selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both }, + placementBlueprintContainer = new Container { RelativeSizeAxes = Axes.Both }, dragBox.CreateProxy() }; @@ -51,6 +54,64 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers AddBlueprintFor(obj); } + private HitObjectCompositionTool currentTool; + + /// + /// The current placement tool. + /// + public HitObjectCompositionTool CurrentTool + { + get => currentTool; + set + { + if (currentTool == value) + return; + currentTool = value; + + refreshTool(); + } + } + + /// + /// Adds a blueprint for a which adds movement support. + /// + /// The to create a blueprint for. + public void AddBlueprintFor(DrawableHitObject hitObject) + { + refreshTool(); + + var blueprint = composer.CreateMaskFor(hitObject); + if (blueprint == null) + return; + + blueprint.Selected += onBlueprintSelected; + blueprint.Deselected += onBlueprintDeselected; + blueprint.SelectionRequested += onSelectionRequested; + blueprint.DragRequested += onDragRequested; + + selectionBlueprints.Add(blueprint); + } + + /// + /// Removes a blueprint for a . + /// + /// The for which to remove the blueprint. + public void RemoveBlueprintFor(DrawableHitObject hitObject) + { + var blueprint = selectionBlueprints.Single(m => m.HitObject == hitObject); + if (blueprint == null) + return; + + blueprint.Deselect(); + + blueprint.Selected -= onBlueprintSelected; + blueprint.Deselected -= onBlueprintDeselected; + blueprint.SelectionRequested -= onSelectionRequested; + blueprint.DragRequested -= onDragRequested; + + selectionBlueprints.Remove(blueprint); + } + protected override bool OnClick(ClickEvent e) { deselectAll(); @@ -58,42 +119,17 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers } /// - /// Adds a mask for a which adds movement support. + /// Refreshes the current placement tool. /// - /// The to create a mask for. - public void AddBlueprintFor(DrawableHitObject hitObject) + private void refreshTool() { - var mask = composer.CreateMaskFor(hitObject); - if (mask == null) - return; + placementBlueprintContainer.Clear(); - mask.Selected += onBlueprintSelected; - mask.Deselected += onBlueprintDeselected; - mask.SelectionRequested += onSelectionRequested; - mask.DragRequested += onDragRequested; - - selectionBlueprints.Add(mask); + var blueprint = CurrentTool?.CreatePlacementMask(); + if (blueprint != null) + placementBlueprintContainer.Child = blueprint; } - /// - /// Removes a mask for a . - /// - /// The for which to remove the mask. - public void RemoveBlueprintFor(DrawableHitObject hitObject) - { - var maskToRemove = selectionBlueprints.Single(m => m.HitObject == hitObject); - if (maskToRemove == null) - return; - - maskToRemove.Deselect(); - - maskToRemove.Selected -= onBlueprintSelected; - maskToRemove.Deselected -= onBlueprintDeselected; - maskToRemove.SelectionRequested -= onSelectionRequested; - maskToRemove.DragRequested -= onDragRequested; - - selectionBlueprints.Remove(maskToRemove); - } /// /// Select all masks in a given rectangle selection area. @@ -101,12 +137,12 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers /// The rectangle to perform a selection on in screen-space coordinates. private void select(RectangleF rect) { - foreach (var mask in selections.ToList()) + foreach (var blueprint in selections.ToList()) { - if (mask.IsPresent && rect.Contains(mask.SelectionPoint)) - mask.Select(); + if (blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint)) + blueprint.Select(); else - mask.Deselect(); + blueprint.Deselect(); } } diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/PlacementContainer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/PlacementContainer.cs deleted file mode 100644 index ea167a5c6b..0000000000 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/PlacementContainer.cs +++ /dev/null @@ -1,50 +0,0 @@ -// Copyright (c) 2007-2018 ppy Pty Ltd . -// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Rulesets.Edit.Tools; -using Container = System.ComponentModel.Container; - -namespace osu.Game.Screens.Edit.Screens.Compose.Layers -{ - public class PlacementContainer : CompositeDrawable - { - private readonly Container maskContainer; - - public PlacementContainer() - { - RelativeSizeAxes = Axes.Both; - } - - private HitObjectCompositionTool currentTool; - - /// - /// The current placement tool. - /// - public HitObjectCompositionTool CurrentTool - { - get => currentTool; - set - { - if (currentTool == value) - return; - currentTool = value; - - Refresh(); - } - } - - /// - /// Refreshes the current placement tool. - /// - public void Refresh() - { - ClearInternal(); - - var mask = CurrentTool?.CreatePlacementMask(); - if (mask != null) - InternalChild = mask; - } - } -} From 11be820efe67fd36e62cbbee76d7eb9441b1c8cf Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 6 Nov 2018 18:03:21 +0900 Subject: [PATCH 27/53] CreateMaskFor -> CreateBlueprintFor --- osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs | 4 ++-- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 4 ++-- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 2 +- .../Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs | 2 +- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs index 76969ab2bf..7420a3c64c 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Edit protected override IReadOnlyList CompositionTools => Array.Empty(); - public override SelectionBlueprint CreateMaskFor(DrawableHitObject hitObject) + public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) { switch (hitObject) { @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Edit return new HoldNoteSelectionBlueprint(holdNote); } - return base.CreateMaskFor(hitObject); + return base.CreateBlueprintFor(hitObject); } } } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 1ed3578ab4..1d806aba90 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Edit protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both }; - public override SelectionBlueprint CreateMaskFor(DrawableHitObject hitObject) + public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) { switch (hitObject) { @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Edit return new SpinnerSelectionBlueprint(spinner); } - return base.CreateMaskFor(hitObject); + return base.CreateBlueprintFor(hitObject); } } } diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 7072e31e16..f1b1948b5e 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -153,7 +153,7 @@ namespace osu.Game.Rulesets.Edit /// Creates a for a specific . /// /// The to create the overlay for. - public virtual SelectionBlueprint CreateMaskFor(DrawableHitObject hitObject) => null; + public virtual SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null; /// /// Creates a which outlines s diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs index 5c7d840f3d..730dedb53f 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs @@ -80,7 +80,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers { refreshTool(); - var blueprint = composer.CreateMaskFor(hitObject); + var blueprint = composer.CreateBlueprintFor(hitObject); if (blueprint == null) return; From bd775af274224e708e9de31db080d128c8dcd829 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 6 Nov 2018 18:04:03 +0900 Subject: [PATCH 28/53] PlacementMask -> PlacementBlueprint --- .../TestCaseHitCirclePlacementMask.cs | 2 +- .../TestCaseSliderPlacementMask.cs | 2 +- .../TestCaseSpinnerPlacementMask.cs | 2 +- osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs | 2 +- ...PlacementMask.cs => HitCirclePlacementBlueprint.cs} | 4 ++-- ...derPlacementMask.cs => SliderPlacementBlueprint.cs} | 4 ++-- ...erPlacementMask.cs => SpinnerPlacementBlueprint.cs} | 4 ++-- osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs | 2 +- osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs | 2 +- osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs | 2 +- .../Edit/{PlacementMask.cs => PlacementBlueprint.cs} | 6 +++--- .../Rulesets/Edit/Tools/HitObjectCompositionTool.cs | 2 +- .../Edit/Screens/Compose/Layers/BlueprintContainer.cs | 4 ++-- .../Tests/Visual/HitObjectPlacementMaskTestCase.cs | 10 +++++----- 14 files changed, 24 insertions(+), 24 deletions(-) rename osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/{HitCirclePlacementMask.cs => HitCirclePlacementBlueprint.cs} (91%) rename osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/{SliderPlacementMask.cs => SliderPlacementBlueprint.cs} (98%) rename osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/{SpinnerPlacementMask.cs => SpinnerPlacementBlueprint.cs} (91%) rename osu.Game/Rulesets/Edit/{PlacementMask.cs => PlacementBlueprint.cs} (90%) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementMask.cs index be0b94c4c8..8e41a28440 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementMask.cs @@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Osu.Tests public class TestCaseHitCirclePlacementMask : HitObjectPlacementMaskTestCase { protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject); - protected override PlacementMask CreateMask() => new HitCirclePlacementMask(); + protected override PlacementBlueprint CreateMask() => new HitCirclePlacementBlueprint(); } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementMask.cs index 889ea0c311..5dd7a99aad 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementMask.cs @@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Osu.Tests public class TestCaseSliderPlacementMask : HitObjectPlacementMaskTestCase { protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject); - protected override PlacementMask CreateMask() => new SliderPlacementMask(); + protected override PlacementBlueprint CreateMask() => new SliderPlacementBlueprint(); } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementMask.cs index c2c7942c57..1ca203e474 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementMask.cs @@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Tests { protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject); - protected override PlacementMask CreateMask() => new SpinnerPlacementMask(); + protected override PlacementBlueprint CreateMask() => new SpinnerPlacementBlueprint(); } } diff --git a/osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs b/osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs index 767c7db5da..d7a4c7a6b7 100644 --- a/osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs +++ b/osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs @@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Edit { } - public override PlacementMask CreatePlacementMask() => new HitCirclePlacementMask(); + public override PlacementBlueprint CreatePlacementMask() => new HitCirclePlacementBlueprint(); } } diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCirclePlacementMask.cs b/osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCirclePlacementBlueprint.cs similarity index 91% rename from osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCirclePlacementMask.cs rename to osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCirclePlacementBlueprint.cs index 0d0acbed7d..ec32b7d74d 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCirclePlacementMask.cs +++ b/osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCirclePlacementBlueprint.cs @@ -8,11 +8,11 @@ using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks { - public class HitCirclePlacementMask : PlacementMask + public class HitCirclePlacementBlueprint : PlacementBlueprint { public new HitCircle HitObject => (HitCircle)base.HitObject; - public HitCirclePlacementMask() + public HitCirclePlacementBlueprint() : base(new HitCircle()) { InternalChild = new HitCirclePiece(HitObject); diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderPlacementMask.cs b/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderPlacementBlueprint.cs similarity index 98% rename from osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderPlacementMask.cs rename to osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderPlacementBlueprint.cs index 12e768d58e..bf2acc2f3c 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderPlacementMask.cs +++ b/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderPlacementBlueprint.cs @@ -18,7 +18,7 @@ using OpenTK.Input; namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks { - public class SliderPlacementMask : PlacementMask + public class SliderPlacementBlueprint : PlacementBlueprint { public new Objects.Slider HitObject => (Objects.Slider)base.HitObject; @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks private PlacementState state; - public SliderPlacementMask() + public SliderPlacementBlueprint() : base(new Objects.Slider()) { RelativeSizeAxes = Axes.Both; diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerPlacementMask.cs b/osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerPlacementBlueprint.cs similarity index 91% rename from osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerPlacementMask.cs rename to osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerPlacementBlueprint.cs index cd5d6cff04..ca7a2f7b01 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerPlacementMask.cs +++ b/osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerPlacementBlueprint.cs @@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu.UI; namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks { - public class SpinnerPlacementMask : PlacementMask + public class SpinnerPlacementBlueprint : PlacementBlueprint { public new Spinner HitObject => (Spinner)base.HitObject; @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks private bool isPlacingEnd; - public SpinnerPlacementMask() + public SpinnerPlacementBlueprint() : base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 }) { InternalChild = piece = new SpinnerPiece(HitObject) { Alpha = 0.5f }; diff --git a/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs b/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs index fd0430ce4c..050c538329 100644 --- a/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs +++ b/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs @@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Edit { } - public override PlacementMask CreatePlacementMask() => new SliderPlacementMask(); + public override PlacementBlueprint CreatePlacementMask() => new SliderPlacementBlueprint(); } } diff --git a/osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs b/osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs index a1419fe281..4401496327 100644 --- a/osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs +++ b/osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs @@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Edit { } - public override PlacementMask CreatePlacementMask() => new SpinnerPlacementMask(); + public override PlacementBlueprint CreatePlacementMask() => new SpinnerPlacementBlueprint(); } } diff --git a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs index ff82034648..0e337acd2f 100644 --- a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs +++ b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs @@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual typeof(NotNullAttribute), typeof(HitCirclePiece), typeof(HitCircleSelectionBlueprint), - typeof(HitCirclePlacementMask), + typeof(HitCirclePlacementBlueprint), }; private HitObjectComposer composer; diff --git a/osu.Game/Rulesets/Edit/PlacementMask.cs b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs similarity index 90% rename from osu.Game/Rulesets/Edit/PlacementMask.cs rename to osu.Game/Rulesets/Edit/PlacementBlueprint.cs index 97c6a74c92..7e5a592a0d 100644 --- a/osu.Game/Rulesets/Edit/PlacementMask.cs +++ b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Edit /// /// A mask which governs the creation of a new to actualisation. /// - public abstract class PlacementMask : CompositeDrawable, IRequireHighFrequencyMousePosition + public abstract class PlacementBlueprint : CompositeDrawable, IRequireHighFrequencyMousePosition { /// /// The that is being placed. @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Edit [Resolved] private IPlacementHandler placementHandler { get; set; } - protected PlacementMask(HitObject hitObject) + protected PlacementBlueprint(HitObject hitObject) { HitObject = hitObject; @@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Edit /// /// Signals that the placement of has finished. - /// This will destroy this , and add the to the . + /// This will destroy this , and add the to the . /// protected void EndPlacement() { diff --git a/osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs b/osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs index c5d64e3d4d..1a20f165c0 100644 --- a/osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs +++ b/osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs @@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Edit.Tools Name = name; } - public abstract PlacementMask CreatePlacementMask(); + public abstract PlacementBlueprint CreatePlacementMask(); } } diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs index 730dedb53f..f781da0c60 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs @@ -19,7 +19,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers public class BlueprintContainer : CompositeDrawable { private SelectionBlueprintContainer selectionBlueprints; - private Container placementBlueprintContainer; + private Container placementBlueprintContainer; private SelectionBox selectionBox; private IEnumerable selections => selectionBlueprints.Children.Where(c => c.IsAlive); @@ -46,7 +46,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers dragBox, selectionBox, selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both }, - placementBlueprintContainer = new Container { RelativeSizeAxes = Axes.Both }, + placementBlueprintContainer = new Container { RelativeSizeAxes = Axes.Both }, dragBox.CreateProxy() }; diff --git a/osu.Game/Tests/Visual/HitObjectPlacementMaskTestCase.cs b/osu.Game/Tests/Visual/HitObjectPlacementMaskTestCase.cs index adf74b9a7d..e33d92da88 100644 --- a/osu.Game/Tests/Visual/HitObjectPlacementMaskTestCase.cs +++ b/osu.Game/Tests/Visual/HitObjectPlacementMaskTestCase.cs @@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual public abstract class HitObjectPlacementMaskTestCase : OsuTestCase, IPlacementHandler { private readonly Container hitObjectContainer; - private PlacementMask currentMask; + private PlacementBlueprint currentBlueprint; protected HitObjectPlacementMaskTestCase() { @@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual [BackgroundDependencyLoader] private void load() { - Add(currentMask = CreateMask()); + Add(currentBlueprint = CreateMask()); } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) @@ -51,8 +51,8 @@ namespace osu.Game.Tests.Visual { hitObjectContainer.Add(CreateHitObject(hitObject)); - Remove(currentMask); - Add(currentMask = CreateMask()); + Remove(currentBlueprint); + Add(currentBlueprint = CreateMask()); } public void Delete(HitObject hitObject) @@ -60,6 +60,6 @@ namespace osu.Game.Tests.Visual } protected abstract DrawableHitObject CreateHitObject(HitObject hitObject); - protected abstract PlacementMask CreateMask(); + protected abstract PlacementBlueprint CreateMask(); } } From b3fa7c111b631ee21952ba9a1e00c6a95be0247b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 6 Nov 2018 18:06:13 +0900 Subject: [PATCH 29/53] Rename testcases --- ...lacementMask.cs => TestCaseHitCirclePlacementBlueprint.cs} | 2 +- ...electionMask.cs => TestCaseHitCircleSelectionBlueprint.cs} | 4 ++-- ...erPlacementMask.cs => TestCaseSliderPlacementBlueprint.cs} | 2 +- ...erSelectionMask.cs => TestCaseSliderSelectionBlueprint.cs} | 4 ++-- ...rPlacementMask.cs => TestCaseSpinnerPlacementBlueprint.cs} | 2 +- ...rSelectionMask.cs => TestCaseSpinnerSelectionBlueprint.cs} | 4 ++-- ...PlacementMaskTestCase.cs => PlacementBlueprintTestCase.cs} | 4 ++-- ...SelectionMaskTestCase.cs => SelectionBlueprintTestCase.cs} | 4 ++-- 8 files changed, 13 insertions(+), 13 deletions(-) rename osu.Game.Rulesets.Osu.Tests/{TestCaseHitCirclePlacementMask.cs => TestCaseHitCirclePlacementBlueprint.cs} (89%) rename osu.Game.Rulesets.Osu.Tests/{TestCaseHitCircleSelectionMask.cs => TestCaseHitCircleSelectionBlueprint.cs} (87%) rename osu.Game.Rulesets.Osu.Tests/{TestCaseSliderPlacementMask.cs => TestCaseSliderPlacementBlueprint.cs} (89%) rename osu.Game.Rulesets.Osu.Tests/{TestCaseSliderSelectionMask.cs => TestCaseSliderSelectionBlueprint.cs} (92%) rename osu.Game.Rulesets.Osu.Tests/{TestCaseSpinnerPlacementMask.cs => TestCaseSpinnerPlacementBlueprint.cs} (89%) rename osu.Game.Rulesets.Osu.Tests/{TestCaseSpinnerSelectionMask.cs => TestCaseSpinnerSelectionBlueprint.cs} (92%) rename osu.Game/Tests/Visual/{HitObjectPlacementMaskTestCase.cs => PlacementBlueprintTestCase.cs} (93%) rename osu.Game/Tests/Visual/{HitObjectSelectionMaskTestCase.cs => SelectionBlueprintTestCase.cs} (91%) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs similarity index 89% rename from osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementMask.cs rename to osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs index 8e41a28440..3aaccb3c45 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs @@ -11,7 +11,7 @@ using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests { - public class TestCaseHitCirclePlacementMask : HitObjectPlacementMaskTestCase + public class TestCaseHitCirclePlacementBlueprint : PlacementBlueprintTestCase { protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject); protected override PlacementBlueprint CreateMask() => new HitCirclePlacementBlueprint(); diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs similarity index 87% rename from osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionMask.cs rename to osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs index 330315a953..843b6e83f2 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs @@ -12,11 +12,11 @@ using OpenTK; namespace osu.Game.Rulesets.Osu.Tests { - public class TestCaseHitCircleSelectionMask : HitObjectSelectionMaskTestCase + public class TestCaseHitCircleSelectionBlueprint : SelectionBlueprintTestCase { private readonly DrawableHitCircle drawableObject; - public TestCaseHitCircleSelectionMask() + public TestCaseHitCircleSelectionBlueprint() { var hitCircle = new HitCircle { Position = new Vector2(256, 192) }; hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }); diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs similarity index 89% rename from osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementMask.cs rename to osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs index 5dd7a99aad..43f2718c9a 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs @@ -11,7 +11,7 @@ using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests { - public class TestCaseSliderPlacementMask : HitObjectPlacementMaskTestCase + public class TestCaseSliderPlacementBlueprint : PlacementBlueprintTestCase { protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject); protected override PlacementBlueprint CreateMask() => new SliderPlacementBlueprint(); diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs similarity index 92% rename from osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionMask.cs rename to osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs index 0641ff7582..43c11b4441 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs @@ -16,7 +16,7 @@ using OpenTK; namespace osu.Game.Rulesets.Osu.Tests { - public class TestCaseSliderSelectionMask : HitObjectSelectionMaskTestCase + public class TestCaseSliderSelectionBlueprint : SelectionBlueprintTestCase { public override IReadOnlyList RequiredTypes => new[] { @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests private readonly DrawableSlider drawableObject; - public TestCaseSliderSelectionMask() + public TestCaseSliderSelectionBlueprint() { var slider = new Slider { diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs similarity index 89% rename from osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementMask.cs rename to osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs index 1ca203e474..4b1dc62452 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs @@ -11,7 +11,7 @@ using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests { - public class TestCaseSpinnerPlacementMask : HitObjectPlacementMaskTestCase + public class TestCaseSpinnerPlacementBlueprint : PlacementBlueprintTestCase { protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject); diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionMask.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs similarity index 92% rename from osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionMask.cs rename to osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs index 9b0be3cc9c..f94939b585 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionMask.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs @@ -17,7 +17,7 @@ using OpenTK; namespace osu.Game.Rulesets.Osu.Tests { - public class TestCaseSpinnerSelectionMask : HitObjectSelectionMaskTestCase + public class TestCaseSpinnerSelectionBlueprint : SelectionBlueprintTestCase { public override IReadOnlyList RequiredTypes => new[] { @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Tests private readonly DrawableSpinner drawableSpinner; - public TestCaseSpinnerSelectionMask() + public TestCaseSpinnerSelectionBlueprint() { var spinner = new Spinner { diff --git a/osu.Game/Tests/Visual/HitObjectPlacementMaskTestCase.cs b/osu.Game/Tests/Visual/PlacementBlueprintTestCase.cs similarity index 93% rename from osu.Game/Tests/Visual/HitObjectPlacementMaskTestCase.cs rename to osu.Game/Tests/Visual/PlacementBlueprintTestCase.cs index e33d92da88..6cc8408998 100644 --- a/osu.Game/Tests/Visual/HitObjectPlacementMaskTestCase.cs +++ b/osu.Game/Tests/Visual/PlacementBlueprintTestCase.cs @@ -13,12 +13,12 @@ using osu.Game.Screens.Edit.Screens.Compose; namespace osu.Game.Tests.Visual { [Cached(Type = typeof(IPlacementHandler))] - public abstract class HitObjectPlacementMaskTestCase : OsuTestCase, IPlacementHandler + public abstract class PlacementBlueprintTestCase : OsuTestCase, IPlacementHandler { private readonly Container hitObjectContainer; private PlacementBlueprint currentBlueprint; - protected HitObjectPlacementMaskTestCase() + protected PlacementBlueprintTestCase() { Beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize = 2; diff --git a/osu.Game/Tests/Visual/HitObjectSelectionMaskTestCase.cs b/osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs similarity index 91% rename from osu.Game/Tests/Visual/HitObjectSelectionMaskTestCase.cs rename to osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs index 707ebaa96b..1879b0c37f 100644 --- a/osu.Game/Tests/Visual/HitObjectSelectionMaskTestCase.cs +++ b/osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs @@ -10,14 +10,14 @@ using osu.Game.Rulesets.Edit; namespace osu.Game.Tests.Visual { - public abstract class HitObjectSelectionMaskTestCase : OsuTestCase + public abstract class SelectionBlueprintTestCase : OsuTestCase { private SelectionBlueprint blueprint; protected override Container Content => content ?? base.Content; private readonly Container content; - protected HitObjectSelectionMaskTestCase() + protected SelectionBlueprintTestCase() { base.Content.Add(content = new Container { From 85f96ad62fcf559d9b2f669bf3ee29329c3c2f8c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 6 Nov 2018 18:06:34 +0900 Subject: [PATCH 30/53] Fix a few missed renames --- .../Edit/HitCircleCompositionTool.cs | 2 +- .../Edit/SliderCompositionTool.cs | 2 +- .../Edit/SpinnerCompositionTool.cs | 2 +- osu.Game/Rulesets/Edit/PlacementBlueprint.cs | 2 +- osu.Game/Rulesets/Edit/SelectionBlueprint.cs | 2 +- .../Edit/Tools/HitObjectCompositionTool.cs | 2 +- .../Compose/Layers/BlueprintContainer.cs | 2 +- .../Screens/Compose/Layers/SelectionBox.cs | 42 +++++++++---------- 8 files changed, 28 insertions(+), 28 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs b/osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs index d7a4c7a6b7..1a48a0b6a9 100644 --- a/osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs +++ b/osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs @@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Edit { } - public override PlacementBlueprint CreatePlacementMask() => new HitCirclePlacementBlueprint(); + public override PlacementBlueprint CreatePlacementBlueprint() => new HitCirclePlacementBlueprint(); } } diff --git a/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs b/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs index 050c538329..0cf98ea9d7 100644 --- a/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs +++ b/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs @@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Edit { } - public override PlacementBlueprint CreatePlacementMask() => new SliderPlacementBlueprint(); + public override PlacementBlueprint CreatePlacementBlueprint() => new SliderPlacementBlueprint(); } } diff --git a/osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs b/osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs index 4401496327..b3677c7612 100644 --- a/osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs +++ b/osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs @@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Edit { } - public override PlacementBlueprint CreatePlacementMask() => new SpinnerPlacementBlueprint(); + public override PlacementBlueprint CreatePlacementBlueprint() => new SpinnerPlacementBlueprint(); } } diff --git a/osu.Game/Rulesets/Edit/PlacementBlueprint.cs b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs index 7e5a592a0d..fe27d37640 100644 --- a/osu.Game/Rulesets/Edit/PlacementBlueprint.cs +++ b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs @@ -16,7 +16,7 @@ using OpenTK; namespace osu.Game.Rulesets.Edit { /// - /// A mask which governs the creation of a new to actualisation. + /// A blueprint which governs the creation of a new to actualisation. /// public abstract class PlacementBlueprint : CompositeDrawable, IRequireHighFrequencyMousePosition { diff --git a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs index dc879b3a16..6e0d136e1f 100644 --- a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs +++ b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs @@ -15,7 +15,7 @@ using OpenTK; namespace osu.Game.Rulesets.Edit { /// - /// A mask placed above a adding editing functionality. + /// A blueprint placed above a adding editing functionality. /// public class SelectionBlueprint : CompositeDrawable, IStateful { diff --git a/osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs b/osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs index 1a20f165c0..1cb3c4c451 100644 --- a/osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs +++ b/osu.Game/Rulesets/Edit/Tools/HitObjectCompositionTool.cs @@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Edit.Tools Name = name; } - public abstract PlacementBlueprint CreatePlacementMask(); + public abstract PlacementBlueprint CreatePlacementBlueprint(); } } diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs index f781da0c60..2d99851b71 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs @@ -125,7 +125,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers { placementBlueprintContainer.Clear(); - var blueprint = CurrentTool?.CreatePlacementMask(); + var blueprint = CurrentTool?.CreatePlacementBlueprint(); if (blueprint != null) placementBlueprintContainer.Child = blueprint; } diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs index 6aef47d690..59a7f3094c 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs @@ -25,7 +25,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers { public const float BORDER_RADIUS = 2; - private readonly List selectedMasks; + private readonly List selectedBlueprints; private Drawable outline; @@ -34,7 +34,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers public SelectionBox() { - selectedMasks = new List(); + selectedBlueprints = new List(); RelativeSizeAxes = Axes.Both; AlwaysPresent = true; @@ -64,9 +64,9 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers { // Todo: Various forms of snapping - foreach (var mask in selectedMasks) + foreach (var blueprint in selectedBlueprints) { - switch (mask.HitObject.HitObject) + switch (blueprint.HitObject.HitObject) { case IHasEditablePosition editablePosition: editablePosition.OffsetPosition(delta); @@ -83,7 +83,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers switch (e.Key) { case Key.Delete: - foreach (var h in selectedMasks.ToList()) + foreach (var h in selectedBlueprints.ToList()) placementHandler.Delete(h.HitObject.HitObject); return true; } @@ -96,33 +96,33 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers #region Selection Handling /// - /// Bind an action to deselect all selected masks. + /// Bind an action to deselect all selected blueprints. /// public Action DeselectAll { private get; set; } /// - /// Handle a mask becoming selected. + /// Handle a blueprint becoming selected. /// - /// The mask. - public void HandleSelected(SelectionBlueprint blueprint) => selectedMasks.Add(blueprint); + /// The blueprint. + public void HandleSelected(SelectionBlueprint blueprint) => selectedBlueprints.Add(blueprint); /// - /// Handle a mask becoming deselected. + /// Handle a blueprint becoming deselected. /// - /// The mask. + /// The blueprint. public void HandleDeselected(SelectionBlueprint blueprint) { - selectedMasks.Remove(blueprint); + selectedBlueprints.Remove(blueprint); - // We don't want to update visibility if > 0, since we may be deselecting masks during drag-selection - if (selectedMasks.Count == 0) + // We don't want to update visibility if > 0, since we may be deselecting blueprints during drag-selection + if (selectedBlueprints.Count == 0) UpdateVisibility(); } /// - /// Handle a mask requesting selection. + /// Handle a blueprint requesting selection. /// - /// The mask. + /// The blueprint. public void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state) { if (state.Keyboard.ControlPressed) @@ -151,7 +151,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers /// internal void UpdateVisibility() { - if (selectedMasks.Count > 0) + if (selectedBlueprints.Count > 0) Show(); else Hide(); @@ -161,7 +161,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers { base.Update(); - if (selectedMasks.Count == 0) + if (selectedBlueprints.Count == 0) return; // Move the rectangle to cover the hitobjects @@ -170,10 +170,10 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers bool hasSelection = false; - foreach (var mask in selectedMasks) + foreach (var blueprint in selectedBlueprints) { - topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(mask.SelectionQuad.TopLeft)); - bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(mask.SelectionQuad.BottomRight)); + topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(blueprint.SelectionQuad.TopLeft)); + bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(blueprint.SelectionQuad.BottomRight)); } topLeft -= new Vector2(5); From 27d82052f4db02109233f7699fe4065400718706 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 6 Nov 2018 18:10:46 +0900 Subject: [PATCH 31/53] BorderLayer -> EditorPlayfieldBorder --- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 2 +- .../Screens/Compose/Layers/BorderLayer.cs | 38 ------------------- .../Compose/Layers/EditorPlayfieldBorder.cs | 32 ++++++++++++++++ 3 files changed, 33 insertions(+), 39 deletions(-) delete mode 100644 osu.Game/Screens/Edit/Screens/Compose/Layers/BorderLayer.cs create mode 100644 osu.Game/Screens/Edit/Screens/Compose/Layers/EditorPlayfieldBorder.cs diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index f1b1948b5e..64f2648ca1 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Edit } var layerBelowRuleset = CreateLayerContainer(); - layerBelowRuleset.Child = new BorderLayer { RelativeSizeAxes = Axes.Both }; + layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }; var layerAboveRuleset = CreateLayerContainer(); layerAboveRuleset.Child = new BlueprintContainer(); diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/BorderLayer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/BorderLayer.cs deleted file mode 100644 index c46f9a1b7f..0000000000 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/BorderLayer.cs +++ /dev/null @@ -1,38 +0,0 @@ -// Copyright (c) 2007-2018 ppy Pty Ltd . -// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using OpenTK.Graphics; - -namespace osu.Game.Screens.Edit.Screens.Compose.Layers -{ - public class BorderLayer : Container - { - protected override Container Content => content; - private readonly Container content; - - public BorderLayer() - { - InternalChildren = new Drawable[] - { - new Container - { - Name = "Border", - RelativeSizeAxes = Axes.Both, - Masking = true, - BorderColour = Color4.White, - BorderThickness = 2, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - AlwaysPresent = true - } - }, - content = new Container { RelativeSizeAxes = Axes.Both } - }; - } - } -} diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/EditorPlayfieldBorder.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/EditorPlayfieldBorder.cs new file mode 100644 index 0000000000..22cdfa9328 --- /dev/null +++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/EditorPlayfieldBorder.cs @@ -0,0 +1,32 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using OpenTK.Graphics; + +namespace osu.Game.Screens.Edit.Screens.Compose.Layers +{ + /// + /// Provides a border around the playfield. + /// + public class EditorPlayfieldBorder : CompositeDrawable + { + public EditorPlayfieldBorder() + { + RelativeSizeAxes = Axes.Both; + + Masking = true; + BorderColour = Color4.White; + BorderThickness = 2; + + InternalChild = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true + }; + } + } +} From ac25718c5a112ba7cf77dcdb2ac59f280f36071f Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 6 Nov 2018 18:14:46 +0900 Subject: [PATCH 32/53] Renamespace compose-mode components --- osu.Game.Tests/Visual/TestCaseBeatDivisorControl.cs | 1 + osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs | 2 +- osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs | 2 +- osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs | 2 +- osu.Game.Tests/Visual/TestCaseZoomableScrollContainer.cs | 2 +- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 4 ++-- .../RadioButtons/DrawableRadioButton.cs | 6 +++--- .../Compose => Components}/RadioButtons/RadioButton.cs | 2 +- .../RadioButtons/RadioButtonCollection.cs | 4 ++-- .../Screens/Compose/{ => Components}/BeatDivisorControl.cs | 2 +- .../Compose/{Layers => Components}/BlueprintContainer.cs | 2 +- .../Edit/Screens/Compose/{Layers => Components}/DragBox.cs | 2 +- .../Compose/{Layers => Components}/EditorPlayfieldBorder.cs | 2 +- .../Screens/Compose/{Layers => Components}/SelectionBox.cs | 2 +- .../Compose/{ => Components}/Timeline/CentreMarker.cs | 2 +- .../Screens/Compose/{ => Components}/Timeline/Timeline.cs | 2 +- .../Compose/{ => Components}/Timeline/TimelineArea.cs | 4 ++-- .../Compose/{ => Components}/Timeline/TimelineButton.cs | 6 +++--- .../{ => Components}/Timeline/ZoomableScrollContainer.cs | 2 +- osu.Game/Screens/Edit/Screens/Compose/Compose.cs | 3 ++- 20 files changed, 28 insertions(+), 26 deletions(-) rename osu.Game/Screens/Edit/{Screens/Compose => Components}/RadioButtons/DrawableRadioButton.cs (98%) rename osu.Game/Screens/Edit/{Screens/Compose => Components}/RadioButtons/RadioButton.cs (95%) rename osu.Game/Screens/Edit/{Screens/Compose => Components}/RadioButtons/RadioButtonCollection.cs (96%) rename osu.Game/Screens/Edit/Screens/Compose/{ => Components}/BeatDivisorControl.cs (99%) rename osu.Game/Screens/Edit/Screens/Compose/{Layers => Components}/BlueprintContainer.cs (99%) rename osu.Game/Screens/Edit/Screens/Compose/{Layers => Components}/DragBox.cs (97%) rename osu.Game/Screens/Edit/Screens/Compose/{Layers => Components}/EditorPlayfieldBorder.cs (93%) rename osu.Game/Screens/Edit/Screens/Compose/{Layers => Components}/SelectionBox.cs (98%) rename osu.Game/Screens/Edit/Screens/Compose/{ => Components}/Timeline/CentreMarker.cs (95%) rename osu.Game/Screens/Edit/Screens/Compose/{ => Components}/Timeline/Timeline.cs (98%) rename osu.Game/Screens/Edit/Screens/Compose/{ => Components}/Timeline/TimelineArea.cs (98%) rename osu.Game/Screens/Edit/Screens/Compose/{ => Components}/Timeline/TimelineButton.cs (95%) rename osu.Game/Screens/Edit/Screens/Compose/{ => Components}/Timeline/ZoomableScrollContainer.cs (98%) diff --git a/osu.Game.Tests/Visual/TestCaseBeatDivisorControl.cs b/osu.Game.Tests/Visual/TestCaseBeatDivisorControl.cs index 1effa14e76..9709721686 100644 --- a/osu.Game.Tests/Visual/TestCaseBeatDivisorControl.cs +++ b/osu.Game.Tests/Visual/TestCaseBeatDivisorControl.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Screens.Edit.Screens.Compose; +using osu.Game.Screens.Edit.Screens.Compose.Components; using OpenTK; namespace osu.Game.Tests.Visual diff --git a/osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs b/osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs index 09f390ab74..9df36b0bc1 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs @@ -5,7 +5,7 @@ using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Graphics; -using osu.Game.Screens.Edit.Screens.Compose.RadioButtons; +using osu.Game.Screens.Edit.Components.RadioButtons; namespace osu.Game.Tests.Visual { diff --git a/osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs b/osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs index 9ad8bf7b92..ef5341ed44 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs @@ -13,7 +13,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Timing; using osu.Game.Beatmaps; -using osu.Game.Screens.Edit.Screens.Compose.Timeline; +using osu.Game.Screens.Edit.Screens.Compose.Components.Timeline; using OpenTK.Graphics; namespace osu.Game.Tests.Visual diff --git a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs index 0e337acd2f..6525a7a634 100644 --- a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs +++ b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs @@ -17,7 +17,7 @@ using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks; using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Screens.Compose; -using osu.Game.Screens.Edit.Screens.Compose.Layers; +using osu.Game.Screens.Edit.Screens.Compose.Components; using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Visual diff --git a/osu.Game.Tests/Visual/TestCaseZoomableScrollContainer.cs b/osu.Game.Tests/Visual/TestCaseZoomableScrollContainer.cs index 8bd1b79a84..0f1ad197ac 100644 --- a/osu.Game.Tests/Visual/TestCaseZoomableScrollContainer.cs +++ b/osu.Game.Tests/Visual/TestCaseZoomableScrollContainer.cs @@ -10,7 +10,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.MathUtils; using osu.Game.Graphics; using osu.Game.Graphics.Cursor; -using osu.Game.Screens.Edit.Screens.Compose.Timeline; +using osu.Game.Screens.Edit.Screens.Compose.Components.Timeline; using OpenTK; using OpenTK.Graphics; diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 64f2648ca1..b515e9a257 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -16,8 +16,8 @@ using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; -using osu.Game.Screens.Edit.Screens.Compose.Layers; -using osu.Game.Screens.Edit.Screens.Compose.RadioButtons; +using osu.Game.Screens.Edit.Components.RadioButtons; +using osu.Game.Screens.Edit.Screens.Compose.Components; namespace osu.Game.Rulesets.Edit { diff --git a/osu.Game/Screens/Edit/Screens/Compose/RadioButtons/DrawableRadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs similarity index 98% rename from osu.Game/Screens/Edit/Screens/Compose/RadioButtons/DrawableRadioButton.cs rename to osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs index 2c7e2043fc..22f8417735 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/RadioButtons/DrawableRadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs @@ -2,8 +2,6 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; -using OpenTK; -using OpenTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -14,8 +12,10 @@ using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using OpenTK; +using OpenTK.Graphics; -namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons +namespace osu.Game.Screens.Edit.Components.RadioButtons { public class DrawableRadioButton : TriangleButton { diff --git a/osu.Game/Screens/Edit/Screens/Compose/RadioButtons/RadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs similarity index 95% rename from osu.Game/Screens/Edit/Screens/Compose/RadioButtons/RadioButton.cs rename to osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs index 09fe34bedc..c671fa71c2 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/RadioButtons/RadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs @@ -4,7 +4,7 @@ using System; using osu.Framework.Configuration; -namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons +namespace osu.Game.Screens.Edit.Components.RadioButtons { public class RadioButton { diff --git a/osu.Game/Screens/Edit/Screens/Compose/RadioButtons/RadioButtonCollection.cs b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButtonCollection.cs similarity index 96% rename from osu.Game/Screens/Edit/Screens/Compose/RadioButtons/RadioButtonCollection.cs rename to osu.Game/Screens/Edit/Components/RadioButtons/RadioButtonCollection.cs index 7ba16b3d3e..9bb2e11430 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/RadioButtons/RadioButtonCollection.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButtonCollection.cs @@ -2,12 +2,12 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; -using OpenTK; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using OpenTK; -namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons +namespace osu.Game.Screens.Edit.Components.RadioButtons { public class RadioButtonCollection : CompositeDrawable { diff --git a/osu.Game/Screens/Edit/Screens/Compose/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Screens/Compose/Components/BeatDivisorControl.cs similarity index 99% rename from osu.Game/Screens/Edit/Screens/Compose/BeatDivisorControl.cs rename to osu.Game/Screens/Edit/Screens/Compose/Components/BeatDivisorControl.cs index e46be9f7c1..b64bbaf215 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Components/BeatDivisorControl.cs @@ -19,7 +19,7 @@ using OpenTK; using OpenTK.Graphics; using OpenTK.Input; -namespace osu.Game.Screens.Edit.Screens.Compose +namespace osu.Game.Screens.Edit.Screens.Compose.Components { public class BeatDivisorControl : CompositeDrawable { diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs b/osu.Game/Screens/Edit/Screens/Compose/Components/BlueprintContainer.cs similarity index 99% rename from osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs rename to osu.Game/Screens/Edit/Screens/Compose/Components/BlueprintContainer.cs index 2d99851b71..079d755318 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Components/BlueprintContainer.cs @@ -14,7 +14,7 @@ using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Objects.Drawables; using OpenTK; -namespace osu.Game.Screens.Edit.Screens.Compose.Layers +namespace osu.Game.Screens.Edit.Screens.Compose.Components { public class BlueprintContainer : CompositeDrawable { diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/DragBox.cs b/osu.Game/Screens/Edit/Screens/Compose/Components/DragBox.cs similarity index 97% rename from osu.Game/Screens/Edit/Screens/Compose/Layers/DragBox.cs rename to osu.Game/Screens/Edit/Screens/Compose/Components/DragBox.cs index a97ffc3fcc..d13030d7bb 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/DragBox.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Components/DragBox.cs @@ -10,7 +10,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using OpenTK.Graphics; -namespace osu.Game.Screens.Edit.Screens.Compose.Layers +namespace osu.Game.Screens.Edit.Screens.Compose.Components { /// /// A box that displays the drag selection and provides selection events for users to handle. diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/EditorPlayfieldBorder.cs b/osu.Game/Screens/Edit/Screens/Compose/Components/EditorPlayfieldBorder.cs similarity index 93% rename from osu.Game/Screens/Edit/Screens/Compose/Layers/EditorPlayfieldBorder.cs rename to osu.Game/Screens/Edit/Screens/Compose/Components/EditorPlayfieldBorder.cs index 22cdfa9328..f1fb3633e2 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/EditorPlayfieldBorder.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Components/EditorPlayfieldBorder.cs @@ -6,7 +6,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using OpenTK.Graphics; -namespace osu.Game.Screens.Edit.Screens.Compose.Layers +namespace osu.Game.Screens.Edit.Screens.Compose.Components { /// /// Provides a border around the playfield. diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs b/osu.Game/Screens/Edit/Screens/Compose/Components/SelectionBox.cs similarity index 98% rename from osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs rename to osu.Game/Screens/Edit/Screens/Compose/Components/SelectionBox.cs index 59a7f3094c..95906546db 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Components/SelectionBox.cs @@ -16,7 +16,7 @@ using osu.Game.Rulesets.Edit.Types; using OpenTK; using OpenTK.Input; -namespace osu.Game.Screens.Edit.Screens.Compose.Layers +namespace osu.Game.Screens.Edit.Screens.Compose.Components { /// /// A box which surrounds s and provides interactive handles, context menus etc. diff --git a/osu.Game/Screens/Edit/Screens/Compose/Timeline/CentreMarker.cs b/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/CentreMarker.cs similarity index 95% rename from osu.Game/Screens/Edit/Screens/Compose/Timeline/CentreMarker.cs rename to osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/CentreMarker.cs index 8e932f307d..c1ba10d5d3 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Timeline/CentreMarker.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/CentreMarker.cs @@ -8,7 +8,7 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using OpenTK; -namespace osu.Game.Screens.Edit.Screens.Compose.Timeline +namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline { public class CentreMarker : CompositeDrawable { diff --git a/osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/Timeline.cs similarity index 98% rename from osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs rename to osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/Timeline.cs index da95564975..b27fa5d0c5 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/Timeline.cs @@ -12,7 +12,7 @@ using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Graphics; -namespace osu.Game.Screens.Edit.Screens.Compose.Timeline +namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline { public class Timeline : ZoomableScrollContainer { diff --git a/osu.Game/Screens/Edit/Screens/Compose/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/TimelineArea.cs similarity index 98% rename from osu.Game/Screens/Edit/Screens/Compose/Timeline/TimelineArea.cs rename to osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/TimelineArea.cs index ecf760be8e..51a713bc91 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Timeline/TimelineArea.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/TimelineArea.cs @@ -1,14 +1,14 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using OpenTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; +using OpenTK; -namespace osu.Game.Screens.Edit.Screens.Compose.Timeline +namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline { public class TimelineArea : CompositeDrawable { diff --git a/osu.Game/Screens/Edit/Screens/Compose/Timeline/TimelineButton.cs b/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/TimelineButton.cs similarity index 95% rename from osu.Game/Screens/Edit/Screens/Compose/Timeline/TimelineButton.cs rename to osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/TimelineButton.cs index 5928fbaa1b..fbabbd54a0 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Timeline/TimelineButton.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/TimelineButton.cs @@ -2,15 +2,15 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; -using OpenTK; -using OpenTK.Graphics; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; +using OpenTK; +using OpenTK.Graphics; -namespace osu.Game.Screens.Edit.Screens.Compose.Timeline +namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline { public class TimelineButton : CompositeDrawable { diff --git a/osu.Game/Screens/Edit/Screens/Compose/Timeline/ZoomableScrollContainer.cs b/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/ZoomableScrollContainer.cs similarity index 98% rename from osu.Game/Screens/Edit/Screens/Compose/Timeline/ZoomableScrollContainer.cs rename to osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/ZoomableScrollContainer.cs index bbba439ca7..a85bbb0198 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Timeline/ZoomableScrollContainer.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/ZoomableScrollContainer.cs @@ -9,7 +9,7 @@ using osu.Framework.Input.Events; using osu.Framework.MathUtils; using OpenTK; -namespace osu.Game.Screens.Edit.Screens.Compose.Timeline +namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline { public class ZoomableScrollContainer : ScrollContainer { diff --git a/osu.Game/Screens/Edit/Screens/Compose/Compose.cs b/osu.Game/Screens/Edit/Screens/Compose/Compose.cs index ae42942d24..1e6e9792f3 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Compose.cs +++ b/osu.Game/Screens/Edit/Screens/Compose/Compose.cs @@ -11,7 +11,8 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Logging; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; -using osu.Game.Screens.Edit.Screens.Compose.Timeline; +using osu.Game.Screens.Edit.Screens.Compose.Components; +using osu.Game.Screens.Edit.Screens.Compose.Components.Timeline; namespace osu.Game.Screens.Edit.Screens.Compose { From 52f4923c8e71876119b6e62c2779ff1db4d038a7 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 6 Nov 2018 18:28:22 +0900 Subject: [PATCH 33/53] Remove intermediate Screens namespace --- osu.Game.Tests/Visual/TestCaseBeatDivisorControl.cs | 4 ++-- osu.Game.Tests/Visual/TestCaseEditorCompose.cs | 2 +- osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs | 2 +- osu.Game.Tests/Visual/TestCaseEditorMenuBar.cs | 2 +- osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs | 4 ++-- osu.Game.Tests/Visual/TestCaseLabelledTextBox.cs | 2 +- osu.Game.Tests/Visual/TestCaseZoomableScrollContainer.cs | 2 +- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 2 +- osu.Game/Rulesets/Edit/PlacementBlueprint.cs | 2 +- .../Edit/{Screens/Compose => }/BindableBeatDivisor.cs | 2 +- .../Screens/Edit/{ => Components}/Menus/EditorMenuBar.cs | 7 +++---- .../Edit/{ => Components}/Menus/EditorMenuItem.cs | 2 +- .../Edit/{ => Components}/Menus/EditorMenuItemSpacer.cs | 2 +- .../{ => Components}/Menus/ScreenSelectionTabControl.cs | 5 ++--- .../Compose/Components/BeatDivisorControl.cs | 2 +- .../Compose/Components/BlueprintContainer.cs | 2 +- .../Edit/{Screens => }/Compose/Components/DragBox.cs | 2 +- .../Compose/Components/EditorPlayfieldBorder.cs | 2 +- .../{Screens => }/Compose/Components/SelectionBox.cs | 2 +- .../Compose/Components/Timeline/CentreMarker.cs | 2 +- .../Compose/Components/Timeline/Timeline.cs | 2 +- .../Compose/Components/Timeline/TimelineArea.cs | 2 +- .../Compose/Components/Timeline/TimelineButton.cs | 2 +- .../Components/Timeline/ZoomableScrollContainer.cs | 2 +- osu.Game/Screens/Edit/{Screens => }/Compose/Compose.cs | 8 ++++---- .../Edit/{Screens => }/Compose/IPlacementHandler.cs | 2 +- osu.Game/Screens/Edit/{Screens => }/Design/Design.cs | 2 +- osu.Game/Screens/Edit/Editor.cs | 9 +++------ osu.Game/Screens/Edit/EditorClock.cs | 1 - osu.Game/Screens/Edit/{Screens => }/EditorScreen.cs | 2 +- osu.Game/Screens/Edit/{Screens => }/EditorScreenMode.cs | 2 +- .../Components/LabelledComponents/LabelledTextBox.cs | 4 ++-- osu.Game/Tests/Visual/EditorClockTestCase.cs | 1 - osu.Game/Tests/Visual/EditorTestCase.cs | 1 - osu.Game/Tests/Visual/PlacementBlueprintTestCase.cs | 2 +- 35 files changed, 43 insertions(+), 51 deletions(-) rename osu.Game/Screens/Edit/{Screens/Compose => }/BindableBeatDivisor.cs (96%) rename osu.Game/Screens/Edit/{ => Components}/Menus/EditorMenuBar.cs (98%) rename osu.Game/Screens/Edit/{ => Components}/Menus/EditorMenuItem.cs (92%) rename osu.Game/Screens/Edit/{ => Components}/Menus/EditorMenuItemSpacer.cs (86%) rename osu.Game/Screens/Edit/{ => Components}/Menus/ScreenSelectionTabControl.cs (96%) rename osu.Game/Screens/Edit/{Screens => }/Compose/Components/BeatDivisorControl.cs (99%) rename osu.Game/Screens/Edit/{Screens => }/Compose/Components/BlueprintContainer.cs (99%) rename osu.Game/Screens/Edit/{Screens => }/Compose/Components/DragBox.cs (97%) rename osu.Game/Screens/Edit/{Screens => }/Compose/Components/EditorPlayfieldBorder.cs (93%) rename osu.Game/Screens/Edit/{Screens => }/Compose/Components/SelectionBox.cs (98%) rename osu.Game/Screens/Edit/{Screens => }/Compose/Components/Timeline/CentreMarker.cs (95%) rename osu.Game/Screens/Edit/{Screens => }/Compose/Components/Timeline/Timeline.cs (98%) rename osu.Game/Screens/Edit/{Screens => }/Compose/Components/Timeline/TimelineArea.cs (98%) rename osu.Game/Screens/Edit/{Screens => }/Compose/Components/Timeline/TimelineButton.cs (95%) rename osu.Game/Screens/Edit/{Screens => }/Compose/Components/Timeline/ZoomableScrollContainer.cs (98%) rename osu.Game/Screens/Edit/{Screens => }/Compose/Compose.cs (96%) rename osu.Game/Screens/Edit/{Screens => }/Compose/IPlacementHandler.cs (95%) rename osu.Game/Screens/Edit/{Screens => }/Design/Design.cs (97%) rename osu.Game/Screens/Edit/{Screens => }/EditorScreen.cs (97%) rename osu.Game/Screens/Edit/{Screens => }/EditorScreenMode.cs (91%) rename osu.Game/Screens/Edit/{Screens => }/Setup/Components/LabelledComponents/LabelledTextBox.cs (98%) diff --git a/osu.Game.Tests/Visual/TestCaseBeatDivisorControl.cs b/osu.Game.Tests/Visual/TestCaseBeatDivisorControl.cs index 9709721686..6c607acd11 100644 --- a/osu.Game.Tests/Visual/TestCaseBeatDivisorControl.cs +++ b/osu.Game.Tests/Visual/TestCaseBeatDivisorControl.cs @@ -5,8 +5,8 @@ using System; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Game.Screens.Edit.Screens.Compose; -using osu.Game.Screens.Edit.Screens.Compose.Components; +using osu.Game.Screens.Edit; +using osu.Game.Screens.Edit.Compose.Components; using OpenTK; namespace osu.Game.Tests.Visual diff --git a/osu.Game.Tests/Visual/TestCaseEditorCompose.cs b/osu.Game.Tests/Visual/TestCaseEditorCompose.cs index e7bcfbf500..3e35ff3289 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorCompose.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorCompose.cs @@ -6,7 +6,7 @@ using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Rulesets.Osu; -using osu.Game.Screens.Edit.Screens.Compose; +using osu.Game.Screens.Edit.Compose; using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Visual diff --git a/osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs b/osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs index ef5341ed44..d2c1127f4c 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs @@ -13,7 +13,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Timing; using osu.Game.Beatmaps; -using osu.Game.Screens.Edit.Screens.Compose.Components.Timeline; +using osu.Game.Screens.Edit.Compose.Components.Timeline; using OpenTK.Graphics; namespace osu.Game.Tests.Visual diff --git a/osu.Game.Tests/Visual/TestCaseEditorMenuBar.cs b/osu.Game.Tests/Visual/TestCaseEditorMenuBar.cs index cb4438b2ba..eab799011d 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorMenuBar.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorMenuBar.cs @@ -8,7 +8,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; -using osu.Game.Screens.Edit.Menus; +using osu.Game.Screens.Edit.Components.Menus; namespace osu.Game.Tests.Visual { diff --git a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs index 6525a7a634..ae9a28fcaf 100644 --- a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs +++ b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs @@ -16,8 +16,8 @@ using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks; using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components; using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Screens.Edit.Screens.Compose; -using osu.Game.Screens.Edit.Screens.Compose.Components; +using osu.Game.Screens.Edit.Compose; +using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Visual diff --git a/osu.Game.Tests/Visual/TestCaseLabelledTextBox.cs b/osu.Game.Tests/Visual/TestCaseLabelledTextBox.cs index d41739bfb5..e1470a860e 100644 --- a/osu.Game.Tests/Visual/TestCaseLabelledTextBox.cs +++ b/osu.Game.Tests/Visual/TestCaseLabelledTextBox.cs @@ -5,9 +5,9 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Screens.Edit.Screens.Setup.Components.LabelledComponents; using System; using System.Collections.Generic; +using osu.Game.Screens.Edit.Setup.Components.LabelledComponents; namespace osu.Game.Tests.Visual { diff --git a/osu.Game.Tests/Visual/TestCaseZoomableScrollContainer.cs b/osu.Game.Tests/Visual/TestCaseZoomableScrollContainer.cs index 0f1ad197ac..3bf809ebde 100644 --- a/osu.Game.Tests/Visual/TestCaseZoomableScrollContainer.cs +++ b/osu.Game.Tests/Visual/TestCaseZoomableScrollContainer.cs @@ -10,7 +10,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.MathUtils; using osu.Game.Graphics; using osu.Game.Graphics.Cursor; -using osu.Game.Screens.Edit.Screens.Compose.Components.Timeline; +using osu.Game.Screens.Edit.Compose.Components.Timeline; using OpenTK; using OpenTK.Graphics; diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index b515e9a257..485c1921cf 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -17,7 +17,7 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; using osu.Game.Screens.Edit.Components.RadioButtons; -using osu.Game.Screens.Edit.Screens.Compose.Components; +using osu.Game.Screens.Edit.Compose.Components; namespace osu.Game.Rulesets.Edit { diff --git a/osu.Game/Rulesets/Edit/PlacementBlueprint.cs b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs index fe27d37640..b726b683ea 100644 --- a/osu.Game/Rulesets/Edit/PlacementBlueprint.cs +++ b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs @@ -10,7 +10,7 @@ using osu.Framework.Input.Events; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; -using osu.Game.Screens.Edit.Screens.Compose; +using osu.Game.Screens.Edit.Compose; using OpenTK; namespace osu.Game.Rulesets.Edit diff --git a/osu.Game/Screens/Edit/Screens/Compose/BindableBeatDivisor.cs b/osu.Game/Screens/Edit/BindableBeatDivisor.cs similarity index 96% rename from osu.Game/Screens/Edit/Screens/Compose/BindableBeatDivisor.cs rename to osu.Game/Screens/Edit/BindableBeatDivisor.cs index b7dce8c96e..3124482c73 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/BindableBeatDivisor.cs +++ b/osu.Game/Screens/Edit/BindableBeatDivisor.cs @@ -5,7 +5,7 @@ using System; using System.Linq; using osu.Framework.Configuration; -namespace osu.Game.Screens.Edit.Screens.Compose +namespace osu.Game.Screens.Edit { public class BindableBeatDivisor : BindableNumber { diff --git a/osu.Game/Screens/Edit/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs similarity index 98% rename from osu.Game/Screens/Edit/Menus/EditorMenuBar.cs rename to osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs index af0a7b6694..4b5c13efbd 100644 --- a/osu.Game/Screens/Edit/Menus/EditorMenuBar.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs @@ -2,19 +2,18 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; +using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using OpenTK; using OpenTK.Graphics; -using osu.Framework.Configuration; -using osu.Framework.Input.Events; -using osu.Game.Screens.Edit.Screens; -namespace osu.Game.Screens.Edit.Menus +namespace osu.Game.Screens.Edit.Components.Menus { public class EditorMenuBar : OsuMenu { diff --git a/osu.Game/Screens/Edit/Menus/EditorMenuItem.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuItem.cs similarity index 92% rename from osu.Game/Screens/Edit/Menus/EditorMenuItem.cs rename to osu.Game/Screens/Edit/Components/Menus/EditorMenuItem.cs index 0ef1ad8c6b..1c9253cce7 100644 --- a/osu.Game/Screens/Edit/Menus/EditorMenuItem.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuItem.cs @@ -4,7 +4,7 @@ using System; using osu.Game.Graphics.UserInterface; -namespace osu.Game.Screens.Edit.Menus +namespace osu.Game.Screens.Edit.Components.Menus { public class EditorMenuItem : OsuMenuItem { diff --git a/osu.Game/Screens/Edit/Menus/EditorMenuItemSpacer.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuItemSpacer.cs similarity index 86% rename from osu.Game/Screens/Edit/Menus/EditorMenuItemSpacer.cs rename to osu.Game/Screens/Edit/Components/Menus/EditorMenuItemSpacer.cs index 91b40a2cfb..17ee88241e 100644 --- a/osu.Game/Screens/Edit/Menus/EditorMenuItemSpacer.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuItemSpacer.cs @@ -1,7 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -namespace osu.Game.Screens.Edit.Menus +namespace osu.Game.Screens.Edit.Components.Menus { public class EditorMenuItemSpacer : EditorMenuItem { diff --git a/osu.Game/Screens/Edit/Menus/ScreenSelectionTabControl.cs b/osu.Game/Screens/Edit/Components/Menus/ScreenSelectionTabControl.cs similarity index 96% rename from osu.Game/Screens/Edit/Menus/ScreenSelectionTabControl.cs rename to osu.Game/Screens/Edit/Components/Menus/ScreenSelectionTabControl.cs index f58e5b39eb..4ff01c0f90 100644 --- a/osu.Game/Screens/Edit/Menus/ScreenSelectionTabControl.cs +++ b/osu.Game/Screens/Edit/Components/Menus/ScreenSelectionTabControl.cs @@ -1,7 +1,6 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using OpenTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -9,10 +8,10 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; -using osu.Game.Screens.Edit.Screens; using OpenTK; +using OpenTK.Graphics; -namespace osu.Game.Screens.Edit.Menus +namespace osu.Game.Screens.Edit.Components.Menus { public class ScreenSelectionTabControl : OsuTabControl { diff --git a/osu.Game/Screens/Edit/Screens/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs similarity index 99% rename from osu.Game/Screens/Edit/Screens/Compose/Components/BeatDivisorControl.cs rename to osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index b64bbaf215..a5a1f590bf 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -19,7 +19,7 @@ using OpenTK; using OpenTK.Graphics; using OpenTK.Input; -namespace osu.Game.Screens.Edit.Screens.Compose.Components +namespace osu.Game.Screens.Edit.Compose.Components { public class BeatDivisorControl : CompositeDrawable { diff --git a/osu.Game/Screens/Edit/Screens/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs similarity index 99% rename from osu.Game/Screens/Edit/Screens/Compose/Components/BlueprintContainer.cs rename to osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index 079d755318..45003545a3 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -14,7 +14,7 @@ using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Objects.Drawables; using OpenTK; -namespace osu.Game.Screens.Edit.Screens.Compose.Components +namespace osu.Game.Screens.Edit.Compose.Components { public class BlueprintContainer : CompositeDrawable { diff --git a/osu.Game/Screens/Edit/Screens/Compose/Components/DragBox.cs b/osu.Game/Screens/Edit/Compose/Components/DragBox.cs similarity index 97% rename from osu.Game/Screens/Edit/Screens/Compose/Components/DragBox.cs rename to osu.Game/Screens/Edit/Compose/Components/DragBox.cs index d13030d7bb..1a58f476ac 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Components/DragBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/DragBox.cs @@ -10,7 +10,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using OpenTK.Graphics; -namespace osu.Game.Screens.Edit.Screens.Compose.Components +namespace osu.Game.Screens.Edit.Compose.Components { /// /// A box that displays the drag selection and provides selection events for users to handle. diff --git a/osu.Game/Screens/Edit/Screens/Compose/Components/EditorPlayfieldBorder.cs b/osu.Game/Screens/Edit/Compose/Components/EditorPlayfieldBorder.cs similarity index 93% rename from osu.Game/Screens/Edit/Screens/Compose/Components/EditorPlayfieldBorder.cs rename to osu.Game/Screens/Edit/Compose/Components/EditorPlayfieldBorder.cs index f1fb3633e2..4956b7759f 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Components/EditorPlayfieldBorder.cs +++ b/osu.Game/Screens/Edit/Compose/Components/EditorPlayfieldBorder.cs @@ -6,7 +6,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using OpenTK.Graphics; -namespace osu.Game.Screens.Edit.Screens.Compose.Components +namespace osu.Game.Screens.Edit.Compose.Components { /// /// Provides a border around the playfield. diff --git a/osu.Game/Screens/Edit/Screens/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs similarity index 98% rename from osu.Game/Screens/Edit/Screens/Compose/Components/SelectionBox.cs rename to osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index 95906546db..e2a70a9ee7 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -16,7 +16,7 @@ using osu.Game.Rulesets.Edit.Types; using OpenTK; using OpenTK.Input; -namespace osu.Game.Screens.Edit.Screens.Compose.Components +namespace osu.Game.Screens.Edit.Compose.Components { /// /// A box which surrounds s and provides interactive handles, context menus etc. diff --git a/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/CentreMarker.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/CentreMarker.cs similarity index 95% rename from osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/CentreMarker.cs rename to osu.Game/Screens/Edit/Compose/Components/Timeline/CentreMarker.cs index c1ba10d5d3..b2c6f02058 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/CentreMarker.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/CentreMarker.cs @@ -8,7 +8,7 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using OpenTK; -namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline +namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class CentreMarker : CompositeDrawable { diff --git a/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs similarity index 98% rename from osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/Timeline.cs rename to osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index b27fa5d0c5..0c626f2c54 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -12,7 +12,7 @@ using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Graphics; -namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline +namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class Timeline : ZoomableScrollContainer { diff --git a/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs similarity index 98% rename from osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/TimelineArea.cs rename to osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs index 51a713bc91..5b98140a3b 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/TimelineArea.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs @@ -8,7 +8,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using OpenTK; -namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline +namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class TimelineArea : CompositeDrawable { diff --git a/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/TimelineButton.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineButton.cs similarity index 95% rename from osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/TimelineButton.cs rename to osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineButton.cs index fbabbd54a0..d481934347 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/TimelineButton.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineButton.cs @@ -10,7 +10,7 @@ using osu.Game.Graphics.UserInterface; using OpenTK; using OpenTK.Graphics; -namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline +namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class TimelineButton : CompositeDrawable { diff --git a/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/ZoomableScrollContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs similarity index 98% rename from osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/ZoomableScrollContainer.cs rename to osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs index a85bbb0198..8d39f61d89 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Components/Timeline/ZoomableScrollContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs @@ -9,7 +9,7 @@ using osu.Framework.Input.Events; using osu.Framework.MathUtils; using OpenTK; -namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline +namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class ZoomableScrollContainer : ScrollContainer { diff --git a/osu.Game/Screens/Edit/Screens/Compose/Compose.cs b/osu.Game/Screens/Edit/Compose/Compose.cs similarity index 96% rename from osu.Game/Screens/Edit/Screens/Compose/Compose.cs rename to osu.Game/Screens/Edit/Compose/Compose.cs index 1e6e9792f3..f11bd89ec5 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/Compose.cs +++ b/osu.Game/Screens/Edit/Compose/Compose.cs @@ -3,7 +3,6 @@ using JetBrains.Annotations; using osu.Framework.Allocation; -using OpenTK.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -11,10 +10,11 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Logging; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; -using osu.Game.Screens.Edit.Screens.Compose.Components; -using osu.Game.Screens.Edit.Screens.Compose.Components.Timeline; +using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Screens.Edit.Compose.Components.Timeline; +using OpenTK.Graphics; -namespace osu.Game.Screens.Edit.Screens.Compose +namespace osu.Game.Screens.Edit.Compose { [Cached(Type = typeof(IPlacementHandler))] public class Compose : EditorScreen, IPlacementHandler diff --git a/osu.Game/Screens/Edit/Screens/Compose/IPlacementHandler.cs b/osu.Game/Screens/Edit/Compose/IPlacementHandler.cs similarity index 95% rename from osu.Game/Screens/Edit/Screens/Compose/IPlacementHandler.cs rename to osu.Game/Screens/Edit/Compose/IPlacementHandler.cs index cd213c2885..f93b294536 100644 --- a/osu.Game/Screens/Edit/Screens/Compose/IPlacementHandler.cs +++ b/osu.Game/Screens/Edit/Compose/IPlacementHandler.cs @@ -3,7 +3,7 @@ using osu.Game.Rulesets.Objects; -namespace osu.Game.Screens.Edit.Screens.Compose +namespace osu.Game.Screens.Edit.Compose { public interface IPlacementHandler { diff --git a/osu.Game/Screens/Edit/Screens/Design/Design.cs b/osu.Game/Screens/Edit/Design/Design.cs similarity index 97% rename from osu.Game/Screens/Edit/Screens/Design/Design.cs rename to osu.Game/Screens/Edit/Design/Design.cs index 052a1c1d90..4204286f9a 100644 --- a/osu.Game/Screens/Edit/Screens/Design/Design.cs +++ b/osu.Game/Screens/Edit/Design/Design.cs @@ -7,7 +7,7 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.Sprites; using OpenTK.Graphics; -namespace osu.Game.Screens.Edit.Screens.Design +namespace osu.Game.Screens.Edit.Design { public class Design : EditorScreen { diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 62cf76ef69..19211e82aa 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -8,7 +8,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; -using osu.Game.Screens.Edit.Menus; using osu.Game.Screens.Edit.Components.Timelines.Summary; using osu.Framework.Allocation; using osu.Framework.Graphics.UserInterface; @@ -16,10 +15,8 @@ using osu.Framework.Input.Events; using osu.Framework.Platform; using osu.Framework.Timing; using osu.Game.Graphics.UserInterface; -using osu.Game.Screens.Edit.Screens; -using osu.Game.Screens.Edit.Screens.Compose; -using osu.Game.Screens.Edit.Screens.Design; using osu.Game.Screens.Edit.Components; +using osu.Game.Screens.Edit.Components.Menus; namespace osu.Game.Screens.Edit { @@ -169,10 +166,10 @@ namespace osu.Game.Screens.Edit switch (mode) { case EditorScreenMode.Compose: - currentScreen = new Compose(); + currentScreen = new Compose.Compose(); break; case EditorScreenMode.Design: - currentScreen = new Design(); + currentScreen = new Design.Design(); break; default: currentScreen = new EditorScreen(); diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index 1c40181ec9..5fa29d6005 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -7,7 +7,6 @@ using osu.Framework.MathUtils; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Screens.Edit.Screens.Compose; using OpenTK; namespace osu.Game.Screens.Edit diff --git a/osu.Game/Screens/Edit/Screens/EditorScreen.cs b/osu.Game/Screens/Edit/EditorScreen.cs similarity index 97% rename from osu.Game/Screens/Edit/Screens/EditorScreen.cs rename to osu.Game/Screens/Edit/EditorScreen.cs index f8402b9a9f..3a8fc3ef80 100644 --- a/osu.Game/Screens/Edit/Screens/EditorScreen.cs +++ b/osu.Game/Screens/Edit/EditorScreen.cs @@ -7,7 +7,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; -namespace osu.Game.Screens.Edit.Screens +namespace osu.Game.Screens.Edit { /// /// TODO: eventually make this inherit Screen and add a local scren stack inside the Editor. diff --git a/osu.Game/Screens/Edit/Screens/EditorScreenMode.cs b/osu.Game/Screens/Edit/EditorScreenMode.cs similarity index 91% rename from osu.Game/Screens/Edit/Screens/EditorScreenMode.cs rename to osu.Game/Screens/Edit/EditorScreenMode.cs index be8363680d..17de6c4125 100644 --- a/osu.Game/Screens/Edit/Screens/EditorScreenMode.cs +++ b/osu.Game/Screens/Edit/EditorScreenMode.cs @@ -3,7 +3,7 @@ using System.ComponentModel; -namespace osu.Game.Screens.Edit.Screens +namespace osu.Game.Screens.Edit { public enum EditorScreenMode { diff --git a/osu.Game/Screens/Edit/Screens/Setup/Components/LabelledComponents/LabelledTextBox.cs b/osu.Game/Screens/Edit/Setup/Components/LabelledComponents/LabelledTextBox.cs similarity index 98% rename from osu.Game/Screens/Edit/Screens/Setup/Components/LabelledComponents/LabelledTextBox.cs rename to osu.Game/Screens/Edit/Setup/Components/LabelledComponents/LabelledTextBox.cs index 94200b7f4e..626c59981c 100644 --- a/osu.Game/Screens/Edit/Screens/Setup/Components/LabelledComponents/LabelledTextBox.cs +++ b/osu.Game/Screens/Edit/Setup/Components/LabelledComponents/LabelledTextBox.cs @@ -2,7 +2,6 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; -using OpenTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -10,8 +9,9 @@ using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using OpenTK.Graphics; -namespace osu.Game.Screens.Edit.Screens.Setup.Components.LabelledComponents +namespace osu.Game.Screens.Edit.Setup.Components.LabelledComponents { public class LabelledTextBox : CompositeDrawable { diff --git a/osu.Game/Tests/Visual/EditorClockTestCase.cs b/osu.Game/Tests/Visual/EditorClockTestCase.cs index ebede74171..479ed385e2 100644 --- a/osu.Game/Tests/Visual/EditorClockTestCase.cs +++ b/osu.Game/Tests/Visual/EditorClockTestCase.cs @@ -7,7 +7,6 @@ using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Screens.Edit; -using osu.Game.Screens.Edit.Screens.Compose; namespace osu.Game.Tests.Visual { diff --git a/osu.Game/Tests/Visual/EditorTestCase.cs b/osu.Game/Tests/Visual/EditorTestCase.cs index 2ab121fcc9..2d02509b58 100644 --- a/osu.Game/Tests/Visual/EditorTestCase.cs +++ b/osu.Game/Tests/Visual/EditorTestCase.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Game.Rulesets; using osu.Game.Screens.Edit; -using osu.Game.Screens.Edit.Screens; using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Visual diff --git a/osu.Game/Tests/Visual/PlacementBlueprintTestCase.cs b/osu.Game/Tests/Visual/PlacementBlueprintTestCase.cs index 6cc8408998..5c6cb96e44 100644 --- a/osu.Game/Tests/Visual/PlacementBlueprintTestCase.cs +++ b/osu.Game/Tests/Visual/PlacementBlueprintTestCase.cs @@ -8,7 +8,7 @@ using osu.Framework.Timing; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Screens.Edit.Screens.Compose; +using osu.Game.Screens.Edit.Compose; namespace osu.Game.Tests.Visual { From e9e50f41fbb0f9183d3683050dd0c3292cc9572c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 7 Nov 2018 13:04:17 +0900 Subject: [PATCH 34/53] Use Name/NameScreen format --- osu.Game.Tests/Visual/TestCaseEditorCompose.cs | 4 ++-- .../Screens/Edit/Compose/{Compose.cs => ComposeScreen.cs} | 2 +- osu.Game/Screens/Edit/Design/{Design.cs => DesignScreen.cs} | 4 ++-- osu.Game/Screens/Edit/Editor.cs | 6 ++++-- 4 files changed, 9 insertions(+), 7 deletions(-) rename osu.Game/Screens/Edit/Compose/{Compose.cs => ComposeScreen.cs} (98%) rename osu.Game/Screens/Edit/Design/{Design.cs => DesignScreen.cs} (95%) diff --git a/osu.Game.Tests/Visual/TestCaseEditorCompose.cs b/osu.Game.Tests/Visual/TestCaseEditorCompose.cs index 3e35ff3289..5c53fdfac4 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorCompose.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorCompose.cs @@ -14,13 +14,13 @@ namespace osu.Game.Tests.Visual [TestFixture] public class TestCaseEditorCompose : EditorClockTestCase { - public override IReadOnlyList RequiredTypes => new[] { typeof(Compose) }; + public override IReadOnlyList RequiredTypes => new[] { typeof(ComposeScreen) }; [BackgroundDependencyLoader] private void load() { Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo); - Child = new Compose(); + Child = new ComposeScreen(); } } } diff --git a/osu.Game/Screens/Edit/Compose/Compose.cs b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs similarity index 98% rename from osu.Game/Screens/Edit/Compose/Compose.cs rename to osu.Game/Screens/Edit/Compose/ComposeScreen.cs index f11bd89ec5..30962d5536 100644 --- a/osu.Game/Screens/Edit/Compose/Compose.cs +++ b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs @@ -17,7 +17,7 @@ using OpenTK.Graphics; namespace osu.Game.Screens.Edit.Compose { [Cached(Type = typeof(IPlacementHandler))] - public class Compose : EditorScreen, IPlacementHandler + public class ComposeScreen : EditorScreen, IPlacementHandler { private const float vertical_margins = 10; private const float horizontal_margins = 20; diff --git a/osu.Game/Screens/Edit/Design/Design.cs b/osu.Game/Screens/Edit/Design/DesignScreen.cs similarity index 95% rename from osu.Game/Screens/Edit/Design/Design.cs rename to osu.Game/Screens/Edit/Design/DesignScreen.cs index 4204286f9a..e99e352653 100644 --- a/osu.Game/Screens/Edit/Design/Design.cs +++ b/osu.Game/Screens/Edit/Design/DesignScreen.cs @@ -9,9 +9,9 @@ using OpenTK.Graphics; namespace osu.Game.Screens.Edit.Design { - public class Design : EditorScreen + public class DesignScreen : EditorScreen { - public Design() + public DesignScreen() { Add(new Container { diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 19211e82aa..524f049284 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -17,6 +17,8 @@ using osu.Framework.Timing; using osu.Game.Graphics.UserInterface; using osu.Game.Screens.Edit.Components; using osu.Game.Screens.Edit.Components.Menus; +using osu.Game.Screens.Edit.Compose; +using osu.Game.Screens.Edit.Design; namespace osu.Game.Screens.Edit { @@ -166,10 +168,10 @@ namespace osu.Game.Screens.Edit switch (mode) { case EditorScreenMode.Compose: - currentScreen = new Compose.Compose(); + currentScreen = new ComposeScreen(); break; case EditorScreenMode.Design: - currentScreen = new Design.Design(); + currentScreen = new DesignScreen(); break; default: currentScreen = new EditorScreen(); From 4277cb0d59a40d6940ad6a003ec8f2a7df8bd878 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 7 Nov 2018 15:04:48 +0900 Subject: [PATCH 35/53] Adjust some missed renames --- .../TestCaseHitCirclePlacementBlueprint.cs | 2 +- .../TestCaseHitCircleSelectionBlueprint.cs | 2 +- .../TestCaseSliderPlacementBlueprint.cs | 2 +- .../TestCaseSliderSelectionBlueprint.cs | 2 +- .../TestCaseSpinnerPlacementBlueprint.cs | 2 +- .../TestCaseSpinnerSelectionBlueprint.cs | 2 +- osu.Game/Tests/Visual/PlacementBlueprintTestCase.cs | 6 +++--- osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs | 4 ++-- 8 files changed, 11 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs index 3aaccb3c45..06ff2cf186 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs @@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Osu.Tests public class TestCaseHitCirclePlacementBlueprint : PlacementBlueprintTestCase { protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject); - protected override PlacementBlueprint CreateMask() => new HitCirclePlacementBlueprint(); + protected override PlacementBlueprint CreateBlueprint() => new HitCirclePlacementBlueprint(); } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs index 843b6e83f2..674a7bdc3f 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs @@ -24,6 +24,6 @@ namespace osu.Game.Rulesets.Osu.Tests Add(drawableObject = new DrawableHitCircle(hitCircle)); } - protected override SelectionBlueprint CreateMask() => new HitCircleSelectionBlueprint(drawableObject); + protected override SelectionBlueprint CreateBlueprint() => new HitCircleSelectionBlueprint(drawableObject); } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs index 43f2718c9a..97decfe114 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs @@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Osu.Tests public class TestCaseSliderPlacementBlueprint : PlacementBlueprintTestCase { protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject); - protected override PlacementBlueprint CreateMask() => new SliderPlacementBlueprint(); + protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint(); } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs index 43c11b4441..ae16d90601 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs @@ -50,6 +50,6 @@ namespace osu.Game.Rulesets.Osu.Tests Add(drawableObject = new DrawableSlider(slider)); } - protected override SelectionBlueprint CreateMask() => new SliderSelectionBlueprint(drawableObject); + protected override SelectionBlueprint CreateBlueprint() => new SliderSelectionBlueprint(drawableObject); } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs index 4b1dc62452..2abcb2d161 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs @@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Tests { protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject); - protected override PlacementBlueprint CreateMask() => new SpinnerPlacementBlueprint(); + protected override PlacementBlueprint CreateBlueprint() => new SpinnerPlacementBlueprint(); } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs index f94939b585..d8a0eb6796 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs @@ -45,6 +45,6 @@ namespace osu.Game.Rulesets.Osu.Tests }); } - protected override SelectionBlueprint CreateMask() => new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) }; + protected override SelectionBlueprint CreateBlueprint() => new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) }; } } diff --git a/osu.Game/Tests/Visual/PlacementBlueprintTestCase.cs b/osu.Game/Tests/Visual/PlacementBlueprintTestCase.cs index 5c6cb96e44..f893d8456b 100644 --- a/osu.Game/Tests/Visual/PlacementBlueprintTestCase.cs +++ b/osu.Game/Tests/Visual/PlacementBlueprintTestCase.cs @@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual [BackgroundDependencyLoader] private void load() { - Add(currentBlueprint = CreateMask()); + Add(currentBlueprint = CreateBlueprint()); } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) @@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual hitObjectContainer.Add(CreateHitObject(hitObject)); Remove(currentBlueprint); - Add(currentBlueprint = CreateMask()); + Add(currentBlueprint = CreateBlueprint()); } public void Delete(HitObject hitObject) @@ -60,6 +60,6 @@ namespace osu.Game.Tests.Visual } protected abstract DrawableHitObject CreateHitObject(HitObject hitObject); - protected abstract PlacementBlueprint CreateMask(); + protected abstract PlacementBlueprint CreateBlueprint(); } } diff --git a/osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs b/osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs index 1879b0c37f..b1df849a67 100644 --- a/osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs +++ b/osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs @@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual [BackgroundDependencyLoader] private void load() { - base.Content.Add(blueprint = CreateMask()); + base.Content.Add(blueprint = CreateBlueprint()); blueprint.SelectionRequested += (_, __) => blueprint.Select(); AddStep("Select", () => blueprint.Select()); @@ -42,6 +42,6 @@ namespace osu.Game.Tests.Visual return true; } - protected abstract SelectionBlueprint CreateMask(); + protected abstract SelectionBlueprint CreateBlueprint(); } } From cf4dad0fe8fbc5b71b126de29bbe134a51332fbf Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 7 Nov 2018 15:42:40 +0900 Subject: [PATCH 36/53] Fix hitobjects not updating IsMaskedAway after being judged --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index bcf84b375f..e9e9d93ed5 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -7,7 +7,6 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Extensions.TypeExtensions; -using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Game.Audio; using osu.Game.Graphics; @@ -167,13 +166,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } } - public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) - { - if (!AllJudged) - return false; - - return base.UpdateSubTreeMasking(source, maskingBounds); - } + protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => AllJudged && base.ComputeIsMaskedAway(maskingBounds); protected override void UpdateAfterChildren() { From 2612fd3099b642c2db042c001e856ef62f719688 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 7 Nov 2018 16:08:56 +0900 Subject: [PATCH 37/53] Adjust ruleset-specific namespaces --- .../{Masks => Blueprints}/HoldNoteSelectionBlueprint.cs | 2 +- .../Edit/{Masks => Blueprints}/NoteSelectionBlueprint.cs | 2 +- osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs | 2 +- .../TestCaseHitCirclePlacementBlueprint.cs | 2 +- .../TestCaseHitCircleSelectionBlueprint.cs | 2 +- .../TestCaseSliderPlacementBlueprint.cs | 2 +- .../TestCaseSliderSelectionBlueprint.cs | 4 ++-- .../TestCaseSpinnerPlacementBlueprint.cs | 2 +- .../TestCaseSpinnerSelectionBlueprint.cs | 4 ++-- .../HitCircles}/Components/HitCirclePiece.cs | 2 +- .../HitCircles}/HitCirclePlacementBlueprint.cs | 4 ++-- .../HitCircles}/HitCircleSelectionBlueprint.cs | 4 ++-- .../Sliders}/Components/PathControlPointPiece.cs | 2 +- .../Sliders}/Components/PathControlPointVisualiser.cs | 2 +- .../Sliders}/Components/SliderBodyPiece.cs | 2 +- .../Sliders}/Components/SliderCirclePiece.cs | 4 ++-- .../Sliders}/SliderCircleSelectionBlueprint.cs | 4 ++-- .../Sliders}/SliderPlacementBlueprint.cs | 4 ++-- .../SliderMasks => Blueprints/Sliders}/SliderPosition.cs | 2 +- .../Sliders}/SliderSelectionBlueprint.cs | 4 ++-- .../Spinners}/Components/SpinnerPiece.cs | 2 +- .../Spinners}/SpinnerPlacementBlueprint.cs | 4 ++-- .../Spinners}/SpinnerSelectionBlueprint.cs | 4 ++-- osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs | 2 +- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 6 +++--- osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs | 2 +- osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs | 2 +- osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs | 4 ++-- 28 files changed, 41 insertions(+), 41 deletions(-) rename osu.Game.Rulesets.Mania/Edit/{Masks => Blueprints}/HoldNoteSelectionBlueprint.cs (98%) rename osu.Game.Rulesets.Mania/Edit/{Masks => Blueprints}/NoteSelectionBlueprint.cs (95%) rename osu.Game.Rulesets.Osu/Edit/{Masks/HitCircleMasks => Blueprints/HitCircles}/Components/HitCirclePiece.cs (94%) rename osu.Game.Rulesets.Osu/Edit/{Masks/HitCircleMasks => Blueprints/HitCircles}/HitCirclePlacementBlueprint.cs (90%) rename osu.Game.Rulesets.Osu/Edit/{Masks/HitCircleMasks => Blueprints/HitCircles}/HitCircleSelectionBlueprint.cs (81%) rename osu.Game.Rulesets.Osu/Edit/{Masks/SliderMasks => Blueprints/Sliders}/Components/PathControlPointPiece.cs (98%) rename osu.Game.Rulesets.Osu/Edit/{Masks/SliderMasks => Blueprints/Sliders}/Components/PathControlPointVisualiser.cs (94%) rename osu.Game.Rulesets.Osu/Edit/{Masks/SliderMasks => Blueprints/Sliders}/Components/SliderBodyPiece.cs (95%) rename osu.Game.Rulesets.Osu/Edit/{Masks/SliderMasks => Blueprints/Sliders}/Components/SliderCirclePiece.cs (88%) rename osu.Game.Rulesets.Osu/Edit/{Masks/SliderMasks => Blueprints/Sliders}/SliderCircleSelectionBlueprint.cs (87%) rename osu.Game.Rulesets.Osu/Edit/{Masks/SliderMasks => Blueprints/Sliders}/SliderPlacementBlueprint.cs (97%) rename osu.Game.Rulesets.Osu/Edit/{Masks/SliderMasks => Blueprints/Sliders}/SliderPosition.cs (80%) rename osu.Game.Rulesets.Osu/Edit/{Masks/SliderMasks => Blueprints/Sliders}/SliderSelectionBlueprint.cs (90%) rename osu.Game.Rulesets.Osu/Edit/{Masks/SpinnerMasks => Blueprints/Spinners}/Components/SpinnerPiece.cs (96%) rename osu.Game.Rulesets.Osu/Edit/{Masks/SpinnerMasks => Blueprints/Spinners}/SpinnerPlacementBlueprint.cs (90%) rename osu.Game.Rulesets.Osu/Edit/{Masks/SpinnerMasks => Blueprints/Spinners}/SpinnerSelectionBlueprint.cs (85%) diff --git a/osu.Game.Rulesets.Mania/Edit/Masks/HoldNoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs similarity index 98% rename from osu.Game.Rulesets.Mania/Edit/Masks/HoldNoteSelectionBlueprint.cs rename to osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs index 14f045a549..0ede2a7b9d 100644 --- a/osu.Game.Rulesets.Mania/Edit/Masks/HoldNoteSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs @@ -13,7 +13,7 @@ using osu.Game.Rulesets.UI.Scrolling; using OpenTK; using OpenTK.Graphics; -namespace osu.Game.Rulesets.Mania.Edit.Masks +namespace osu.Game.Rulesets.Mania.Edit.Blueprints { public class HoldNoteSelectionBlueprint : SelectionBlueprint { diff --git a/osu.Game.Rulesets.Mania/Edit/Masks/NoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/NoteSelectionBlueprint.cs similarity index 95% rename from osu.Game.Rulesets.Mania/Edit/Masks/NoteSelectionBlueprint.cs rename to osu.Game.Rulesets.Mania/Edit/Blueprints/NoteSelectionBlueprint.cs index 4be0da12e1..19726a368d 100644 --- a/osu.Game.Rulesets.Mania/Edit/Masks/NoteSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/NoteSelectionBlueprint.cs @@ -7,7 +7,7 @@ using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; -namespace osu.Game.Rulesets.Mania.Edit.Masks +namespace osu.Game.Rulesets.Mania.Edit.Blueprints { public class NoteSelectionBlueprint : SelectionBlueprint { diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs index 7420a3c64c..06d67821a9 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs @@ -11,7 +11,7 @@ using osu.Game.Rulesets.Objects.Drawables; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Game.Rulesets.Mania.Configuration; -using osu.Game.Rulesets.Mania.Edit.Masks; +using osu.Game.Rulesets.Mania.Edit.Blueprints; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.UI; diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs index 06ff2cf186..313438a337 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs @@ -4,7 +4,7 @@ using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks; +using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs index 674a7bdc3f..9662e0018f 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs @@ -4,7 +4,7 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks; +using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs index 97decfe114..1f693ad9f4 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs @@ -4,7 +4,7 @@ using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs index ae16d90601..78e3d76313 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs @@ -7,8 +7,8 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects.Types; -using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks; -using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs index 2abcb2d161..9a90be2582 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs @@ -4,7 +4,7 @@ using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs index d8a0eb6796..a0cfd4487e 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs @@ -8,8 +8,8 @@ using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks; -using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Tests.Visual; diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/Components/HitCirclePiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs similarity index 94% rename from osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/Components/HitCirclePiece.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs index c11ae096a7..9c33435285 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/Components/HitCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs @@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using OpenTK; -namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components +namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components { public class HitCirclePiece : CompositeDrawable { diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCirclePlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs similarity index 90% rename from osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCirclePlacementBlueprint.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs index ec32b7d74d..eddd399a4a 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCirclePlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs @@ -3,10 +3,10 @@ using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components; +using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; -namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks +namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles { public class HitCirclePlacementBlueprint : PlacementBlueprint { diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs similarity index 81% rename from osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionBlueprint.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs index 14eb97327c..9c4b804d77 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs @@ -2,11 +2,11 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components; +using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; -namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks +namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles { public class HitCircleSelectionBlueprint : SelectionBlueprint { diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs similarity index 98% rename from osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/PathControlPointPiece.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index 70156578b4..175e9d79f4 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -12,7 +12,7 @@ using osu.Game.Graphics; using osu.Game.Rulesets.Osu.Objects; using OpenTK; -namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components +namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { public class PathControlPointPiece : CompositeDrawable { diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs similarity index 94% rename from osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/PathControlPointVisualiser.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 1d25f8cd39..db8e879126 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -5,7 +5,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Osu.Objects; -namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components +namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { public class PathControlPointVisualiser : CompositeDrawable { diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/SliderBodyPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs similarity index 95% rename from osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/SliderBodyPiece.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs index 006c256d53..6fc7d39e6c 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/SliderBodyPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs @@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using OpenTK; using OpenTK.Graphics; -namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components +namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { public class SliderBodyPiece : CompositeDrawable { diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/SliderCirclePiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderCirclePiece.cs similarity index 88% rename from osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/SliderCirclePiece.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderCirclePiece.cs index 7864429d93..a91739737f 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/SliderCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderCirclePiece.cs @@ -1,10 +1,10 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components; +using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; -namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components +namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { public class SliderCirclePiece : HitCirclePiece { diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs similarity index 87% rename from osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderCircleSelectionBlueprint.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs index ab37079d42..99ebfecd93 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderCircleSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs @@ -2,11 +2,11 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; -namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks +namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { public class SliderCircleSelectionBlueprint : SelectionBlueprint { diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs similarity index 97% rename from osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderPlacementBlueprint.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index bf2acc2f3c..add9cb69f3 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -12,11 +12,11 @@ using osu.Framework.MathUtils; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects.Types; -using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using OpenTK; using OpenTK.Input; -namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks +namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { public class SliderPlacementBlueprint : PlacementBlueprint { diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderPosition.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPosition.cs similarity index 80% rename from osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderPosition.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPosition.cs index 01c1871131..a117a7056e 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderPosition.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPosition.cs @@ -1,7 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks +namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { public enum SliderPosition { diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs similarity index 90% rename from osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderSelectionBlueprint.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index adb8591550..430ddbdc38 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -3,12 +3,12 @@ using osu.Framework.Graphics; using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using OpenTK; -namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks +namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { public class SliderSelectionBlueprint : SelectionBlueprint { diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/Components/SpinnerPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/Components/SpinnerPiece.cs similarity index 96% rename from osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/Components/SpinnerPiece.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/Components/SpinnerPiece.cs index 0d9609facf..bd63a3e607 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/Components/SpinnerPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/Components/SpinnerPiece.cs @@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using OpenTK; -namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components +namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components { public class SpinnerPiece : CompositeDrawable { diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs similarity index 90% rename from osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerPlacementBlueprint.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs index ca7a2f7b01..c97adde427 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs @@ -4,11 +4,11 @@ using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; -namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks +namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners { public class SpinnerPlacementBlueprint : PlacementBlueprint { diff --git a/osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs similarity index 85% rename from osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerSelectionBlueprint.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs index b3c550b1c1..869c4c2c79 100644 --- a/osu.Game.Rulesets.Osu/Edit/Masks/SpinnerMasks/SpinnerSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs @@ -2,12 +2,12 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using OpenTK; -namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks +namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners { public class SpinnerSelectionBlueprint : SelectionBlueprint { diff --git a/osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs b/osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs index 1a48a0b6a9..ddab70d53a 100644 --- a/osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs +++ b/osu.Game.Rulesets.Osu/Edit/HitCircleCompositionTool.cs @@ -3,7 +3,7 @@ using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; -using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks; +using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Edit diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 1d806aba90..a706e1d4be 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -8,9 +8,9 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks; -using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks; -using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks; +using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.UI; diff --git a/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs b/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs index 0cf98ea9d7..6d4f67c597 100644 --- a/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs +++ b/osu.Game.Rulesets.Osu/Edit/SliderCompositionTool.cs @@ -3,7 +3,7 @@ using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; -using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Edit diff --git a/osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs b/osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs index b3677c7612..5c19a1bac0 100644 --- a/osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs +++ b/osu.Game.Rulesets.Osu/Edit/SpinnerCompositionTool.cs @@ -3,7 +3,7 @@ using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; -using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks; +using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners; using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Edit diff --git a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs index ae9a28fcaf..2629b29c6c 100644 --- a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs +++ b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs @@ -13,8 +13,8 @@ using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Edit; -using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks; -using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components; +using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; +using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Compose; using osu.Game.Screens.Edit.Compose.Components; From 5d51719572815210626eb87357eda6d82c2ccd80 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 7 Nov 2018 16:21:32 +0900 Subject: [PATCH 38/53] Make selection blueprints handle position adjustments --- .../Blueprints/HoldNoteSelectionBlueprint.cs | 3 +-- .../Blueprints/ManiaSelectionBlueprint.cs | 21 ++++++++++++++++++ .../Edit/Blueprints/NoteSelectionBlueprint.cs | 3 +-- .../HitCircles/HitCircleSelectionBlueprint.cs | 3 +-- .../Edit/Blueprints/OsuSelectionBlueprint.cs | 22 +++++++++++++++++++ .../Sliders/SliderCircleSelectionBlueprint.cs | 10 +++++++-- .../Sliders/SliderSelectionBlueprint.cs | 3 +-- .../Spinners/SpinnerSelectionBlueprint.cs | 9 ++++++-- osu.Game/Rulesets/Edit/SelectionBlueprint.cs | 10 +++++---- .../Compose/Components/BlueprintContainer.cs | 3 +-- .../Edit/Compose/Components/SelectionBox.cs | 12 ++-------- 11 files changed, 71 insertions(+), 28 deletions(-) create mode 100644 osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs create mode 100644 osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs index 0ede2a7b9d..3da2538497 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs @@ -5,7 +5,6 @@ using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Game.Graphics; -using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Mania.UI; @@ -15,7 +14,7 @@ using OpenTK.Graphics; namespace osu.Game.Rulesets.Mania.Edit.Blueprints { - public class HoldNoteSelectionBlueprint : SelectionBlueprint + public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint { public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject; diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs new file mode 100644 index 0000000000..474b8c662e --- /dev/null +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs @@ -0,0 +1,21 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Input.Events; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Rulesets.Mania.Edit.Blueprints +{ + public class ManiaSelectionBlueprint : SelectionBlueprint + { + public ManiaSelectionBlueprint(DrawableHitObject hitObject) + : base(hitObject) + { + } + + public override void AdjustPosition(DragEvent dragEvent) + { + } + } +} diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/NoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/NoteSelectionBlueprint.cs index 19726a368d..7c0337dc4e 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/NoteSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/NoteSelectionBlueprint.cs @@ -3,13 +3,12 @@ using osu.Framework.Allocation; using osu.Game.Graphics; -using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; namespace osu.Game.Rulesets.Mania.Edit.Blueprints { - public class NoteSelectionBlueprint : SelectionBlueprint + public class NoteSelectionBlueprint : ManiaSelectionBlueprint { public NoteSelectionBlueprint(DrawableNote note) : base(note) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs index 9c4b804d77..a59dac1834 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs @@ -1,14 +1,13 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles { - public class HitCircleSelectionBlueprint : SelectionBlueprint + public class HitCircleSelectionBlueprint : OsuSelectionBlueprint { public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle) : base(hitCircle) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs new file mode 100644 index 0000000000..8431d5d5d0 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs @@ -0,0 +1,22 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Input.Events; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; + +namespace osu.Game.Rulesets.Osu.Edit.Blueprints +{ + public class OsuSelectionBlueprint : SelectionBlueprint + { + protected OsuHitObject OsuObject => (OsuHitObject)HitObject.HitObject; + + public OsuSelectionBlueprint(DrawableHitObject hitObject) + : base(hitObject) + { + } + + public override void AdjustPosition(DragEvent dragEvent) => OsuObject.Position += dragEvent.Delta; + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs index 99ebfecd93..4bac9d3556 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleSelectionBlueprint.cs @@ -1,18 +1,22 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Game.Rulesets.Edit; +using osu.Framework.Input.Events; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { - public class SliderCircleSelectionBlueprint : SelectionBlueprint + public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint { + private readonly Slider slider; + public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position) : base(hitObject) { + this.slider = slider; + InternalChild = new SliderCirclePiece(slider, position); Select(); @@ -20,5 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders // Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input. public override bool HandlePositionalInput => false; + + public override void AdjustPosition(DragEvent dragEvent) => slider.Position += dragEvent.Delta; } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 430ddbdc38..4810d76bf8 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -2,7 +2,6 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics; -using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; @@ -10,7 +9,7 @@ using OpenTK; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { - public class SliderSelectionBlueprint : SelectionBlueprint + public class SliderSelectionBlueprint : OsuSelectionBlueprint { private readonly SliderCircleSelectionBlueprint headBlueprint; diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs index 869c4c2c79..9e9cc87c5e 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerSelectionBlueprint.cs @@ -1,7 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using osu.Game.Rulesets.Edit; +using osu.Framework.Input.Events; using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; @@ -9,7 +9,7 @@ using OpenTK; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners { - public class SpinnerSelectionBlueprint : SelectionBlueprint + public class SpinnerSelectionBlueprint : OsuSelectionBlueprint { private readonly SpinnerPiece piece; @@ -20,5 +20,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos); + + public override void AdjustPosition(DragEvent dragEvent) + { + // Spinners don't support position adjustments + } } } diff --git a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs index 6e0d136e1f..db35d47b2b 100644 --- a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs +++ b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Edit /// /// A blueprint placed above a adding editing functionality. /// - public class SelectionBlueprint : CompositeDrawable, IStateful + public abstract class SelectionBlueprint : CompositeDrawable, IStateful { /// /// Invoked when this has been selected. @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Edit /// /// Invoked when this has requested drag. /// - public event Action DragRequested; + public event Action DragRequested; /// /// The which this applies to. @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Edit public override bool HandlePositionalInput => ShouldBeAlive; public override bool RemoveWhenNotAlive => false; - public SelectionBlueprint(DrawableHitObject hitObject) + protected SelectionBlueprint(DrawableHitObject hitObject) { HitObject = hitObject; @@ -130,10 +130,12 @@ namespace osu.Game.Rulesets.Edit protected override bool OnDrag(DragEvent e) { - DragRequested?.Invoke(this, e.Delta, e.CurrentState); + DragRequested?.Invoke(e); return true; } + public abstract void AdjustPosition(DragEvent dragEvent); + /// /// The screen-space point that causes this to be selected. /// diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index 45003545a3..acbfd1f1d6 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -12,7 +12,6 @@ using osu.Framework.Input.States; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Objects.Drawables; -using OpenTK; namespace osu.Game.Screens.Edit.Compose.Components { @@ -165,7 +164,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionBox.HandleSelectionRequested(blueprint, state); - private void onDragRequested(SelectionBlueprint blueprint, Vector2 delta, InputState state) => selectionBox.HandleDrag(blueprint, delta, state); + private void onDragRequested(DragEvent dragEvent) => selectionBox.HandleDrag(dragEvent); private class SelectionBlueprintContainer : Container { diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index e2a70a9ee7..8732672723 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -12,7 +12,6 @@ using osu.Framework.Input.Events; using osu.Framework.Input.States; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Edit.Types; using OpenTK; using OpenTK.Input; @@ -60,19 +59,12 @@ namespace osu.Game.Screens.Edit.Compose.Components #region User Input Handling - public void HandleDrag(SelectionBlueprint m, Vector2 delta, InputState state) + public void HandleDrag(DragEvent dragEvent) { // Todo: Various forms of snapping foreach (var blueprint in selectedBlueprints) - { - switch (blueprint.HitObject.HitObject) - { - case IHasEditablePosition editablePosition: - editablePosition.OffsetPosition(delta); - break; - } - } + blueprint.AdjustPosition(dragEvent); } protected override bool OnKeyDown(KeyDownEvent e) From c6350c6efd20334056406fa2c5c5facb245a7c6b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 7 Nov 2018 16:21:52 +0900 Subject: [PATCH 39/53] Remove IHasEditablePosition --- osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs | 5 +---- osu.Game.Rulesets.Osu/Objects/Slider.cs | 4 ++-- osu.Game.Rulesets.Osu/Objects/SliderCircle.cs | 10 ---------- osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs | 5 ----- osu.Game.Rulesets.Osu/Objects/Spinner.cs | 6 ------ .../Rulesets/Edit/Types/IHasEditablePosition.cs | 13 ------------- 6 files changed, 3 insertions(+), 40 deletions(-) delete mode 100644 osu.Game/Rulesets/Edit/Types/IHasEditablePosition.cs diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index 67396c7ae4..61d199a7dc 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -7,11 +7,10 @@ using osu.Game.Rulesets.Objects; using OpenTK; using osu.Game.Rulesets.Objects.Types; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Rulesets.Edit.Types; namespace osu.Game.Rulesets.Osu.Objects { - public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasEditablePosition + public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition { public const double OBJECT_RADIUS = 64; @@ -100,8 +99,6 @@ namespace osu.Game.Rulesets.Osu.Objects Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2; } - public virtual void OffsetPosition(Vector2 offset) => Position += offset; - protected override HitWindows CreateHitWindows() => new OsuHitWindows(); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 3680c38945..cff742ca29 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Objects private void createSliderEnds() { - HeadCircle = new SliderCircle(this) + HeadCircle = new SliderCircle { StartTime = StartTime, Position = Position, @@ -176,7 +176,7 @@ namespace osu.Game.Rulesets.Osu.Objects ComboIndex = ComboIndex, }; - TailCircle = new SliderTailCircle(this) + TailCircle = new SliderTailCircle { StartTime = EndTime, Position = EndPosition, diff --git a/osu.Game.Rulesets.Osu/Objects/SliderCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderCircle.cs index 1bdd16c9df..deda951378 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderCircle.cs @@ -1,19 +1,9 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using OpenTK; - namespace osu.Game.Rulesets.Osu.Objects { public class SliderCircle : HitCircle { - private readonly Slider slider; - - public SliderCircle(Slider slider) - { - this.slider = slider; - } - - public override void OffsetPosition(Vector2 offset) => slider.OffsetPosition(offset); } } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index 23616ea005..b567bd8423 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -8,11 +8,6 @@ namespace osu.Game.Rulesets.Osu.Objects { public class SliderTailCircle : SliderCircle { - public SliderTailCircle(Slider slider) - : base(slider) - { - } - public override Judgement CreateJudgement() => new OsuSliderTailJudgement(); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Spinner.cs b/osu.Game.Rulesets.Osu/Objects/Spinner.cs index 1270685ab5..1c60fd4831 100644 --- a/osu.Game.Rulesets.Osu/Objects/Spinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Spinner.cs @@ -7,7 +7,6 @@ using osu.Game.Rulesets.Objects.Types; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; -using OpenTK; namespace osu.Game.Rulesets.Osu.Objects { @@ -32,10 +31,5 @@ namespace osu.Game.Rulesets.Osu.Objects } public override Judgement CreateJudgement() => new OsuJudgement(); - - public override void OffsetPosition(Vector2 offset) - { - // for now we don't want to allow spinners to be moved around. - } } } diff --git a/osu.Game/Rulesets/Edit/Types/IHasEditablePosition.cs b/osu.Game/Rulesets/Edit/Types/IHasEditablePosition.cs deleted file mode 100644 index 7107b6c763..0000000000 --- a/osu.Game/Rulesets/Edit/Types/IHasEditablePosition.cs +++ /dev/null @@ -1,13 +0,0 @@ -// Copyright (c) 2007-2018 ppy Pty Ltd . -// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE - -using osu.Game.Rulesets.Objects.Types; -using OpenTK; - -namespace osu.Game.Rulesets.Edit.Types -{ - public interface IHasEditablePosition : IHasPosition - { - void OffsetPosition(Vector2 offset); - } -} From 4783df1d4ba8ea8335f1f65934d685a71fe464d5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Nov 2018 11:36:06 +0900 Subject: [PATCH 40/53] Fix compose mode not working --- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 485c1921cf..932cfe5789 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Edit layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }; var layerAboveRuleset = CreateLayerContainer(); - layerAboveRuleset.Child = new BlueprintContainer(); + layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer(); layerContainers.Add(layerBelowRuleset); layerContainers.Add(layerAboveRuleset); From 54ab256c8e01e369ae664408e29e25f5161e12e5 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 1 Nov 2018 15:38:19 +0900 Subject: [PATCH 41/53] Instantiate a new path rather than setting properties on it # Conflicts: # osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs # osu.Game.Rulesets.Catch/Objects/JuiceStream.cs # osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs # osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs # osu.Game/Rulesets/Objects/SliderPath.cs --- .../TestCaseAutoJuiceStream.cs | 7 +- .../Beatmaps/CatchBeatmapConverter.cs | 4 +- .../Objects/JuiceStream.cs | 27 ++-- osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs | 40 +++--- .../TestCaseSliderSelectionBlueprint.cs | 7 +- .../Beatmaps/OsuBeatmapConverter.cs | 4 +- .../Components/PathControlPointPiece.cs | 16 +-- .../Components/PathControlPointVisualiser.cs | 6 +- .../Sliders/Components/SliderCirclePiece.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs | 9 +- .../Objects/Drawables/DrawableSlider.cs | 2 +- .../Objects/Drawables/DrawableSliderHead.cs | 2 +- .../Objects/Drawables/DrawableSliderTail.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Slider.cs | 30 ++--- .../Visual/TestCaseHitObjectComposer.cs | 6 +- .../Legacy/Catch/ConvertHitObjectParser.cs | 4 +- .../Rulesets/Objects/Legacy/ConvertSlider.cs | 7 +- .../Legacy/Mania/ConvertHitObjectParser.cs | 4 +- .../Legacy/Osu/ConvertHitObjectParser.cs | 4 +- .../Legacy/Taiko/ConvertHitObjectParser.cs | 4 +- osu.Game/Rulesets/Objects/SliderPath.cs | 122 +++++++----------- osu.Game/Rulesets/Objects/Types/IHasCurve.cs | 10 -- 22 files changed, 117 insertions(+), 202 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestCaseAutoJuiceStream.cs b/osu.Game.Rulesets.Catch.Tests/TestCaseAutoJuiceStream.cs index cac1356c81..bea64302c3 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestCaseAutoJuiceStream.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestCaseAutoJuiceStream.cs @@ -5,6 +5,7 @@ using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Screens.Play; using osu.Game.Tests.Visual; @@ -37,13 +38,11 @@ namespace osu.Game.Rulesets.Catch.Tests beatmap.HitObjects.Add(new JuiceStream { X = 0.5f - width / 2, - ControlPoints = new[] + Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(width * CatchPlayfield.BASE_WIDTH, 0) - }, - PathType = PathType.Linear, - Distance = width * CatchPlayfield.BASE_WIDTH, + }), StartTime = i * 2000, NewCombo = i % 8 == 0 }); diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs index fed65c42af..c3dc9499c2 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs @@ -34,9 +34,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps { StartTime = obj.StartTime, Samples = obj.Samples, - ControlPoints = curveData.ControlPoints, - PathType = curveData.PathType, - Distance = curveData.Distance, + Path = curveData.Path, NodeSamples = curveData.NodeSamples, RepeatCount = curveData.RepeatCount, X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH, diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index f1e131932b..a4e04ae837 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -10,7 +10,6 @@ using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; -using OpenTK; namespace osu.Game.Rulesets.Catch.Objects { @@ -50,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Objects if (TickDistance == 0) return; - var length = Path.Distance; + var length = Path.GetDistance(); var tickDistance = Math.Min(TickDistance, length); var spanDuration = length / Velocity; @@ -132,34 +131,24 @@ namespace osu.Game.Rulesets.Catch.Objects } } - public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity; + public double EndTime => StartTime + this.SpanCount() * Path.GetDistance() / Velocity; public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH; public double Duration => EndTime - StartTime; - public double Distance + private SliderPath path; + + public SliderPath Path { - get { return Path.Distance; } - set { Path.Distance = value; } + get => path; + set => path = value; } - public SliderPath Path { get; } = new SliderPath(); - - public Vector2[] ControlPoints - { - get { return Path.ControlPoints; } - set { Path.ControlPoints = value; } - } + public double Distance => Path.GetDistance(); public List> NodeSamples { get; set; } = new List>(); - public PathType PathType - { - get { return Path.PathType; } - set { Path.PathType = value; } - } - public double? LegacyLastTickOffset { get; set; } } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs index 0bd6bb5abc..5b638782fb 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs @@ -18,6 +18,7 @@ using System.Linq; using NUnit.Framework; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; @@ -108,13 +109,12 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + 1000, Position = new Vector2(239, 176), - ControlPoints = new[] + Path = new SliderPath(PathType.PerfectCurve, new[] { Vector2.Zero, new Vector2(154, 28), new Vector2(52, -34) - }, - Distance = 700, + }, 700), RepeatCount = repeats, NodeSamples = createEmptySamples(repeats), StackHeight = 10 @@ -141,12 +141,11 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + 1000, Position = new Vector2(-(distance / 2), 0), - ControlPoints = new[] + Path = new SliderPath(PathType.PerfectCurve, new[] { Vector2.Zero, new Vector2(distance, 0), - }, - Distance = distance, + }, distance), RepeatCount = repeats, NodeSamples = createEmptySamples(repeats), StackHeight = stackHeight @@ -161,13 +160,12 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + 1000, Position = new Vector2(-200, 0), - ControlPoints = new[] + Path = new SliderPath(PathType.PerfectCurve, new[] { Vector2.Zero, new Vector2(200, 200), new Vector2(400, 0) - }, - Distance = 600, + }, 600), RepeatCount = repeats, NodeSamples = createEmptySamples(repeats) }; @@ -181,10 +179,9 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - PathType = PathType.Linear, StartTime = Time.Current + 1000, Position = new Vector2(-200, 0), - ControlPoints = new[] + Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(150, 75), @@ -192,8 +189,7 @@ namespace osu.Game.Rulesets.Osu.Tests new Vector2(300, -200), new Vector2(400, 0), new Vector2(430, 0) - }, - Distance = 793.4417, + }), RepeatCount = repeats, NodeSamples = createEmptySamples(repeats) }; @@ -207,18 +203,16 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - PathType = PathType.Bezier, StartTime = Time.Current + 1000, Position = new Vector2(-200, 0), - ControlPoints = new[] + Path = new SliderPath(PathType.Bezier, new[] { Vector2.Zero, new Vector2(150, 75), new Vector2(200, 100), new Vector2(300, -200), new Vector2(430, 0) - }, - Distance = 480, + }), RepeatCount = repeats, NodeSamples = createEmptySamples(repeats) }; @@ -232,10 +226,9 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - PathType = PathType.Linear, StartTime = Time.Current + 1000, Position = new Vector2(0, 0), - ControlPoints = new[] + Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(-200, 0), @@ -243,8 +236,7 @@ namespace osu.Game.Rulesets.Osu.Tests new Vector2(0, -200), new Vector2(-200, -200), new Vector2(0, -200) - }, - Distance = 1000, + }), RepeatCount = repeats, NodeSamples = createEmptySamples(repeats) }; @@ -264,15 +256,13 @@ namespace osu.Game.Rulesets.Osu.Tests { StartTime = Time.Current + 1000, Position = new Vector2(-100, 0), - PathType = PathType.Catmull, - ControlPoints = new[] + Path = new SliderPath(PathType.Catmull, new[] { Vector2.Zero, new Vector2(50, -50), new Vector2(150, 50), new Vector2(200, 0) - }, - Distance = 300, + }), RepeatCount = repeats, NodeSamples = repeatSamples }; diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs index 78e3d76313..cacbcb2cd6 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; @@ -35,14 +36,12 @@ namespace osu.Game.Rulesets.Osu.Tests var slider = new Slider { Position = new Vector2(256, 192), - ControlPoints = new[] + Path = new SliderPath(PathType.Bezier, new[] { Vector2.Zero, new Vector2(150, 150), new Vector2(300, 0) - }, - PathType = PathType.Bezier, - Distance = 350 + }) }; slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }); diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs index 87c81cdd3b..4fc4f3edc3 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs @@ -35,9 +35,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps { StartTime = original.StartTime, Samples = original.Samples, - ControlPoints = curveData.ControlPoints, - PathType = curveData.PathType, - Distance = curveData.Distance, + Path = curveData.Path, NodeSamples = curveData.NodeSamples, RepeatCount = curveData.RepeatCount, Position = positionData?.Position ?? Vector2.Zero, diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index 175e9d79f4..22ad911c21 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics.Lines; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Graphics; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using OpenTK; @@ -55,16 +56,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { base.Update(); - Position = slider.StackedPosition + slider.ControlPoints[index]; + Position = slider.StackedPosition + slider.Path.ControlPoints[index]; marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow; path.ClearVertices(); - if (index != slider.ControlPoints.Length - 1) + if (index != slider.Path.ControlPoints.Length - 1) { path.AddVertex(Vector2.Zero); - path.AddVertex(slider.ControlPoints[index + 1] - slider.ControlPoints[index]); + path.AddVertex(slider.Path.ControlPoints[index + 1] - slider.Path.ControlPoints[index]); } path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero); @@ -76,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components protected override bool OnDrag(DragEvent e) { - var newControlPoints = slider.ControlPoints.ToArray(); + var newControlPoints = slider.Path.ControlPoints.ToArray(); if (index == 0) { @@ -96,8 +97,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components if (isSegmentSeparatorWithPrevious) newControlPoints[index - 1] = newControlPoints[index]; - slider.ControlPoints = newControlPoints; - slider.Path.Calculate(true); + slider.Path = new SliderPath(slider.Path.Type, newControlPoints); return true; } @@ -106,8 +106,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious; - private bool isSegmentSeparatorWithNext => index < slider.ControlPoints.Length - 1 && slider.ControlPoints[index + 1] == slider.ControlPoints[index]; + private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[index + 1] == slider.Path.ControlPoints[index]; - private bool isSegmentSeparatorWithPrevious => index > 0 && slider.ControlPoints[index - 1] == slider.ControlPoints[index]; + private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints[index - 1] == slider.Path.ControlPoints[index]; } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index db8e879126..ab9d81574a 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -19,15 +19,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components InternalChild = pieces = new Container { RelativeSizeAxes = Axes.Both }; - slider.ControlPointsChanged += _ => updatePathControlPoints(); + slider.PathChanged += _ => updatePathControlPoints(); updatePathControlPoints(); } private void updatePathControlPoints() { - while (slider.ControlPoints.Length > pieces.Count) + while (slider.Path.ControlPoints.Length > pieces.Count) pieces.Add(new PathControlPointPiece(slider, pieces.Count)); - while (slider.ControlPoints.Length < pieces.Count) + while (slider.Path.ControlPoints.Length < pieces.Count) pieces.Remove(pieces[pieces.Count - 1]); } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderCirclePiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderCirclePiece.cs index a91739737f..1ee765f5e0 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderCirclePiece.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components this.slider = slider; this.position = position; - slider.ControlPointsChanged += _ => UpdatePosition(); + slider.PathChanged += _ => UpdatePosition(); } protected override void UpdatePosition() diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs index e01d71e1f8..223e4df844 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs @@ -32,12 +32,11 @@ namespace osu.Game.Rulesets.Osu.Mods slider.NestedHitObjects.OfType().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y)); slider.NestedHitObjects.OfType().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y)); - var newControlPoints = new Vector2[slider.ControlPoints.Length]; - for (int i = 0; i < slider.ControlPoints.Length; i++) - newControlPoints[i] = new Vector2(slider.ControlPoints[i].X, -slider.ControlPoints[i].Y); + var newControlPoints = new Vector2[slider.Path.ControlPoints.Length]; + for (int i = 0; i < slider.Path.ControlPoints.Length; i++) + newControlPoints[i] = new Vector2(slider.Path.ControlPoints[i].X, -slider.Path.ControlPoints[i].Y); - slider.ControlPoints = newControlPoints; - slider.Path?.Calculate(); // Recalculate the slider curve + slider.Path = new SliderPath(slider.Path.Type, newControlPoints, slider.Path.ExpectedDistance); } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 514ae09064..a90182cecb 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Ball.Scale = new Vector2(HitObject.Scale); }; - slider.ControlPointsChanged += _ => Body.Refresh(); + slider.PathChanged += _ => Body.Refresh(); } public override Color4 AccentColour diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs index 6a836679a2..b933364887 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables this.slider = slider; h.PositionChanged += _ => updatePosition(); - slider.ControlPointsChanged += _ => updatePosition(); + slider.PathChanged += _ => updatePosition(); updatePosition(); } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index cc88a6718b..6946a55d8e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables AlwaysPresent = true; hitCircle.PositionChanged += _ => updatePosition(); - slider.ControlPointsChanged += _ => updatePosition(); + slider.PathChanged += _ => updatePosition(); updatePosition(); } diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index cff742ca29..07e526956a 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -22,9 +22,9 @@ namespace osu.Game.Rulesets.Osu.Objects /// private const float base_scoring_distance = 100; - public event Action ControlPointsChanged; + public event Action PathChanged; - public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity; + public double EndTime => StartTime + this.SpanCount() * Path.GetDistance() / Velocity; public double Duration => EndTime - StartTime; public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t); @@ -52,35 +52,23 @@ namespace osu.Game.Rulesets.Osu.Objects } } - public SliderPath Path { get; } = new SliderPath(); + private SliderPath path; - public Vector2[] ControlPoints + public SliderPath Path { - get => Path.ControlPoints; + get => path; set { - if (Path.ControlPoints == value) - return; - Path.ControlPoints = value; + path = value; - ControlPointsChanged?.Invoke(value); + PathChanged?.Invoke(value); if (TailCircle != null) TailCircle.Position = EndPosition; } } - public PathType PathType - { - get { return Path.PathType; } - set { Path.PathType = value; } - } - - public double Distance - { - get { return Path.Distance; } - set { Path.Distance = value; } - } + public double Distance => Path.GetDistance(); public override Vector2 Position { @@ -190,7 +178,7 @@ namespace osu.Game.Rulesets.Osu.Objects private void createTicks() { - var length = Path.Distance; + var length = Path.GetDistance(); var tickDistance = MathHelper.Clamp(TickDistance, 0, length); if (tickDistance == 0) return; diff --git a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs index 2629b29c6c..d894d2738e 100644 --- a/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs +++ b/osu.Game.Tests/Visual/TestCaseHitObjectComposer.cs @@ -11,6 +11,7 @@ using OpenTK; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; @@ -53,12 +54,11 @@ namespace osu.Game.Tests.Visual new Slider { Position = new Vector2(128, 256), - ControlPoints = new[] + Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(216, 0), - }, - Distance = 216, + }), Scale = 0.5f, } }, diff --git a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs index c805c55ed1..b167812c1d 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs @@ -50,9 +50,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch X = position.X, NewCombo = FirstObject || newCombo, ComboOffset = comboOffset, - ControlPoints = controlPoints, - Distance = length, - PathType = pathType, + Path = new SliderPath(pathType, controlPoints, length), NodeSamples = nodeSamples, RepeatCount = repeatCount }; diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs index b3d9f3c40c..901cc1ba9f 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs @@ -3,7 +3,6 @@ using osu.Game.Rulesets.Objects.Types; using System.Collections.Generic; -using OpenTK; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -20,11 +19,9 @@ namespace osu.Game.Rulesets.Objects.Legacy /// /// s don't need a curve since they're converted to ruleset-specific hitobjects. /// - public SliderPath Path { get; } = null; - public Vector2[] ControlPoints { get; set; } - public PathType PathType { get; set; } + public SliderPath Path { get; set; } - public double Distance { get; set; } + public double Distance => Path.GetDistance(); public List> NodeSamples { get; set; } public int RepeatCount { get; set; } diff --git a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs index 90b7f3d554..fa5e769d3c 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs @@ -31,9 +31,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania return new ConvertSlider { X = position.X, - ControlPoints = controlPoints, - Distance = length, - PathType = pathType, + Path = new SliderPath(pathType, controlPoints, length), NodeSamples = nodeSamples, RepeatCount = repeatCount }; diff --git a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs index bb41a147b0..e21903dc6d 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs @@ -51,9 +51,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu Position = position, NewCombo = FirstObject || newCombo, ComboOffset = comboOffset, - ControlPoints = controlPoints, - Distance = Math.Max(0, length), - PathType = pathType, + Path = new SliderPath(pathType, controlPoints, Math.Max(0, length)), NodeSamples = nodeSamples, RepeatCount = repeatCount }; diff --git a/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs index ae913b3bef..8e1e01a9fd 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs @@ -27,9 +27,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko { return new ConvertSlider { - ControlPoints = controlPoints, - Distance = length, - PathType = pathType, + Path = new SliderPath(pathType, controlPoints, length), NodeSamples = nodeSamples, RepeatCount = repeatCount }; diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 423cd3b069..195e429f2b 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -10,22 +10,31 @@ using OpenTK; namespace osu.Game.Rulesets.Objects { - public class SliderPath + public readonly struct SliderPath { - public double Distance; + public readonly Vector2[] ControlPoints; + public readonly PathType Type; + public readonly double? ExpectedDistance; - public Vector2[] ControlPoints = Array.Empty(); + public SliderPath(PathType type, Vector2[] controlPoints, double? expectedDistance = null) + { + ControlPoints = controlPoints; + Type = type; + ExpectedDistance = expectedDistance; - public PathType PathType = PathType.PerfectCurve; + calculatedPath = new List(); + cumulativeLength = new List(); - public Vector2 Offset; + calculatePath(); + calculateCumulativeLength(); + } - private readonly List calculatedPath = new List(); - private readonly List cumulativeLength = new List(); + private readonly List calculatedPath; + private readonly List cumulativeLength; private List calculateSubpath(ReadOnlySpan subControlPoints) { - switch (PathType) + switch (Type) { case PathType.Linear: return PathApproximator.ApproximateLinear(subControlPoints); @@ -77,49 +86,6 @@ namespace osu.Game.Rulesets.Objects } } - private void calculateCumulativeLengthAndTrimPath() - { - double l = 0; - - cumulativeLength.Clear(); - cumulativeLength.Add(l); - - for (int i = 0; i < calculatedPath.Count - 1; ++i) - { - Vector2 diff = calculatedPath[i + 1] - calculatedPath[i]; - double d = diff.Length; - - // Shorten slider paths that are too long compared to what's - // in the .osu file. - if (Distance - l < d) - { - calculatedPath[i + 1] = calculatedPath[i] + diff * (float)((Distance - l) / d); - calculatedPath.RemoveRange(i + 2, calculatedPath.Count - 2 - i); - - l = Distance; - cumulativeLength.Add(l); - break; - } - - l += d; - cumulativeLength.Add(l); - } - - // Lengthen slider paths that are too short compared to what's - // in the .osu file. - if (l < Distance && calculatedPath.Count > 1) - { - Vector2 diff = calculatedPath[calculatedPath.Count - 1] - calculatedPath[calculatedPath.Count - 2]; - double d = diff.Length; - - if (d <= 0) - return; - - calculatedPath[calculatedPath.Count - 1] += diff * (float)((Distance - l) / d); - cumulativeLength[calculatedPath.Count - 1] = Distance; - } - } - private void calculateCumulativeLength() { double l = 0; @@ -132,21 +98,33 @@ namespace osu.Game.Rulesets.Objects Vector2 diff = calculatedPath[i + 1] - calculatedPath[i]; double d = diff.Length; + // Shorted slider paths that are too long compared to the expected distance + if (ExpectedDistance.HasValue && ExpectedDistance - l < d) + { + calculatedPath[i + 1] = calculatedPath[i] + diff * (float)((ExpectedDistance - l) / d); + calculatedPath.RemoveRange(i + 2, calculatedPath.Count - 2 - i); + + l = ExpectedDistance.Value; + cumulativeLength.Add(l); + break; + } + l += d; cumulativeLength.Add(l); } - Distance = l; - } + // Lengthen slider paths that are too short compared to the expected distance + if (ExpectedDistance.HasValue && l < ExpectedDistance && calculatedPath.Count > 1) + { + Vector2 diff = calculatedPath[calculatedPath.Count - 1] - calculatedPath[calculatedPath.Count - 2]; + double d = diff.Length; - public void Calculate(bool updateDistance = false) - { - calculatePath(); + if (d <= 0) + return; - if (!updateDistance) - calculateCumulativeLengthAndTrimPath(); - else - calculateCumulativeLength(); + calculatedPath[calculatedPath.Count - 1] += diff * (float)((ExpectedDistance - l) / d); + cumulativeLength[calculatedPath.Count - 1] = ExpectedDistance.Value; + } } private int indexOfDistance(double d) @@ -159,7 +137,7 @@ namespace osu.Game.Rulesets.Objects private double progressToDistance(double progress) { - return MathHelper.Clamp(progress, 0, 1) * Distance; + return MathHelper.Clamp(progress, 0, 1) * GetDistance(); } private Vector2 interpolateVertices(int i, double d) @@ -169,7 +147,7 @@ namespace osu.Game.Rulesets.Objects if (i <= 0) return calculatedPath.First(); - else if (i >= calculatedPath.Count) + if (i >= calculatedPath.Count) return calculatedPath.Last(); Vector2 p0 = calculatedPath[i - 1]; @@ -186,6 +164,8 @@ namespace osu.Game.Rulesets.Objects return p0 + (p1 - p0) * (float)w; } + public double GetDistance() => cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1]; + /// /// Computes the slider path until a given progress that ranges from 0 (beginning of the slider) /// to 1 (end of the slider) and stores the generated path in the given list. @@ -195,23 +175,22 @@ namespace osu.Game.Rulesets.Objects /// End progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider). public void GetPathToProgress(List path, double p0, double p1) { - if (calculatedPath.Count == 0 && ControlPoints.Length > 0) - Calculate(); - double d0 = progressToDistance(p0); double d1 = progressToDistance(p1); path.Clear(); int i = 0; - for (; i < calculatedPath.Count && cumulativeLength[i] < d0; ++i) { } + for (; i < calculatedPath.Count && cumulativeLength[i] < d0; ++i) + { + } - path.Add(interpolateVertices(i, d0) + Offset); + path.Add(interpolateVertices(i, d0)); for (; i < calculatedPath.Count && cumulativeLength[i] <= d1; ++i) - path.Add(calculatedPath[i] + Offset); + path.Add(calculatedPath[i]); - path.Add(interpolateVertices(i, d1) + Offset); + path.Add(interpolateVertices(i, d1)); } /// @@ -222,11 +201,8 @@ namespace osu.Game.Rulesets.Objects /// public Vector2 PositionAt(double progress) { - if (calculatedPath.Count == 0 && ControlPoints.Length > 0) - Calculate(); - double d = progressToDistance(progress); - return interpolateVertices(indexOfDistance(d), d) + Offset; + return interpolateVertices(indexOfDistance(d), d); } } } diff --git a/osu.Game/Rulesets/Objects/Types/IHasCurve.cs b/osu.Game/Rulesets/Objects/Types/IHasCurve.cs index 2a0d495e94..a097b62851 100644 --- a/osu.Game/Rulesets/Objects/Types/IHasCurve.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasCurve.cs @@ -14,16 +14,6 @@ namespace osu.Game.Rulesets.Objects.Types /// The curve. /// SliderPath Path { get; } - - /// - /// The control points that shape the curve. - /// - Vector2[] ControlPoints { get; } - - /// - /// The type of curve. - /// - PathType PathType { get; } } public static class HasCurveExtensions From 51e4feeda768ec0765e3bbbfefd21a434e9eff9b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Nov 2018 13:55:14 +0900 Subject: [PATCH 42/53] Adjust to new path structure --- .../Sliders/Components/SliderBodyPiece.cs | 2 - .../Sliders/SliderPlacementBlueprint.cs | 40 ++----------------- 2 files changed, 3 insertions(+), 39 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs index 6fc7d39e6c..06bc265258 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs @@ -45,8 +45,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { base.Update(); - slider.Path.Calculate(); - var vertices = new List(); slider.Path.GetPathToProgress(vertices, 0, 1); diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index add9cb69f3..d59cd35f19 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -1,16 +1,15 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Input.Events; -using osu.Framework.MathUtils; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using OpenTK; @@ -119,12 +118,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private void updateSlider() { - for (int i = 0; i < segments.Count; i++) - segments[i].Calculate(i == segments.Count - 1 ? (Vector2?)cursor : null); - - HitObject.ControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray(); - HitObject.PathType = HitObject.ControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear; - HitObject.Distance = segments.Sum(s => s.Distance); + var newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray(); + HitObject.Path = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints); } private void setState(PlacementState newState) @@ -140,41 +135,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private class Segment { - public float Distance { get; private set; } - public readonly List ControlPoints = new List(); public Segment(Vector2 offset) { ControlPoints.Add(offset); } - - public void Calculate(Vector2? cursor = null) - { - Span allControlPoints = stackalloc Vector2[ControlPoints.Count + (cursor.HasValue ? 1 : 0)]; - - for (int i = 0; i < ControlPoints.Count; i++) - allControlPoints[i] = ControlPoints[i]; - if (cursor.HasValue) - allControlPoints[allControlPoints.Length - 1] = cursor.Value; - - List result; - - switch (allControlPoints.Length) - { - case 1: - case 2: - result = PathApproximator.ApproximateLinear(allControlPoints); - break; - default: - result = PathApproximator.ApproximateBezier(allControlPoints); - break; - } - - Distance = 0; - for (int i = 0; i < result.Count - 1; i++) - Distance += Vector2.Distance(result[i], result[i + 1]); - } } } } From 3b88d94793feafa815abf8a3e7ca9d18d6e92294 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Nov 2018 14:03:54 +0900 Subject: [PATCH 43/53] Make SliderPath.ControlPoints read-only --- .../Sliders/Components/PathControlPointPiece.cs | 9 ++++----- osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs | 2 +- osu.Game/Rulesets/Objects/SliderPath.cs | 6 +++--- 3 files changed, 8 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index 22ad911c21..d46fa46c22 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -1,7 +1,6 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -56,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { base.Update(); - Position = slider.StackedPosition + slider.Path.ControlPoints[index]; + Position = slider.StackedPosition + slider.Path.ControlPoints.Span[index]; marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow; @@ -65,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components if (index != slider.Path.ControlPoints.Length - 1) { path.AddVertex(Vector2.Zero); - path.AddVertex(slider.Path.ControlPoints[index + 1] - slider.Path.ControlPoints[index]); + path.AddVertex(slider.Path.ControlPoints.Span[index + 1] - slider.Path.ControlPoints.Span[index]); } path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero); @@ -106,8 +105,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious; - private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[index + 1] == slider.Path.ControlPoints[index]; + private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints.Span[index + 1] == slider.Path.ControlPoints.Span[index]; - private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints[index - 1] == slider.Path.ControlPoints[index]; + private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints.Span[index - 1] == slider.Path.ControlPoints.Span[index]; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs index 223e4df844..b66b5d3d39 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Mods var newControlPoints = new Vector2[slider.Path.ControlPoints.Length]; for (int i = 0; i < slider.Path.ControlPoints.Length; i++) - newControlPoints[i] = new Vector2(slider.Path.ControlPoints[i].X, -slider.Path.ControlPoints[i].Y); + newControlPoints[i] = new Vector2(slider.Path.ControlPoints.Span[i].X, -slider.Path.ControlPoints.Span[i].Y); slider.Path = new SliderPath(slider.Path.Type, newControlPoints, slider.Path.ExpectedDistance); } diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 195e429f2b..5ad1cec6b6 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Objects { public readonly struct SliderPath { - public readonly Vector2[] ControlPoints; + public readonly ReadOnlyMemory ControlPoints; public readonly PathType Type; public readonly double? ExpectedDistance; @@ -73,9 +73,9 @@ namespace osu.Game.Rulesets.Objects { end++; - if (i == ControlPoints.Length - 1 || ControlPoints[i] == ControlPoints[i + 1]) + if (i == ControlPoints.Length - 1 || ControlPoints.Span[i] == ControlPoints.Span[i + 1]) { - ReadOnlySpan cpSpan = ControlPoints.AsSpan().Slice(start, end - start); + ReadOnlySpan cpSpan = ControlPoints.Span.Slice(start, end - start); foreach (Vector2 t in calculateSubpath(cpSpan)) if (calculatedPath.Count == 0 || calculatedPath.Last() != t) From 3aba462e524a4f769114f197bf7edac5f2cfb3c2 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Nov 2018 14:07:48 +0900 Subject: [PATCH 44/53] Make Path.Distance a property again --- osu.Game.Rulesets.Catch/Objects/JuiceStream.cs | 6 +++--- osu.Game.Rulesets.Osu/Objects/Slider.cs | 6 +++--- osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs | 2 +- osu.Game/Rulesets/Objects/SliderPath.cs | 4 ++-- 4 files changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index a4e04ae837..d8bd3e0edc 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Objects if (TickDistance == 0) return; - var length = Path.GetDistance(); + var length = Path.Distance; var tickDistance = Math.Min(TickDistance, length); var spanDuration = length / Velocity; @@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Catch.Objects } } - public double EndTime => StartTime + this.SpanCount() * Path.GetDistance() / Velocity; + public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity; public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH; @@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Catch.Objects set => path = value; } - public double Distance => Path.GetDistance(); + public double Distance => Path.Distance; public List> NodeSamples { get; set; } = new List>(); diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 07e526956a..cf57f24b83 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects public event Action PathChanged; - public double EndTime => StartTime + this.SpanCount() * Path.GetDistance() / Velocity; + public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity; public double Duration => EndTime - StartTime; public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t); @@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Objects } } - public double Distance => Path.GetDistance(); + public double Distance => Path.Distance; public override Vector2 Position { @@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.Osu.Objects private void createTicks() { - var length = Path.GetDistance(); + var length = Path.Distance; var tickDistance = MathHelper.Clamp(TickDistance, 0, length); if (tickDistance == 0) return; diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs index 901cc1ba9f..0512a97354 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertSlider.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Objects.Legacy /// public SliderPath Path { get; set; } - public double Distance => Path.GetDistance(); + public double Distance => Path.Distance; public List> NodeSamples { get; set; } public int RepeatCount { get; set; } diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 5ad1cec6b6..3f0f0518d6 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -137,7 +137,7 @@ namespace osu.Game.Rulesets.Objects private double progressToDistance(double progress) { - return MathHelper.Clamp(progress, 0, 1) * GetDistance(); + return MathHelper.Clamp(progress, 0, 1) * Distance; } private Vector2 interpolateVertices(int i, double d) @@ -164,7 +164,7 @@ namespace osu.Game.Rulesets.Objects return p0 + (p1 - p0) * (float)w; } - public double GetDistance() => cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1]; + public double Distance => cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1]; /// /// Computes the slider path until a given progress that ranges from 0 (beginning of the slider) From 4eef1134a629db002036fdde63ac37f2e476513f Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Nov 2018 14:08:36 +0900 Subject: [PATCH 45/53] Re-order file --- osu.Game/Rulesets/Objects/SliderPath.cs | 86 ++++++++++++------------- 1 file changed, 43 insertions(+), 43 deletions(-) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 3f0f0518d6..b81ccbe1e1 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -16,6 +16,9 @@ namespace osu.Game.Rulesets.Objects public readonly PathType Type; public readonly double? ExpectedDistance; + private readonly List calculatedPath; + private readonly List cumulativeLength; + public SliderPath(PathType type, Vector2[] controlPoints, double? expectedDistance = null) { ControlPoints = controlPoints; @@ -29,8 +32,46 @@ namespace osu.Game.Rulesets.Objects calculateCumulativeLength(); } - private readonly List calculatedPath; - private readonly List cumulativeLength; + public double Distance => cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1]; + + /// + /// Computes the slider path until a given progress that ranges from 0 (beginning of the slider) + /// to 1 (end of the slider) and stores the generated path in the given list. + /// + /// The list to be filled with the computed path. + /// Start progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider). + /// End progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider). + public void GetPathToProgress(List path, double p0, double p1) + { + double d0 = progressToDistance(p0); + double d1 = progressToDistance(p1); + + path.Clear(); + + int i = 0; + for (; i < calculatedPath.Count && cumulativeLength[i] < d0; ++i) + { + } + + path.Add(interpolateVertices(i, d0)); + + for (; i < calculatedPath.Count && cumulativeLength[i] <= d1; ++i) + path.Add(calculatedPath[i]); + + path.Add(interpolateVertices(i, d1)); + } + + /// + /// Computes the position on the slider at a given progress that ranges from 0 (beginning of the path) + /// to 1 (end of the path). + /// + /// Ranges from 0 (beginning of the path) to 1 (end of the path). + /// + public Vector2 PositionAt(double progress) + { + double d = progressToDistance(progress); + return interpolateVertices(indexOfDistance(d), d); + } private List calculateSubpath(ReadOnlySpan subControlPoints) { @@ -163,46 +204,5 @@ namespace osu.Game.Rulesets.Objects double w = (d - d0) / (d1 - d0); return p0 + (p1 - p0) * (float)w; } - - public double Distance => cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1]; - - /// - /// Computes the slider path until a given progress that ranges from 0 (beginning of the slider) - /// to 1 (end of the slider) and stores the generated path in the given list. - /// - /// The list to be filled with the computed path. - /// Start progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider). - /// End progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider). - public void GetPathToProgress(List path, double p0, double p1) - { - double d0 = progressToDistance(p0); - double d1 = progressToDistance(p1); - - path.Clear(); - - int i = 0; - for (; i < calculatedPath.Count && cumulativeLength[i] < d0; ++i) - { - } - - path.Add(interpolateVertices(i, d0)); - - for (; i < calculatedPath.Count && cumulativeLength[i] <= d1; ++i) - path.Add(calculatedPath[i]); - - path.Add(interpolateVertices(i, d1)); - } - - /// - /// Computes the position on the slider at a given progress that ranges from 0 (beginning of the path) - /// to 1 (end of the path). - /// - /// Ranges from 0 (beginning of the path) to 1 (end of the path). - /// - public Vector2 PositionAt(double progress) - { - double d = progressToDistance(progress); - return interpolateVertices(indexOfDistance(d), d); - } } } From 77d16aa968d2ea6de8194cd3756c49484cfac720 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Nov 2018 14:16:21 +0900 Subject: [PATCH 46/53] Add xmldocs --- osu.Game/Rulesets/Objects/SliderPath.cs | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index b81ccbe1e1..66acbeed68 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -12,13 +12,33 @@ namespace osu.Game.Rulesets.Objects { public readonly struct SliderPath { + /// + /// The control points of the path. + /// public readonly ReadOnlyMemory ControlPoints; + + /// + /// The type of path. + /// public readonly PathType Type; + + /// + /// The user-set distance of the path. If non-null, will match this value, + /// and the path will be shortened/lengthened to match this length. + /// public readonly double? ExpectedDistance; private readonly List calculatedPath; private readonly List cumulativeLength; + /// + /// Creates a new . + /// + /// The type of path. + /// The control points of the path. + /// A user-set distance of the path that may be shorter or longer than the true distance between all + /// . The path will be shortened/lengthened to match this length. + /// If null, the path will use the true distance between all . public SliderPath(PathType type, Vector2[] controlPoints, double? expectedDistance = null) { ControlPoints = controlPoints; @@ -32,6 +52,9 @@ namespace osu.Game.Rulesets.Objects calculateCumulativeLength(); } + /// + /// The distance of the path after lengthening/shortening to account for . + /// public double Distance => cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1]; /// From d594ce35304218ac8eb613159737a66e1955bc34 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Nov 2018 16:20:38 +0900 Subject: [PATCH 47/53] Revert "Make SliderPath.ControlPoints read-only" This reverts commit 3b88d94793feafa815abf8a3e7ca9d18d6e92294. # Conflicts: # osu.Game/Rulesets/Objects/SliderPath.cs --- .../Sliders/Components/PathControlPointPiece.cs | 9 +++++---- osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs | 2 +- osu.Game/Rulesets/Objects/SliderPath.cs | 6 +++--- 3 files changed, 9 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index d46fa46c22..22ad911c21 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -55,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { base.Update(); - Position = slider.StackedPosition + slider.Path.ControlPoints.Span[index]; + Position = slider.StackedPosition + slider.Path.ControlPoints[index]; marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow; @@ -64,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components if (index != slider.Path.ControlPoints.Length - 1) { path.AddVertex(Vector2.Zero); - path.AddVertex(slider.Path.ControlPoints.Span[index + 1] - slider.Path.ControlPoints.Span[index]); + path.AddVertex(slider.Path.ControlPoints[index + 1] - slider.Path.ControlPoints[index]); } path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero); @@ -105,8 +106,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious; - private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints.Span[index + 1] == slider.Path.ControlPoints.Span[index]; + private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[index + 1] == slider.Path.ControlPoints[index]; - private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints.Span[index - 1] == slider.Path.ControlPoints.Span[index]; + private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints[index - 1] == slider.Path.ControlPoints[index]; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs index b66b5d3d39..223e4df844 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Mods var newControlPoints = new Vector2[slider.Path.ControlPoints.Length]; for (int i = 0; i < slider.Path.ControlPoints.Length; i++) - newControlPoints[i] = new Vector2(slider.Path.ControlPoints.Span[i].X, -slider.Path.ControlPoints.Span[i].Y); + newControlPoints[i] = new Vector2(slider.Path.ControlPoints[i].X, -slider.Path.ControlPoints[i].Y); slider.Path = new SliderPath(slider.Path.Type, newControlPoints, slider.Path.ExpectedDistance); } diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 66acbeed68..a174280456 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Objects /// /// The control points of the path. /// - public readonly ReadOnlyMemory ControlPoints; + public readonly Vector2[] ControlPoints; /// /// The type of path. @@ -137,9 +137,9 @@ namespace osu.Game.Rulesets.Objects { end++; - if (i == ControlPoints.Length - 1 || ControlPoints.Span[i] == ControlPoints.Span[i + 1]) + if (i == ControlPoints.Length - 1 || ControlPoints[i] == ControlPoints[i + 1]) { - ReadOnlySpan cpSpan = ControlPoints.Span.Slice(start, end - start); + ReadOnlySpan cpSpan = ControlPoints.AsSpan().Slice(start, end - start); foreach (Vector2 t in calculateSubpath(cpSpan)) if (calculatedPath.Count == 0 || calculatedPath.Last() != t) From 8ad9b6a02a268f72940259e1f271670d28516876 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Nov 2018 16:38:14 +0900 Subject: [PATCH 48/53] Safety for default(SliderPath) --- osu.Game/Rulesets/Objects/SliderPath.cs | 52 ++++++++++++++++++------- 1 file changed, 38 insertions(+), 14 deletions(-) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index a174280456..27f864e2aa 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -10,26 +10,28 @@ using OpenTK; namespace osu.Game.Rulesets.Objects { - public readonly struct SliderPath + public struct SliderPath { /// /// The control points of the path. /// public readonly Vector2[] ControlPoints; - /// - /// The type of path. - /// - public readonly PathType Type; - /// /// The user-set distance of the path. If non-null, will match this value, /// and the path will be shortened/lengthened to match this length. /// public readonly double? ExpectedDistance; - private readonly List calculatedPath; - private readonly List cumulativeLength; + /// + /// The type of path. + /// + public readonly PathType Type; + + private List calculatedPath; + private List cumulativeLength; + + private bool isInitialised; /// /// Creates a new . @@ -41,21 +43,26 @@ namespace osu.Game.Rulesets.Objects /// If null, the path will use the true distance between all . public SliderPath(PathType type, Vector2[] controlPoints, double? expectedDistance = null) { + this = default; + ControlPoints = controlPoints; Type = type; ExpectedDistance = expectedDistance; - calculatedPath = new List(); - cumulativeLength = new List(); - - calculatePath(); - calculateCumulativeLength(); + ensureInitialised(); } /// /// The distance of the path after lengthening/shortening to account for . /// - public double Distance => cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1]; + public double Distance + { + get + { + ensureInitialised(); + return cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1]; + } + } /// /// Computes the slider path until a given progress that ranges from 0 (beginning of the slider) @@ -66,6 +73,8 @@ namespace osu.Game.Rulesets.Objects /// End progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider). public void GetPathToProgress(List path, double p0, double p1) { + ensureInitialised(); + double d0 = progressToDistance(p0); double d1 = progressToDistance(p1); @@ -92,10 +101,25 @@ namespace osu.Game.Rulesets.Objects /// public Vector2 PositionAt(double progress) { + ensureInitialised(); + double d = progressToDistance(progress); return interpolateVertices(indexOfDistance(d), d); } + private void ensureInitialised() + { + if (isInitialised) + return; + isInitialised = true; + + calculatedPath = new List(); + cumulativeLength = new List(); + + calculatePath(); + calculateCumulativeLength(); + } + private List calculateSubpath(ReadOnlySpan subControlPoints) { switch (Type) From 0e92b385f01500c85fb6b94ec60793bbb40bab1f Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Nov 2018 16:38:33 +0900 Subject: [PATCH 49/53] Define default json deserialisation constructor --- osu.Game/Rulesets/Objects/SliderPath.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 27f864e2aa..c5d3a39ab1 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using Newtonsoft.Json; using osu.Framework.MathUtils; using osu.Game.Rulesets.Objects.Types; using OpenTK; @@ -41,6 +42,7 @@ namespace osu.Game.Rulesets.Objects /// A user-set distance of the path that may be shorter or longer than the true distance between all /// . The path will be shortened/lengthened to match this length. /// If null, the path will use the true distance between all . + [JsonConstructor] public SliderPath(PathType type, Vector2[] controlPoints, double? expectedDistance = null) { this = default; From 0220ed21b03530088525ce15cd0e56c6d6abb819 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Nov 2018 16:38:39 +0900 Subject: [PATCH 50/53] Ignore distance for json serialisation --- osu.Game/Rulesets/Objects/SliderPath.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index c5d3a39ab1..2bb903155e 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -57,6 +57,7 @@ namespace osu.Game.Rulesets.Objects /// /// The distance of the path after lengthening/shortening to account for . /// + [JsonIgnore] public double Distance { get From f4fd6189f892bd25cc37af571dd7183fc2e667de Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Nov 2018 16:53:30 +0900 Subject: [PATCH 51/53] Implement IEquatable --- osu.Game/Rulesets/Objects/SliderPath.cs | 18 +++++++++++++++++- 1 file changed, 17 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 2bb903155e..548e1680f7 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -11,7 +11,7 @@ using OpenTK; namespace osu.Game.Rulesets.Objects { - public struct SliderPath + public struct SliderPath : IEquatable { /// /// The control points of the path. @@ -254,5 +254,21 @@ namespace osu.Game.Rulesets.Objects double w = (d - d0) / (d1 - d0); return p0 + (p1 - p0) * (float)w; } + + public bool Equals(SliderPath other) + { + if (ControlPoints == null && other.ControlPoints != null) + return false; + if (other.ControlPoints == null && ControlPoints != null) + return false; + + return ControlPoints.SequenceEqual(other.ControlPoints) && ExpectedDistance.Equals(other.ExpectedDistance) && Type == other.Type; + } + + public override bool Equals(object obj) + { + if (ReferenceEquals(null, obj)) return false; + return obj is SliderPath other && Equals(other); + } } } From 1101e161d9155a5e51da153bf9c15fb9e325be4c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 12 Nov 2018 17:01:50 +0900 Subject: [PATCH 52/53] Update framework and resources --- osu-resources | 2 +- osu.Game/osu.Game.csproj | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu-resources b/osu-resources index 9ee64e369f..651e598b01 160000 --- a/osu-resources +++ b/osu-resources @@ -1 +1 @@ -Subproject commit 9ee64e369fe6fdafc6aed40f5a35b5f01eb82c53 +Subproject commit 651e598b016b43e31ab1c1b29d5b30c92361b8d9 diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index c9461ea504..9f7996a5fd 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -18,7 +18,7 @@ - + From f3ba4297018b97fb4eacd1b4d118a6aeb364e6a2 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 12 Nov 2018 17:10:37 +0900 Subject: [PATCH 53/53] Make sure control points is internally initialised --- .../Components/PathControlPointPiece.cs | 1 - osu.Game/Rulesets/Objects/SliderPath.cs | 26 ++++++++++++++----- 2 files changed, 19 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index 22ad911c21..7100d9443e 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -1,7 +1,6 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 548e1680f7..74a312698c 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -13,11 +13,6 @@ namespace osu.Game.Rulesets.Objects { public struct SliderPath : IEquatable { - /// - /// The control points of the path. - /// - public readonly Vector2[] ControlPoints; - /// /// The user-set distance of the path. If non-null, will match this value, /// and the path will be shortened/lengthened to match this length. @@ -29,6 +24,9 @@ namespace osu.Game.Rulesets.Objects /// public readonly PathType Type; + [JsonProperty] + private Vector2[] controlPoints; + private List calculatedPath; private List cumulativeLength; @@ -46,14 +44,27 @@ namespace osu.Game.Rulesets.Objects public SliderPath(PathType type, Vector2[] controlPoints, double? expectedDistance = null) { this = default; + this.controlPoints = controlPoints; - ControlPoints = controlPoints; Type = type; ExpectedDistance = expectedDistance; ensureInitialised(); } + /// + /// The control points of the path. + /// + [JsonIgnore] + public ReadOnlySpan ControlPoints + { + get + { + ensureInitialised(); + return controlPoints.AsSpan(); + } + } + /// /// The distance of the path after lengthening/shortening to account for . /// @@ -116,6 +127,7 @@ namespace osu.Game.Rulesets.Objects return; isInitialised = true; + controlPoints = controlPoints ?? Array.Empty(); calculatedPath = new List(); cumulativeLength = new List(); @@ -166,7 +178,7 @@ namespace osu.Game.Rulesets.Objects if (i == ControlPoints.Length - 1 || ControlPoints[i] == ControlPoints[i + 1]) { - ReadOnlySpan cpSpan = ControlPoints.AsSpan().Slice(start, end - start); + ReadOnlySpan cpSpan = ControlPoints.Slice(start, end - start); foreach (Vector2 t in calculateSubpath(cpSpan)) if (calculatedPath.Count == 0 || calculatedPath.Last() != t)